vip subscription

badmofo

Well-known member
whats everyones point of view on still being vip ? For me being a vip since 2009 and only now i feel like we are being brushed off by not having anything in place for the last 6 months, i know they are working on it but when your rng hasnt been kind for months and theres been nothing really to encourage vip to support the game ..
i understand it costs money to employ peeps but thinking it might be time to un sub .. anyone else not feeling the vip vibe?
 

Arbiee

Clown World Appreciator
Discounting the notion of altruistically supporting the game, if you have the free code on your account already, it's not really worthwhile.
 

calouscaine

Grouchy Vet
I've been vip off and on for over a decade. . .I own all the content, so the sub doesn't grant me any content bonus. Honestly, other than the shared bank account. . .and the occasional ddo points (which don't seem to deposit every month, but more like every other), I don't think there is any real benefit to being vip. There's no store discount for vip, the xp boost is so minimal that there's no real point in it, there's no added guild or character benefits. . .the gold dice rolls every day are gone. . .ah. So yeah. . .I guess I'm just paying to support the game now more than I am getting any real benefit out of it. I guess there is the dungeon opening on what ever difficulty you want, that's nice.
It's kind of a shame really, because any other mmo would make the sub benefits worth it to draw in more customers, but with ddo they simply seem to lack the desire of caring about their subs.
That aside, I did see the 'road map' or whatever it was that was posted a while back. . .it was more or less a bunch of junk rng stuff given out at monthly intervals to replace the daily gold dice rolls. So, not really anything to look forward to.
If ddo had housing and offered furniture or cosmetics for subs, or allowed for subs to design small dungeons for monthly contests, or anything really that would seem like a tangible benefit then it would be more than worth it to sub. But I think the current 'benefits' are pretty minimal.
 
I’ve been VIP since the second day I played DDO. It made solid sense when I first started cuz it gave me access to everything other than expansions, and I owned nothing at that time.

However, with the giveaway code giving virtually all that same content away for free, there’s been next to nothing to compensate that loss of value.

That system they recently unveiled is definitely not going to make up for that loss of value either.

Daily gold rolls did a great job at making up for a lot of that, but it appears that SSG sees all those items won as lost revenue for the DDO Store. But in reality, next to none of the countless items I won doing gold rolls are things I’d spend money on in the DDO store in the first place.

Regardless, what they’ve got now is not worth the money. I only renewed last time because there was talk of improvements. That hasn’t come to pass, and I’m rethinking about renewing this time. If it comes to that, I’ll likely also spend less in the DDO store as a result of a sour taste left in my mouth.
 

Thor

Looking for a New Love
Don't be a'feared to cancel your VIP. That may be what it takes to wake SSG up. The value to longtime players is atrocious, to newbies who don't own all the content it's a little better. SSG needs to step up and do better for their customers.
 
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calouscaine

Grouchy Vet
Well, if the bugs keep piling up with stealth nerfs and no real benefits, all the vips canceling will be the least of SSG's worries. Just saying, when players get dumped on then bad things happened, which is one reason why microsoft owns xenimax/bethesda now.
I really have no clue what the business model is for the company, it doesn't make sense to me, and I have my mba. One would think they'd be trying to make subbing more attractive to get more people on board.
 

ACJ97F

Well-known member
Everyone I usually play with already stopped VIP'ing awhile back, after the last round of "dartboard" character changes.
Most of my guild just pops on to see if anything has improved, then logs out for another month. This is the new normal.

The goofy addition of the "out of class" Archetype hamster-wheel (store-driven design), random character changes,
revamping a classic game, and other odd choices, made DDO an overworked horse nobody really wants to pay for.
 

gravisrs

From DDO EU servers
Still there are some meaningful benefits for a veteran players:
- 10% exp and at least one weekend with extra 10%-20% VIP bonus - this makes your TR trains quite shorter
- opening elites on hardcore
- 500 TP
- extra saga skip (makes GH madstone + crucible skip combo possible etc)
- gold roll once a week (well it's still something)
- extra character slots on top, extra shared bank slots on top - you cannot get them in any other way
- least but not last - customer service priority!
 

Lagin

Well-known member
Still there are some meaningful benefits for a veteran players:
- 10% exp and at least one weekend with extra 10%-20% VIP bonus - this makes your TR trains quite shorter
- opening elites on hardcore
- 500 TP
- extra saga skip (makes GH madstone + crucible skip combo possible etc)
- gold roll once a week (well it's still something)
- extra character slots on top, extra shared bank slots on top - you cannot get them in any other way
- least but not last - customer service priority!
This is shameful. Even when I was ViP, that bothered me.
 

calouscaine

Grouchy Vet
Still there are some meaningful benefits for a veteran players:
- 10% exp and at least one weekend with extra 10%-20% VIP bonus - this makes your TR trains quite shorter
- opening elites on hardcore
- 500 TP
- extra saga skip (makes GH madstone + crucible skip combo possible etc)
- gold roll once a week (well it's still something)
- extra character slots on top, extra shared bank slots on top - you cannot get them in any other way
- least but not last - customer service priority!
after a few reincarnations that 10% is barely noticeable. . . given that the base xp for quests is actually pretty minimal. The only reason why my characters ever get decent xp is due to greater tomes of learning, guild buffs, and xp pots. That 10% which gives me between 1 and 100 xp usually and that it really doesn't impress me much as a sub benefit. Now, if they got rid of the need for more xp with reincarnations as a sub benefit I would get behind that as a massive improvement, but I don't think they're going to rework their system.

Opening dungeons on hard or elite, yeah. . .doesn't particularly matter to me, I can run it on normal, then hard, then elite. . .and since I've never noticed a real increase in loot drops ever in over a decade based on dungeon difficulty, regardless of what's displayed and said about the percentages going up, such a thing simply doesn't matter to me. Unless hard dungeons gave me a 50% chance at a named item, and elite a 75% chance at one, and it actually worked that way, then the difficulty setting is just a training ground so that I can deal with harder upper level dungeons ( though calling them harder is a bit of a stretch). I know some people like the challenge, and it was more challenging before the mobs started playing ring around the rosey with characters and setting off dungeon alerts that never go away, not to mention dungeons that freeze and you have to start over because the npcs have suddenly decided they want to mill about unhostile and leave the door closed with no way to open it. . .there's a whole list of issues, but I digress. . .
I know some people really love opening dungeons up on whatever setting, and to be honest, that should be a free benefit so long as you aren't on your first life.

500 ddo points, I seem to get them every other or every third month, not every month. Not sure what's going on there and my experience with support has been 90% of the time less than satisfactory. . . I realize they have a small staff, so I don't mind waiting a few days on a reply for a ticket, but more often than not the reply is 'that has been forwarded to so and so' or 'sorry we can't help'. Take for example if you want to transfer a toon, if you have a guild you made, pets, mounts, and such you need to kiss all of that good bye, even if you spent cash on any of it. Support will tell you to look at a faq or they can't help or, 'too bad you should have known better' sort of bs. This sort of thing is an issue that needs to be fixed as a whole, especially if some one has spent money on it. By the by, if you sub to swtor you start with 500 points of game store currency which increases every few months, not to mention you can get a grant every month for free store points by using their dual authentication app, and subs have access to all content in the game, old and new. Now, ssg could still offer the bonus content - mounts, hirelings, sentient gems, etc. - but they really need to start evaluating what they're charging for things given the economy today.

The isle of dread ultimate bundle costs around $130 before any tax is applied, this includes two pets (cosmetic), hirelings (2 - low and legendary level), cosmetic outfit, a one time use heroic otto's box, a one time use epic otto's box, the isle of dread content (which was poorly done and illustrates a lack of attention to detail or effort), a destiny tome, and a teleport item (which isn't even needed).
So, for the price of a full triple A game plus subsequent expansions you get a pittance of things which are no where near the same quality and some of which can only be used once on one character. It's a rip off.

The gold roll use to be once a day, but apparently that was too much for SSG to keep up, honestly I don't think missing out on a $1.5 a day from a rng roll really hurt SSG's pocket all that much and it was just an excuse to take something semi nice away from subs. If they're making that much money off their gambling rng rolls then they're using a pretty sleazy tactic to generate income.
I'll quote something from a law agency about this, but mind, the us currently doesn't have set laws federally against the gotchapon/gambling addiction practices in mmo's like europe does: "Several consumer protection laws, such as the Federal Trade Commission Act and state consumer protection laws, may apply to gambling in video games. These laws prohibit unfair and deceptive practices, and they may be used to regulate gambling mechanics that are seen as misleading or manipulative."
So, if a customer or group of customers actually got tired of being fleeced there could potentially be some real legal issues for SSG.

Character slots. . .one? Two? I really have no clue how many you get with this since I buy a slot for each of my characters.

Shared bank is a nice aspect, I have no complaints about that except for the small size and upgrade costs.

I'm not sure what sort of customer service priority there is for being vip sub, are ftp players completely ignored for weeks on end or something? Response time as I have noticed is between two and ten days, regardless of my sub. And more often than not it's just forwarding and that's it or they can't help (90% of the time they can't do anything, so why are they even there?). There's no real in game support, no gm is going to appear if you log a bug and get stuck in a dungeon (unlike other mmos). The stuck command has an hour cool down, so better watch out for those spots that have been borked for over a decade. Honestly the 'customer service' is anything but. I've had to go so far as to pm cordovan before to ask what was going on over there with tickets, so I have no clue what you're even talking about with priority.
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I get it, there are current benefits, and they're not horrible, but they're not good either. As a vip you get limited access to dungeons which ftp don't have (unless they bought the packs). You get to open things up on a setting you like (which should be free anyway). Maybe you'll get a monthly grant of ddo points (this doesn't seem to always happen).

I pay for six month intervals, so not like I'm going to get a refund. But, maybe I won't get the next six months, maybe I will. It's a question as to whether or not I think the cost is worth what's offered, and right now. . .it's not.
 

Arcanaverse

Solver of Secrets
What I don’t get is why everyone is so mad/disappointed about dropping VIP or acting like doing so is the ultimate bird flip to SSG.

No longer seeing enough value in the product because what you valued most was renting access to content to the point where you want to drop it because you now own it? Then drop it and say thanks. SSG did you a favor. Not sure why some are acting like SSG took something away and are failing to replace it.

People dropping their VIP status is/was calculated in their decision to give out the quest codes and make certain classes and racess ftp. Do people really think they weren’t expecting that some folks were going to drop VIP? Clearly they saw the benefits outweighing the losses from VIPs otherwise they wouldn’t have done it.

Like anything, people will weigh the value of what VIP grants differently. Personally, I’ll likely drop my VIP status for a bit as it doesn’t really make sense for my current situation. I’ll try and save a few bucks here and there. However, I certainly expect to pick it back up in the future.

For those interested in more context:
This is about to get wordy, so trying this as a way to keep down on the clutter I thought I'd put it in a spoiler.

My VIP sub is set to expire in August iirc. TLDR, I like some of things and they add up to something worth the money for me. However in the interest of saving some money, I could see me making some sacrifices based on what I own/unlocked/accomplished and don't really need em until I do need them.

From the wiki, VIP grants vs how value it
500 Store Points per month
This functionally drops what I pay a month to roughly $3 as I often purchase additional points while doing a whale impression. I am trying to cut back though.
Access to Non-Expansion Content


With or without the point code... doesn't really matter to me. With a few exceptions, I largely play only the expansions anyway. Those exceptions likely would've been at the top of my pick up asap list regardless. The vast majority of packs I don't really need.
Access to certain Races, Classes, and Enhancement trees
I'd straight up buy anything I was missing the moment I wanted to make build if I didn't have it unlocked already (which I probably do)
+10% xp + 1% per member in the group.
This is the biggest value for me. However my main is recently maxed out on XP. No more past lives or reaper points to get at the moment.

I've completed HC 8. Alts sit at cap waiting to be updated. If I ever complete that, then I'll move to TRing again on a 2nd character at which point I would want this back.

Otherwise, I plan to re-evaluate when something new comes out, but odds are I'm picking it back up for at least a short period.
Saga Skip
This may come in more handy than I realize. And I really don't want to be spending 5 shards for a quest completion every time I want to skip a quest. So if I pick up VIP early... this will likely play a part.
Elite Unlock
If 5k favor rewards return after season 9 (9 will be a redux of 3 which has a 5k reward) then I will certainly be picking up VIP again. Though may only be a 1-3 month purchase if I can live without everything else.
Move 10% faster in public spaces
I've bought all the teleporters and typically have UMD on my characters. Plus mounts... Its not a huge deal as much as I like it.
Daily Dice & Weekly Gold Dice
I really want to stop caring about these. I largely just bank everything anyway. While being able to skip a few heroic levels from time to time is nice, its just not worth the effort anymore. Some of the top end stuff is cool though.
Monster Manual Access
Honestly, I don't know what I don't own and what disappears when I lose it. So plan is to wait and see what happens.

However, I largely forget the MM exists to worry about it that much. Only thing I value is being able to see monster HP. Not a huge deal, but I like it.
Customer Service Priority
I don't interact with customer service often enough to warrant paying any amount for extra support.
Account Stuff:

Create Guilds for free
Idle Auto Logout Time extension
Gold Storage Increase
Mail Storage Increase
Auction House/AS Exchange posting increase
Shared Bank Increase
Crafting Storage Increase
Character Slot


- I've got all the guilds I need
- Could care less
- Nice to have, but not needed
- I like to keep my mail empty
- I don't typically post much to begin with me being a horder.
- Nice to have... but really want... I want more bank space
- Nice to have but not needed
- Hording is a real problem. I actually have over 30 alts dedicated to banking... I can live without, but... going to require some effort.

Hopefully I didn't miss anything.

A note though, the above is my situation. Yours is probably different so certain things will mean more or maybe even mean less to you. Like any product you purchase or sign up for. Drop what you don't need, buy what you want (and can afford). SSG's model hinges on many other factors than VIP subscriptions. If they need/want to sell more subscriptions they know what they need to do to do that.

But seriously though. SSG basically went "You know that thing you've been paying for access to for probably years? You can just have it. Thanks for supporting us all these years." And some are out here responding with hate, angst, demands while (threating to) holding their sub for ransom while basically calling them idiots.

End of the day though, glass half full, even the haters are technically trying to help in their own way. Passion takes on many forms after all. I don't know. Maybe I'm naïve. Or I'm missing something, but it still doesn't seem right to me that there is this much anger over what I thought was supposed to be a nice thing.
 

Lagin

Well-known member
What I don’t get is why everyone is so mad/disappointed about dropping VIP or acting like doing so is the ultimate bird flip to SSG.

No longer seeing enough value in the product because what you valued most was renting access to content to the point where you want to drop it because you now own it? Then drop it and say thanks. SSG did you a favor. Not sure why some are acting like SSG took something away and are failing to replace it.

People dropping their VIP status is/was calculated in their decision to give out the quest codes and make certain classes and racess ftp. Do people really think they weren’t expecting that some folks were going to drop VIP? Clearly they saw the benefits outweighing the losses from VIPs otherwise they wouldn’t have done it.
Good point.
 

PurpleSerpent

Monster Hunter of Moderate Renown
What I don’t get is why everyone is so mad/disappointed about dropping VIP or acting like doing so is the ultimate bird flip to SSG.

No longer seeing enough value in the product because what you valued most was renting access to content to the point where you want to drop it because you now own it? Then drop it and say thanks. SSG did you a favor. Not sure why some are acting like SSG took something away and are failing to replace it.
I find this confusing as well, although I suppose it might be a bit annoying to purchase a year's subscription to unlock all the quests two weeks before a code is announced and then find your investment has suddenly tanked in value. Even so, at this point, we've had three quest codes already; I can't imagine many people are left at this point for whom the adventure packs are VIP's selling point.

I know some people have complained about the quest codes leading to the introduction of the "mini-expansion" concept, which VIPs don't get free access to, but... let's be honest here. So far, there is one mini-expansion in DDO - Saltmarsh, which is essentially a full expansion except without a raid. There's another one due later this year, Vecna Unleashed, but we don't even know what's in that yet, and personally I'd expect it to be much the same.

The only adventure pack that really compares to Saltmarsh in scale is Vale of Twilight, which came out years ago, back when the game's financial environment was in a very different state. I highly doubt that making a content pack of that size as an adventure pack is viable at this point.
 
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Ellisaria

Well-known member
Came back to this game last July after a ten year "hiatus". I bought a year subscription for VIP immediately. I had apparently just missed the free content code by a week or so and only owned a handful of adventure packs and MotU. The daily Gold Rolls were fun (though I didn't get anything I would have spent DDO points on otherwise) and having access to all the adventure packs gave me a lot to play with while getting back into the game. What really got me to commit to the whole year at once was my experience with customer service before I got back into the game. I had lost access to my old AOL email that was tied to my account and the CS rep who handled my ticket was able to get my DDO account hooked up to a new email. The process took about three days and I was so grateful to be able to have my guild, characters and gear back (even though everything was so outdated I had to start over fresh anyway :LOL:). My usual experience with CS in other games is yelling into a void or getting a response akin to "tough, but we won't do anything about it".

My sub expires next month, and I have no intention to renew it. Taking away the gold rolls ultimately decreased the value of VIP without replacing it with anything (especially when SSG has admitted that the VIP system needs an overhaul). 6 months of 'nothing' and a proposed VIP plan that seemed largely negatively received does not give me a reason to renew. Even before the adventure pack code was given out, I would not have continued subbing for the new VIP system; it was not worth the investment. I bought the old expansion bundle and Sharn expac last winter and that I had enough content between that and what I had previously bought to get from level 1-30 comfortably without repeating quests. I don't speedrun through quests or lives to get completionist, so I'm not worried about how long it takes to get through a life so long as I'm enjoying it. I also came to realize that most of the relevant gear I wanted was tied to expacs, which VIP doesn't grant access to (I still remember how upset some of the VIPs I played with were about that back in the day when MotU came out).

If I am going to continually spend money on a product, then that product needs to be a good one. Archetypes have been coming out over the last year and I have not been impressed by them as a product. Blightcaster was fine, Stormsinger was okay (my biggest gripe was not being able to bypass electrical immunity and the cold spells being tied to the enhancement tree itself, but Dark Hunter had a tree that was entirely avoided because there was no compelling choices to make an argument to use it over a base tempest build since the feature of trapping was tied to the class itself and not the tree. Acolyte of the Skin was a neat concept but the eye beam shape was finicky to land compared to base blasts, cone, or chain shape, the cooldown on the fiend form was too long and underwhelming compared to giving up pact spells and too squishy to be in melee without access to more than light armor or some special class feature to add to its survivability. I'm currently playing a Sacred Fist and it feels like a joke compared to Knight of the Chalice: no trance, a straight downgrade from censure outsiders, nothing that comes close to being comparable to Ascendancy, poor ki generation that makes the cleaves and ki spells impractical or inaccessible compared to cleave attacks on other classes or cleaves from feats. I can't even figure out why Radiant Servant is a tree for this type or a viable way to bring the concepts proposed by this archetype together into a cohesive build. It feels like the designers were throwing darts at a board and putting out whatever to keep people on the past life treadmill rather than putting an effort into designing unique but cohesive concepts on alternative ways to play a class. It's disappointing to say the least.

Then there is the problems that arose when they opened up free transfers to Orien and Sarlona. Lag was so bad the game wasn't playable on the weekends and evenings when my group usually played because the lag was so bad. After evening after evening of 6-10 second lag spikes where everything we as players did ghosts, but we're all dead at the end of a lag spike because everything the enemies did lands caused some of the group to flat out quit the game. The experience was not worth their time or their money.

Ultimately, SSG is running a business, not a charity and subscribers are investors, not donors. In this economy, the average person is looking to stretch their dollar as far as it can go, and I can think of many other ways to spend $10-15 a month that are more enjoyable than the cycle of lag-related deaths that has become the centerpiece of my DDO experience. If I continue playing, I would need to see and experience structural improvements that reduced lag and perhaps a more enticing VIP plan than the one proposed in order to justify investing again.
 

Kimbere

Well-known member
whats everyones point of view on still being vip ? For me being a vip since 2009 and only now i feel like we are being brushed off by not having anything in place for the last 6 months, i know they are working on it but when your rng hasnt been kind for months and theres been nothing really to encourage vip to support the game ..
i understand it costs money to employ peeps but thinking it might be time to un sub .. anyone else not feeling the vip vibe?
Important part in bold.

If they don't care about VIP enough to focus on it and give it proper attention, why should it bother you to unsub?

People keep using the "SSG is a small team, needs money, blah blah blah" defense to excuse SSG's poor communications, the ever-worsening lag, buggy updates and releases, bad decisions, etc., but that excuse wore out it's welcome years ago.

SSG is a business and their goal is to make money. As I mentioned in another thread recently, the DDO division of SSG is a multi-million dollar business unit. They're essentially selling a bunch of 0s and 1s so their margins and overhead should be pretty good. In short, they should be making plenty of money. The financial presentation for the EG7 acquisition a few years ago supported these assumptions.

One would hope they're smart enough to look at their own finances and determine the most profitable areas to focus their dev time on accordingly.

In that context, notice how we get new hardcore leagues twice a year, even if they have to cram one in at the last minute to hit the 2-per-year goal? Notice how in the same time period we've had multiple hardcore seasons and expansions, the VIP benefits have been left to languish? That lack of attention to VIP benefits should tell you everything you need to know about what they really care about and think makes them the most money. Ditto for the lack of urgency and movement on fixing the lag, the in-game bugs, properly QA'ing their updates, etc.

Looked at from a slightly different perspective, if a large enough number of players will continue to sub to VIP regardless of it's poor value, SSG has no financial incentive to improve it. To the contrary, it would be a bad business decision to devote resources to it if they can make more profit by focusing those resources on something else such as another expansion, a new HCL, etc. instead.

That won't change until enough people cancel subs that it has a significant enough impact on their bottom line to get moved up on the priority list.
 
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calouscaine

Grouchy Vet
Came back to this game last July after a ten year "hiatus". I bought a year subscription for VIP immediately. I had apparently just missed the free content code by a week or so and only owned a handful of adventure packs and MotU. The daily Gold Rolls were fun (though I didn't get anything I would have spent DDO points on otherwise) and having access to all the adventure packs gave me a lot to play with while getting back into the game. What really got me to commit to the whole year at once was my experience with customer service before I got back into the game. I had lost access to my old AOL email that was tied to my account and the CS rep who handled my ticket was able to get my DDO account hooked up to a new email. The process took about three days and I was so grateful to be able to have my guild, characters and gear back (even though everything was so outdated I had to start over fresh anyway :LOL:). My usual experience with CS in other games is yelling into a void or getting a response akin to "tough, but we won't do anything about it".

My sub expires next month, and I have no intention to renew it. Taking away the gold rolls ultimately decreased the value of VIP without replacing it with anything (especially when SSG has admitted that the VIP system needs an overhaul). 6 months of 'nothing' and a proposed VIP plan that seemed largely negatively received does not give me a reason to renew. Even before the adventure pack code was given out, I would not have continued subbing for the new VIP system; it was not worth the investment. I bought the old expansion bundle and Sharn expac last winter and that I had enough content between that and what I had previously bought to get from level 1-30 comfortably without repeating quests. I don't speedrun through quests or lives to get completionist, so I'm not worried about how long it takes to get through a life so long as I'm enjoying it. I also came to realize that most of the relevant gear I wanted was tied to expacs, which VIP doesn't grant access to (I still remember how upset some of the VIPs I played with were about that back in the day when MotU came out).

If I am going to continually spend money on a product, then that product needs to be a good one. Archetypes have been coming out over the last year and I have not been impressed by them as a product. Blightcaster was fine, Stormsinger was okay (my biggest gripe was not being able to bypass electrical immunity and the cold spells being tied to the enhancement tree itself, but Dark Hunter had a tree that was entirely avoided because there was no compelling choices to make an argument to use it over a base tempest build since the feature of trapping was tied to the class itself and not the tree. Acolyte of the Skin was a neat concept but the eye beam shape was finicky to land compared to base blasts, cone, or chain shape, the cooldown on the fiend form was too long and underwhelming compared to giving up pact spells and too squishy to be in melee without access to more than light armor or some special class feature to add to its survivability. I'm currently playing a Sacred Fist and it feels like a joke compared to Knight of the Chalice: no trance, a straight downgrade from censure outsiders, nothing that comes close to being comparable to Ascendancy, poor ki generation that makes the cleaves and ki spells impractical or inaccessible compared to cleave attacks on other classes or cleaves from feats. I can't even figure out why Radiant Servant is a tree for this type or a viable way to bring the concepts proposed by this archetype together into a cohesive build. It feels like the designers were throwing darts at a board and putting out whatever to keep people on the past life treadmill rather than putting an effort into designing unique but cohesive concepts on alternative ways to play a class. It's disappointing to say the least.

Then there is the problems that arose when they opened up free transfers to Orien and Sarlona. Lag was so bad the game wasn't playable on the weekends and evenings when my group usually played because the lag was so bad. After evening after evening of 6-10 second lag spikes where everything we as players did ghosts, but we're all dead at the end of a lag spike because everything the enemies did lands caused some of the group to flat out quit the game. The experience was not worth their time or their money.

Ultimately, SSG is running a business, not a charity and subscribers are investors, not donors. In this economy, the average person is looking to stretch their dollar as far as it can go, and I can think of many other ways to spend $10-15 a month that are more enjoyable than the cycle of lag-related deaths that has become the centerpiece of my DDO experience. If I continue playing, I would need to see and experience structural improvements that reduced lag and perhaps a more enticing VIP plan than the one proposed in order to justify investing again.
This is just me spit balling here, but I have a suspicion that there is momentum to try and push the game towards the 5e, no multi class, only level up one way based on your starting class type of thing going on. I could be entirely wrong though. It would be nice if the devs were a bit more candid and transparent in giving the players some idea what to expect or the direction they were going in.

That aside, I agree with everything you've said here.
While the whole vip get access to all quests non-expansion related is good for starting up, those quests can eventually be earned for free via favor, and there is the coupon thing. Why pay for it if it becomes free every year? So, the quest thing is only an incentive if you're starting new/fresh and don't have the gobs of money to sink into buying all the non-expansion content right away.
Perhaps adding in old expansion content as something vips have access to would be viable? Like the under dark and all of faerun content that's there now. After all, it's not like you can still get the collectors bit for it any more.
 

calouscaine

Grouchy Vet
Important part in bold.

If they don't care about VIP enough to focus on it and give it proper attention, why should it bother you to unsub?

People keep using the "SSG is a small team, needs money, blah blah blah" defense to excuse SSG's poor communications, the ever-worsening lag, buggy updates and releases, bad decisions, etc., but that excuse wore out it's welcome years ago.

SSG is a business and their goal is to make money. As I mentioned in another thread recently, the DDO division of SSG is a multi-million dollar business unit. They're essentially selling a bunch of 0s and 1s so their margins and overhead should be pretty good. In short, they should be making plenty of money. The financial presentation for the EG7 acquisition a few years ago supported this theory.

One would also assume they're smart enough to look at their own finances and figure out what makes them the most money and focus their dev time accordingly.

In that context, notice how we get new hardcore leagues twice a year, even if they have to cram one in at the last minute to hit the 2-per-year goal? Notice how in the same time period we've had multiple hardcore seasons and expansions, the VIP benefits have been left to languish? That lack of attention to VIP benefits should tell you everything you need to know about what they really care about and think makes them the most money. Ditto for the lack of urgency and movement on fixing the lag, the in-game bugs, properly QA'ing their updates, etc.

Looked at from a slightly different perspective, if a large enough number of players will continue to sub to VIP regardless of it's poor value, SSG has no financial incentive to improve it. To the contrary, it would be a bad business decision to devote resources to improving it if they think they can make more profit by focusing the same resources on another expansion, a new HCL, etc. instead.

That won't change until enough people cancel subs that it has a significant enough impact on their bottom line to get moved up on the priority list.
I agree here too, there's an article about first quarter earning online, i'll quote it:
"Things are looking pretty good for Enad Global 7, the parent company of Daybreak and Standing Stone Games. According to the company's most recent financial report, it brought in $54 Million USD during the first quarter of 2023." link to article: https://www.mmobomb.com/news/daybre...asts-54-million-revenue-first-quarter-of-2023
While it's the parent company, it still shows that the swiss owned and operated parent has a decent amount in earning just in the first quarter. As for ddo's cut, no idea.
But, I don't think they're hurting for money unless the earnings report is incorrect. They could probably hire on a few more people to make the work load easier and quicker. . .maybe a creative writer or two to improve story lines and an artist to give a bit more life to expansions. Ravenloft, salt marsh, and eveningstar look amazing. I can't say much about the feywild or isle of dread in that regard. . .I don't personally like how they were done appearance wise.
I mean, it is dungeons and dragons online, so they can get creative and not just stick to pre-published stories.
So, lets hope things improve. . .
 
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