vip subscription

Arcanaverse

Solver of Secrets
I agree here too, there's an article about first quarter earning online, i'll quote it:
"Things are looking pretty good for Enad Global 7, the parent company of Daybreak and Standing Stone Games. According to the company's most recent financial report, it brought in $54 Million USD during the first quarter of 2023." link to article: https://www.mmobomb.com/news/daybre...asts-54-million-revenue-first-quarter-of-2023
While it's the parent company, it still shows that the swiss owned and operated parent has a decent amount in earning just in the first quarter. As for ddo's cut, no idea.
But, I don't think they're hurting for money unless the earnings report is incorrect. They could probably hire on a few more people to make the work load easier and quicker. . .maybe a creative writer or two to improve story lines and an artist to give a bit more life to expansions. Ravenloft, salt marsh, and eveningstar look amazing. I can't say much about the feywild or isle of dread in that regard. . .I don't personally like how they were done appearance wise.
I mean, it is dungeons and dragons online, so they can get creative and not just stick to pre-published stories.
So, lets hope things improve. . .

I'd argue things improve all the time overall, but good news... SSG is hiring.

Also, a little unfair to claim SSG is sticking to pre-published stories. Ravenloft and Saltmarsh was the list pre-published content aside from Isle of Dread which... honestly did not follow existing stories. They took a lot of liberties and is largely only using the source material to fill out the background. Vecna Unleashed is shaping up to being completely homegrown as well. Aside form new stuff, to my knowledge, the vast majority of the game is custom stories.



Came back to this game last July after a ten year "hiatus". I bought a year subscription for VIP immediately. I had apparently just missed the free content code by a week or so and only owned a handful of adventure packs and MotU. The daily Gold Rolls were fun (though I didn't get anything I would have spent DDO points on otherwise) and having access to all the adventure packs gave me a lot to play with while getting back into the game. What really got me to commit to the whole year at once was my experience with customer service before I got back into the game. I had lost access to my old AOL email that was tied to my account and the CS rep who handled my ticket was able to get my DDO account hooked up to a new email. The process took about three days and I was so grateful to be able to have my guild, characters and gear back (even though everything was so outdated I had to start over fresh anyway :LOL:). My usual experience with CS in other games is yelling into a void or getting a response akin to "tough, but we won't do anything about it".

My sub expires next month, and I have no intention to renew it. Taking away the gold rolls ultimately decreased the value of VIP without replacing it with anything (especially when SSG has admitted that the VIP system needs an overhaul). 6 months of 'nothing' and a proposed VIP plan that seemed largely negatively received does not give me a reason to renew. Even before the adventure pack code was given out, I would not have continued subbing for the new VIP system; it was not worth the investment. I bought the old expansion bundle and Sharn expac last winter and that I had enough content between that and what I had previously bought to get from level 1-30 comfortably without repeating quests. I don't speedrun through quests or lives to get completionist, so I'm not worried about how long it takes to get through a life so long as I'm enjoying it. I also came to realize that most of the relevant gear I wanted was tied to expacs, which VIP doesn't grant access to (I still remember how upset some of the VIPs I played with were about that back in the day when MotU came out).

If I am going to continually spend money on a product, then that product needs to be a good one. Archetypes have been coming out over the last year and I have not been impressed by them as a product. Blightcaster was fine, Stormsinger was okay (my biggest gripe was not being able to bypass electrical immunity and the cold spells being tied to the enhancement tree itself, but Dark Hunter had a tree that was entirely avoided because there was no compelling choices to make an argument to use it over a base tempest build since the feature of trapping was tied to the class itself and not the tree. Acolyte of the Skin was a neat concept but the eye beam shape was finicky to land compared to base blasts, cone, or chain shape, the cooldown on the fiend form was too long and underwhelming compared to giving up pact spells and too squishy to be in melee without access to more than light armor or some special class feature to add to its survivability. I'm currently playing a Sacred Fist and it feels like a joke compared to Knight of the Chalice: no trance, a straight downgrade from censure outsiders, nothing that comes close to being comparable to Ascendancy, poor ki generation that makes the cleaves and ki spells impractical or inaccessible compared to cleave attacks on other classes or cleaves from feats. I can't even figure out why Radiant Servant is a tree for this type or a viable way to bring the concepts proposed by this archetype together into a cohesive build. It feels like the designers were throwing darts at a board and putting out whatever to keep people on the past life treadmill rather than putting an effort into designing unique but cohesive concepts on alternative ways to play a class. It's disappointing to say the least.

Then there is the problems that arose when they opened up free transfers to Orien and Sarlona. Lag was so bad the game wasn't playable on the weekends and evenings when my group usually played because the lag was so bad. After evening after evening of 6-10 second lag spikes where everything we as players did ghosts, but we're all dead at the end of a lag spike because everything the enemies did lands caused some of the group to flat out quit the game. The experience was not worth their time or their money.

Ultimately, SSG is running a business, not a charity and subscribers are investors, not donors. In this economy, the average person is looking to stretch their dollar as far as it can go, and I can think of many other ways to spend $10-15 a month that are more enjoyable than the cycle of lag-related deaths that has become the centerpiece of my DDO experience. If I continue playing, I would need to see and experience structural improvements that reduced lag and perhaps a more enticing VIP plan than the one proposed in order to justify investing again.

Alright. two things.
1. Subs aren't investments nor are they a charity. Its an exchange. You give them $, you get goods and/or services. That's it. If you don't want the service, then not paying for it. Nothing wrong with that.

2. Daily Gold Rolls, they were a free bonus to vip. I suspect it was so people didn't rush out to try to cancel/refund their sub early in the hopes that folks would let it expire naturally. The more stuff they make free, the more subs SSG plans to lose. In the meantime, you lost nothing and got even more free stuff for a limited time. Why are we mad about this?

I empathize with having game issues. Lag and what not need fixed much quicker than what they are. I can't justify duration, unacceptable how long some of these major issues are still impacting the game. They're working on it and there have been improvements, but its been years now. Not buying into a product you don't plan to play because of said issues... fair. I'm with ya.

However... I don't understand how archetypes (that are free) impact a decision to sub or not. You're not the first to make this argument so I'm really asking the whole of the community here.

Important part in bold.

If they don't care about VIP enough to focus on it and give it proper attention, why should it bother you to unsub?

People keep using the "SSG is a small team, needs money, blah blah blah" defense to excuse SSG's poor communications, the ever-worsening lag, buggy updates and releases, bad decisions, etc., but that excuse wore out it's welcome years ago.

SSG is a business and their goal is to make money. As I mentioned in another thread recently, the DDO division of SSG is a multi-million dollar business unit. They're essentially selling a bunch of 0s and 1s so their margins and overhead should be pretty good. In short, they should be making plenty of money. The financial presentation for the EG7 acquisition a few years ago supported these assumptions.

One would hope they're smart enough to look at their own finances and determine the most profitable areas to focus their dev time on accordingly.

In that context, notice how we get new hardcore leagues twice a year, even if they have to cram one in at the last minute to hit the 2-per-year goal? Notice how in the same time period we've had multiple hardcore seasons and expansions, the VIP benefits have been left to languish? That lack of attention to VIP benefits should tell you everything you need to know about what they really care about and think makes them the most money. Ditto for the lack of urgency and movement on fixing the lag, the in-game bugs, properly QA'ing their updates, etc.

Looked at from a slightly different perspective, if a large enough number of players will continue to sub to VIP regardless of it's poor value, SSG has no financial incentive to improve it. To the contrary, it would be a bad business decision to devote resources to it if they can make more profit by focusing those resources on something else such as another expansion, a new HCL, etc. instead.

That won't change until enough people cancel subs that it has a significant enough impact on their bottom line to get moved up on the priority list.

This is what they're leading us to no? They're fine with people cancelling their subs (at least to a certain extent). DDO is a FTP game. Having both ala cart and a sub is kind of silly anyway.

Originally it was a way for people to keep their experience during the transition to FTP. Now it exists mostly as a sampler platter and/or a small bonus+some goodies for folks that want em. I don't know the behind the scene financials, but protesting with subs seems like the wrong way to go about protesting. I recommend treating it like the cart item its actually is.

End of the day, they're not going to prioritize VIP over making new stuff to sell. That's just not how their model works. And frankly I'm not even sure if we should want them to.
 

calouscaine

Grouchy Vet
I'd argue things improve all the time overall, but good news... SSG is hiring.

Also, a little unfair to claim SSG is sticking to pre-published stories. Ravenloft and Saltmarsh was the list pre-published content aside from Isle of Dread which... honestly did not follow existing stories. They took a lot of liberties and is largely only using the source material to fill out the background. Vecna Unleashed is shaping up to being completely homegrown as well. Aside form new stuff, to my knowledge, the vast majority of the game is custom stories.





Alright. two things.
1. Subs aren't investments nor are they a charity. Its an exchange. You give them $, you get goods and/or services. That's it. If you don't want the service, then not paying for it. Nothing wrong with that.

2. Daily Gold Rolls, they were a free bonus to vip. I suspect it was so people didn't rush out to try to cancel/refund their sub early in the hopes that folks would let it expire naturally. The more stuff they make free, the more subs SSG plans to lose. In the meantime, you lost nothing and got even more free stuff for a limited time. Why are we mad about this?

I empathize with having game issues. Lag and what not need fixed much quicker than what they are. I can't justify duration, unacceptable how long some of these major issues are still impacting the game. They're working on it and there have been improvements, but its been years now. Not buying into a product you don't plan to play because of said issues... fair. I'm with ya.

However... I don't understand how archetypes (that are free) impact a decision to sub or not. You're not the first to make this argument so I'm really asking the whole of the community here.



This is what they're leading us to no? They're fine with people cancelling their subs (at least to a certain extent). DDO is a FTP game. Having both ala cart and a sub is kind of silly anyway.

Originally it was a way for people to keep their experience during the transition to FTP. Now it exists mostly as a sampler platter and/or a small bonus+some goodies for folks that want em. I don't know the behind the scene financials, but protesting with subs seems like the wrong way to go about protesting. I recommend treating it like the cart item its actually is.

End of the day, they're not going to prioritize VIP over making new stuff to sell. That's just not how their model works. And frankly I'm not even sure if we should want them to.
Yeah, they did take a lot of liberties with the story line content they added. I think barovia is beautiful, but am still personally irate over it's lack of accuracy with the castle, dungeons, inn, etc.
I'm rather wondering what info you have on the vecna unleashed since it's been 'we're not saying anything' so far as I've seen and heard.
So far as the job, maybe I'll apply, but I don't think it's a work from home position and I don't plan on moving. But I'll check.

@Cordovan
Is this job posting legit?
 
Last edited:

Arcanaverse

Solver of Secrets
Yeah, they did take a lot of liberties with the story line content they added. I think barovia is beautiful, but am still personally irate over it's lack of accuracy with the castle, dungeons, inn, etc.
I'm rather wondering what info you have on the vecna unleashed since it's been 'we're not saying anything' so far as I've seen and heard.
So far as the job, maybe I'll apply, but I don't think it's a work from home position and I don't plan on moving. But I'll check.

@Cordovan
Is this job posting legit?


Absolutely! I've made a post all about it. It hosts what I've been gathering and plan to update as we get/uncover more details!

Vecna Unleased Mini Expansion Details
 
Last edited:

calouscaine

Grouchy Vet
Absolutely! I've made a post all about it. It hosts what I've been gathering and plan to update as we get/uncover more details!

Vecna Unleased Mini Expansion Details
It looks like a great deal of speculation and guessing to me instead of actual information, reminds me of the sites which give guesses on when anime might be renewed. . .
I honestly just wish the devs or reps for SSG would just tell people what they're working on, I doubt that it's going to be stolen and they could get some feed back on it. But maybe it's not to that point of completion yet and still getting a lot of back and forth on how to finish it up. Even know if that was the case would be something.
I would like to see the panther mount though, it looks pretty neat. The wererat looks kind of. . .yeah, but so long as it's useful that doesn't matter much.
 

Arcanaverse

Solver of Secrets
It looks like a great deal of speculation and guessing to me instead of actual information, reminds me of the sites which give guesses on when anime might be renewed. . .
I honestly just wish the devs or reps for SSG would just tell people what they're working on, I doubt that it's going to be stolen and they could get some feed back on it. But maybe it's not to that point of completion yet and still getting a lot of back and forth on how to finish it up. Even know if that was the case would be something.
I would like to see the panther mount though, it looks pretty neat. The wererat looks kind of. . .yeah, but so long as it's useful that doesn't matter much.

lol. I'm not familiar with anime renewal sites, but maybe! I tried to clearly mark what was speculation and what wasn't, but in my defense, the speculation is pretty well rooted within expectations (imo). Regardless, check back, I plan to get it as updated as possible.

FWIW, all of the plot points and their descriptions in the 2nd post are pulled from in-game narratives. While Vecna unleashed may not touch on all of them, I bet some of them/most of them will be involved. I could go into more detail on each, but tried to not be too spoiler heavy.

As far as what the Dev's are working on. They pretty much stick to what they can commit to. Anything beyond that, they avoid overcommitting. Which is fair, but I too would love to know more. That being said, Fridays at Four stream/youtube vids do often have some information towards what they're working on. In particular, from last week some tidbits where:

u59 patch this week (he gave a few specifics)
Machrotechnic Epic Destiny preview next week
u60 (which has more VU leadup) around the corner
u61 Vecna Unleashed Pre-purchase information coming soon.
PAX quest will see a 'making of' series with Nohbob.
VIP track is still in development/to be developed and is a ways out
Character Paths are being updating/worked on but no eta on when/if we'll see those changes.

Obviously more specific details aren't present as most of these things are still in development. More behind the scenes stuff would be awesome, but not like we get nothing.

Good luck with the job though! Posting seemed kind of old and I didn't find one that matched on Daybreak's career page, but did find this one for a Senior Systems Engineer which sadly is likely to fill the shoes after HumbleFriar's passing. :(
 

calouscaine

Grouchy Vet
lol. I'm not familiar with anime renewal sites, but maybe! I tried to clearly mark what was speculation and what wasn't, but in my defense, the speculation is pretty well rooted within expectations (imo). Regardless, check back, I plan to get it as updated as possible.

FWIW, all of the plot points and their descriptions in the 2nd post are pulled from in-game narratives. While Vecna unleashed may not touch on all of them, I bet some of them/most of them will be involved. I could go into more detail on each, but tried to not be too spoiler heavy.

As far as what the Dev's are working on. They pretty much stick to what they can commit to. Anything beyond that, they avoid overcommitting. Which is fair, but I too would love to know more. That being said, Fridays at Four stream/youtube vids do often have some information towards what they're working on. In particular, from last week some tidbits where:

u59 patch this week (he gave a few specifics)
Machrotechnic Epic Destiny preview next week
u60 (which has more VU leadup) around the corner
u61 Vecna Unleashed Pre-purchase information coming soon.
PAX quest will see a 'making of' series with Nohbob.
VIP track is still in development/to be developed and is a ways out
Character Paths are being updating/worked on but no eta on when/if we'll see those changes.

Obviously more specific details aren't present as most of these things are still in development. More behind the scenes stuff would be awesome, but not like we get nothing.

Good luck with the job though! Posting seemed kind of old and I didn't find one that matched on Daybreak's career page, but did find this one for a Senior Systems Engineer which sadly is likely to fill the shoes after HumbleFriar's passing. :(
I keep hoping that one day soon the dev diaries section will be filled with cool stuff they're working on, even if it doesn't make it into game. It would just be really neat to see.

I doubt I could fill those shoes. It would take months if not years of learning their engine and coding used to even scratch the knowledge and experience he had.
 

Ellisaria

Well-known member
Alright. two things.
1. Subs aren't investments nor are they a charity. Its an exchange. You give them $, you get goods and/or services. That's it. If you don't want the service, then not paying for it. Nothing wrong with that.
Any time you devote your time to something, it is an investment. Any time you open your wallet to pay for something, it is an investment. Both are limited resources that could be spent on other things, so they need to be worth the cost. What I was saying was that over the last year, features that were part of the payment model were stripped away without being replaced by something after over a year of them saying "we're working on it" coupled with a decline of function of the existing product (worsened lag) and disappointing quality to new features (archetypes). It isn't a matter of whether or not archetypes are free, they are the only thing that has come out since I subbed aside from Grip of the Hidden Hand and Legendary Droaam (the latter of which is not new content). The OP was asking people's points of view on VIP and I shared my experiences with it and why I felt that it was not worth renewing.
This is what they're leading us to no? They're fine with people cancelling their subs (at least to a certain extent). DDO is a FTP game. Having both ala cart and a sub is kind of silly anyway.

Originally it was a way for people to keep their experience during the transition to FTP. Now it exists mostly as a sampler platter and/or a small bonus+some goodies for folks that want em. I don't know the behind the scene financials, but protesting with subs seems like the wrong way to go about protesting. I recommend treating it like the cart item its actually is.

End of the day, they're not going to prioritize VIP over making new stuff to sell. That's just not how their model works. And frankly I'm not even sure if we should want them to.

I'd agree the system is odd. Pay a monthly sub for old adventure packs, large sums for expacs, and microtransactions for the cash shop. I disagree that it was a "way for it to keep their experience during transition to f2p". The game was originally sub only with F2P added as a way to attract new players, give them a little content, then encourage them to sub for all access or buy piecemeal packs they liked. Either way, if they tell us they acknowledge VIP needs an overhaul but don't want to commit the resources to doing the work, would it not be better to get rid of the system entirely so they can free up those development resources to focus on "new stuff to sell"?
 

Cordovan

Community Manager
On the job posting: I know we have a few openings in the process of being posted, but I am not familiar enough with the Google link above to know for sure. However, the actual best place to get our job openings is at daybreakgames.com/careers

We do currently have an opening listed for a Senior Systems Engineer with the Technical Operations team. I am not really involved in the hiring side of things, but I am of the impression this is for both games, will correct if I learn more: https://www.daybreakgames.com/careers?location=massachusetts&job=6737304002
 

Arcanaverse

Solver of Secrets
Any time you devote your time to something, it is an investment. Any time you open your wallet to pay for something, it is an investment. Both are limited resources that could be spent on other things, so they need to be worth the cost. What I was saying was that over the last year, features that were part of the payment model were stripped away without being replaced by something after over a year of them saying "we're working on it" coupled with a decline of function of the existing product (worsened lag) and disappointing quality to new features (archetypes). It isn't a matter of whether or not archetypes are free, they are the only thing that has come out since I subbed aside from Grip of the Hidden Hand and Legendary Droaam (the latter of which is not new content). The OP was asking people's points of view on VIP and I shared my experiences with it and why I felt that it was not worth renewing.


I'd agree the system is odd. Pay a monthly sub for old adventure packs, large sums for expacs, and microtransactions for the cash shop. I disagree that it was a "way for it to keep their experience during transition to f2p". The game was originally sub only with F2P added as a way to attract new players, give them a little content, then encourage them to sub for all access or buy piecemeal packs they liked. Either way, if they tell us they acknowledge VIP needs an overhaul but don't want to commit the resources to doing the work, would it not be better to get rid of the system entirely so they can free up those development resources to focus on "new stuff to sell"?

Might get a bit "well technically" on ya a bit so apologies in advance. The framing put on investing wasn't so much your putting in effort, but equating the same principles with subbing as you would a stakeholder in the company. The relationship dynamic of expectation for return doesn't match was my point. :p

I disagree with you disagreeing with me on the f2p transition! We basically said the said the same thing. ;) Game was sub only. FTP hit. You can keep the same experience by continuing to sub or drop it and buy pieces.

Silly(on my part) arguments aside, to my knowledge I can't recall SSG ever actually acknowledging that VIP needing an overhaul. Or at least no more than anything else needing an overhaul. I get that it feels that way and that maybe one could say that since they are doing something that it counts as acknowledgement. But I'd argue that it was the outcry that got them to do something more so than anything else.

They line they'd use was usually along the lines of "we're always looking for ways to bring more value to our customers." Couldn't find evidence of a commitment (yet?) prior to the outcry, but I do recall though that one at least one Q&A with Sev that they though the VIP was already providing good value.

Which I suspect why it's hardly changed over the years. While its not their big ticket item, people enjoy(ed) what it currently offers. So why change anything? The only reason I think they're changing things now is because of the demand. Even if that demands is deriving from some kind of mass illusion that something was promised to replace daily gold rolls at the start of 2023... the demand for VIP changes is very real.
 

calouscaine

Grouchy Vet
On the job posting: I know we have a few openings in the process of being posted, but I am not familiar enough with the Google link above to know for sure. However, the actual best place to get our job openings is at daybreakgames.com/careers

We do currently have an opening listed for a Senior Systems Engineer with the Technical Operations team. I am not really involved in the hiring side of things, but I am of the impression this is for both games, will correct if I learn more: https://www.daybreakgames.com/careers?location=massachusetts&job=6737304002
Daybreak runs a lot more than I initially thought it did. if all the teams got together and meshed some things it could be pretty amazing what the outcome would be. That aside, I'd have to wait for a remote position. Disabled vet, and moving from the east cost anywhere isn't in my cards now that I am finally settled.
I'll see about shooting my resume over though and some samples of what I've made and see if there is anything viable though.

That aside, the salary offered for several positions is less than some one would make as subway now days.
 
Last edited:

PurpleSerpent

Monster Hunter of Moderate Renown
Also, a little unfair to claim SSG is sticking to pre-published stories. Ravenloft and Saltmarsh was the list pre-published content aside from Isle of Dread which... honestly did not follow existing stories. They took a lot of liberties and is largely only using the source material to fill out the background. Vecna Unleashed is shaping up to being completely homegrown as well. Aside form new stuff, to my knowledge, the vast majority of the game is custom stories.
Even Saltmarsh is only about 35% established content. Four of the main story quests (Haunting of Saltmarsh, Cover of Darkness, Dunwater and Final Enemy) are largely faithful adaptations of the original story pack, and Swim at your Own Risk is a spin-off of an optional plot point added to Danger at Dunwater in the 5E update. As for Isle of Dread, it's pretty much just Fall of the Forbidden Temple that's an adaptation of the original module. Even Ravenloft adds a bit of extra content to the original pack with the two raids.

Aside from that, there are four adventure packs that take content directly from other modules: Against the Slave Lords, Keep on the Borderlands, Temple of Elemental Evil, and Haunted Halls of Eveningstar - plus White Plume Mountain (the other quests in its pack are all originals.) That's a total of 39 quests adapted directly from pre-existing written adventures, out of 715 total.

That makes 95% of the content in DDO an original adventure. Pretty good going, no?
 

Arkat

Founder & Super Hero
On the job posting: I know we have a few openings in the process of being posted, but I am not familiar enough with the Google link above to know for sure. However, the actual best place to get our job openings is at daybreakgames.com/careers

We do currently have an opening listed for a Senior Systems Engineer with the Technical Operations team. I am not really involved in the hiring side of things, but I am of the impression this is for both games, will correct if I learn more: https://www.daybreakgames.com/careers?location=massachusetts&job=6737304002
Cool job that I am VERY well-qualified for.

Unfortunately, I have no interest in moving back East again.

Good luck to SSG on finding the right candidate for this position!
 

Dredre9987

Active member
Might get a bit "well technically" on ya a bit so apologies in advance. The framing put on investing wasn't so much your putting in effort, but equating the same principles with subbing as you would a stakeholder in the company. The relationship dynamic of expectation for return doesn't match was my point. :p

I disagree with you disagreeing with me on the f2p transition! We basically said the said the same thing. ;) Game was sub only. FTP hit. You can keep the same experience by continuing to sub or drop it and buy pieces.

Silly(on my part) arguments aside, to my knowledge I can't recall SSG ever actually acknowledging that VIP needing an overhaul. Or at least no more than anything else needing an overhaul. I get that it feels that way and that maybe one could say that since they are doing something that it counts as acknowledgement. But I'd argue that it was the outcry that got them to do something more so than anything else.

They line they'd use was usually along the lines of "we're always looking for ways to bring more value to our customers." Couldn't find evidence of a commitment (yet?) prior to the outcry, but I do recall though that one at least one Q&A with Sev that they though the VIP was already providing good value.

Which I suspect why it's hardly changed over the years. While its not their big ticket item, people enjoy(ed) what it currently offers. So why change anything? The only reason I think they're changing things now is because of the demand. Even if that demands is deriving from some kind of mass illusion that something was promised to replace daily gold rolls at the start of 2023... the demand for VIP changes is very real.


Well from what has been said by Severlin on Cordovan's live streams we ARE getting a new VIP system. The matter of when is another issue as there was a loss of the main person that was doing that work.
 

The Outfit

Well-known member
Still there are some meaningful benefits for a veteran players:
- extra saga skip (makes GH madstone + crucible skip combo possible etc)
You do realize that both those quest's heroic and epic give more xp than the saga for each quest? Not a veteran player thing to do. But hey, each their own.
 

The Outfit

Well-known member
For me breaking away was easy. I bought all my content. Then they gave it all away then gave some more away and gave me some pots I have on a mule for stuff I bought. I did buy back in for gold rolls. I haven't gotten around to cancelling yet since SSG ended gold rolls. I am sure I will get around to it eventually.
If for a .25 a day I can feed a SSG dev. Maybe I can even write them a letter. In these times I just think to myself. What would Sally Struthers Do?
 

Vua

Mostly A Douche
You do realize that both those quest's heroic and epic give more xp than the saga for each quest? Not a veteran player thing to do. But hey, each their own.
But I run the epic sagas to get XP for my next life, not the current life, so the quest XP is secondary for me. I tend to skip both of those quests just to move on to prepping the next saga, though not always.
 

The Outfit

Well-known member
But I run the epic sagas to get XP for my next life, not the current life, so the quest XP is secondary for me. I tend to skip both of those quests just to move on to prepping the next saga, though not always.
Fair enough. I sometime forget about the saga saving for ER. I have been done with EPL's for some time now.
 

ChicagoChris

Well-known member
...
500 ddo points, I seem to get them every other or every third month, not every month.


You can see your point history in the store - click the drop-down on your name and select HISTORY - this will show you all your point transitions, including spends, coupon codes, Favor rewards etc.

I see "VIP Monthly Bonus" every month on the 3rd.

If you don't see that once a month, this should be an easy support fix.
 

calouscaine

Grouchy Vet
You can see your point history in the store - click the drop-down on your name and select HISTORY - this will show you all your point transitions, including spends, coupon codes, Favor rewards etc.

I see "VIP Monthly Bonus" every month on the 3rd.

If you don't see that once a month, this should be an easy support fix.
yeah, I've checked history. The monthly bonus hasn't been every month. Honestly I'm at the point of not caring, as what should be an automated system I shouldn't have to put in a support ticket every other or third month to complain about it not working correctly over and over again.

If it works fine for others, cool. I got it this month, which is great, but last month and the month before, no. Besides, support can take one day or three plus weeks. I've grown use to that much with this game.
 
Top