droid327
Well-known member
Unpopular suggestion, I'm sure, but having unlimited targets affected by AOEs just encourages the kind of zerg-herd-burn gameplay that, I'm sure, puts acute load on the server. IF AOE abilities had a max target count - nothing too limiting, about as much as you "should" encounter in the biggest single spawn (like 8 or 9?) - then that would encourage smoother, steadier combat, and eliminate the incentive to herd and burn.
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