Warforged Docents are, quite frankly, terrible as armor currently. Besides needing a feat to count as Light or Heavy armor (which really should be a racial choice, like a Shifter's shifting style), their armor and max dex values have been based on an ancient version of armor scaling for far too long. For comparison:
Sharn Set Example:
Umbral Soul Docent (Mithral Body/Adamantine Body) - +12/20 Armor, +5/+1 Max Dex.
Enforcer's Plate, heavy armor equivalent - +20 armor (Same as docent, but-), +3 Max Dex
Wildcard, Light armor equivalent - +12 Armor (Again, same as docent, but-), +10 Max Dex
Overall, the AC is the same but there's a major max dex difference, and not in the Docent's favor.
MD Armor Example:
Docent of the Warblade - +13/+20 AC, Mithral/Adamantine respectively. +5/+1 Max dex, respectively.
Light Armor of the Warblade - +15 AC (Higher AC than the docent), +6 Max Dex.
Heavy Armor of the Warblade - +26 AC (Again, higher AC than the docent), +2 Max Dex.
This is getting worse. The *light* Warblade armor has nearly the same AC as the *Adamantine* version of the docent. And the Heavy armor has 6 more, and more (slightly) max dex. Warforged armor is often barely as good, sometimes worse than the actual armor, which is insane for a race of constructs literally forged as soldiers.
But it gets even worse in Legendary gear, like the most recent expansion (Pulled from the wiki):
Legendary Great Forge Docent - +30/+41 AC, Mithral/Adamantine respectively. And of course, +5/+1 Max dex, respectively.
Legendary Great Forge Chain (Light Armor equivalent) - +50 AC, +20 Max Dex
Legendary Great Forge Plate (Heavy Armor equivalent) - +58 AC, +6 Max Dex
I'm sorry, the Light Armor version has half-again the AC of the Adamantine Body Docent? And the Heavy Armor has more max dex than the Mithral Body docent? Warforged Body Feats need a balance update, because for requiring a feat tax to even get the armor bonuses, I feel it's unacceptable for them to be so clearly worse than normal armor.
(Also, please update Docent tooltips to show the final armor value + Enhancement bonus, like normal armor. Totally not the reason I had to update my post, no not at all...)
Sharn Set Example:
Umbral Soul Docent (Mithral Body/Adamantine Body) - +12/20 Armor, +5/+1 Max Dex.
Enforcer's Plate, heavy armor equivalent - +20 armor (Same as docent, but-), +3 Max Dex
Wildcard, Light armor equivalent - +12 Armor (Again, same as docent, but-), +10 Max Dex
Overall, the AC is the same but there's a major max dex difference, and not in the Docent's favor.
MD Armor Example:
Docent of the Warblade - +13/+20 AC, Mithral/Adamantine respectively. +5/+1 Max dex, respectively.
Light Armor of the Warblade - +15 AC (Higher AC than the docent), +6 Max Dex.
Heavy Armor of the Warblade - +26 AC (Again, higher AC than the docent), +2 Max Dex.
This is getting worse. The *light* Warblade armor has nearly the same AC as the *Adamantine* version of the docent. And the Heavy armor has 6 more, and more (slightly) max dex. Warforged armor is often barely as good, sometimes worse than the actual armor, which is insane for a race of constructs literally forged as soldiers.
But it gets even worse in Legendary gear, like the most recent expansion (Pulled from the wiki):
Legendary Great Forge Docent - +30/+41 AC, Mithral/Adamantine respectively. And of course, +5/+1 Max dex, respectively.
Legendary Great Forge Chain (Light Armor equivalent) - +50 AC, +20 Max Dex
Legendary Great Forge Plate (Heavy Armor equivalent) - +58 AC, +6 Max Dex
I'm sorry, the Light Armor version has half-again the AC of the Adamantine Body Docent? And the Heavy Armor has more max dex than the Mithral Body docent? Warforged Body Feats need a balance update, because for requiring a feat tax to even get the armor bonuses, I feel it's unacceptable for them to be so clearly worse than normal armor.
(Also, please update Docent tooltips to show the final armor value + Enhancement bonus, like normal armor. Totally not the reason I had to update my post, no not at all...)
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