Warforged warhammer Arti

Hireling

Well-known member
Has anyone ran a pure WF warhammer Arti lately?
A buddy has returned to the game from a 15 year absence. He likes to play WF melee, so I was thinking about WF arti would be fun to team up.
Last one of these I ran was pre Macrotechnic and before I knew about quick Cutter.
My idea is to use Single Weapon Fighting, knights training for superior single target damage. Using spells and Rune arm for trash and AOE.
Doing pure because I like the capstone and I like Battle Engineer and Renegade Mastermaker a lot.
Also I want 4 level 6 spells.
I will get KTA and Memories of the Last War from WF tree.
Heroic Leveling will be spells and rune arm for trash. Warhammer for reapers and champs and bosses.
Epic leveling will be same and QC and Tonquins Hammer spam.
Will swap in different mantle to see what I like.
Thinking Macrotechnic mantle and having the repair Epic Strike available.
Going to post the build next.
Any ideas or help is appreciated.
 
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Hireling

Well-known member
Stats will be maxed INT and good con and a little STR for to avoid encumberance. DEX CHR WIS dont have to be dumped and they dont have to be high either.
Skills will be standard open lock, search. Spot, UMD, DD and balance for SWF. Can toss in other skills since its an INT build...can fit in lots of other skills.
AP will mainly be BE and RM.
I mainly want the tanky stuff from RM and the recon SLA. Also converter makes healing a non construct easy. Also I want the Radiant Forcefield SLA. Having 2 Radiant Forcefields is super helpful. Harper for KTA (have 3 universal AP) and WF for repair Amp and Memories of Last War. I have 9 racial AP so its doable.
Feats (this is were I am am worried I will screw up and either figure out late that certain feats can't be a bonus feat)
1 SWF
3 precision
4 quicken (helps with flame turret)
6 Knights Training
8 Addy body
9 improved single weapon fighting
12 improved crit bludgeon
12 maximize
15 greater single weapon fighting
16 empower
18 insightful reflexes
20 extend spell or heighten?
21 overwhelming crit
22 perfect swf
24 construct exemplar
25 double strike
27 eerie aim
28 deific warding
30 scion of arborea? Scion of mechanus which gives a recon SLA so I could move AP around in RM or Scion of Plane of Air for evocation DCs for CC
30 burst of glacial wrath? Maybe something else here?
31 epic mage armor (macro technic bonus)
33 harbinger of chaos or embody of law maybe something else?
34 titan blood


Any feedback is super appreciated!
 
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kmoustakas

Scourge of Xaos
Has anyone ran a pure WF warhammer Arti lately?
A buddy has returned to the game from a 15 year absence. He likes to play WF melee, so I was thinking about WF arti would be fun to team up.
Last one of these I ran was pre Macrotechnic and before I knew about quick Cutter.
My idea is to use Single Weapon Fighting, knights training for superior single target damage. Using spells and Rune arm for trash and AOE.
Doing pure because I like the capstone and I like Battle Engineer and Renegade Mastermaker a lot.
Also I want 4 level 6 spells.
I will get KTA and Memories of the Last War from WF tree.
Heroic Leveling will be spells and rune arm for trash. Warhammer for reapers and champs and bosses.
Epic leveling will be same and QC and Tonquins Hammer spam.
Will swap in different mantle to see what I like.
Thinking Macrotechnic mantle and having the repair Epic Strike available.
Going to post the build next.
Any ideas or help is appreciated.
I just did and I thought bastard sword is currently better because you can grab either perfect two handed fighting or two handed fighting speciality even though you take the swf line.

No need to rely on spells on epic, quick cutter is amazing. But I also went and grabbed spring attack, too. And boulder's might also works with bastard sword giving you two amazing 'cleave' attacks.

Heroic just pew pew until level 6 when you get blast rod+blast rod SLA from arcanotechnitian. Also your puppy healing you in reaper is top notch! I don't switch to battle engineer until 15 because during sharn the DCs and damage of spells falls off DRAMATICALLY except tactical detonation. So I switch to BE, drop arcanotechnitian and detonate+melee. The hammer from WPM (or relic) are great, also the anniversary banhammer is super great (anchoring doesn't stop reconstruction). But bastard swords like spinal tap and thirteen are even better

Sadly you want too many things from enhancements: I got 41 BE, 31 Renegade, 8 harper agent so I had 0 points in WF because it was my alt. I can easily spend 18 racial points on main, WF tree has some great things.

The best thing to do if you coordinate your builds are two warforged arcanotechnitians with repairing dogs setting down double turrets :D Heroic will be all lol
 

unbongwah

Well-known member
Not recently, but I had fun with my dwarven meleeficer using dwarven axes. It's great for a Warforged duo since you can handle buffs and Repairs while your friend focuses on melee DPS.

It takes a while for the melee DPS to kick in, so you may want to focus on repeaters or spells at lower levels, then reset Enhancements at level 12 to focus on melee DPS once you have +1 critical range and multiplier from Battle Engineer.
 

woq

Well-known member
I found it did exactly what I expected it to do - a meh, but not bad experience.

The way it feels nice is if you play in a group where your supportive qualities gain value - mainly I'm referring to repairs, forcefield, deadly, etc here. If your only purpose is buffing others and doing swf dps however, it felt immensely boring (to me) - but I did at the time compare it to somewhat powerful melee builds (barb/dragonlords) and I didn't have people to pick up the slack at the time so if I didn't deliver in terms of CC and dps, mobs didn't die... So if you always/most of the time play together and both as robots, it should be a much better experience.

But again, I'm something of a metacuck so theres that.
 
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