Please tell me this is a joke and he didn´t really say that.Past lives have become a major source of lag as per Severlin.
That´s like saying spending too many skill points or having too many feats on your character causes lag.
Please tell me this is a joke and he didn´t really say that.Past lives have become a major source of lag as per Severlin.
Would be better to fix the issue as this is a long standing feature of the game. Otherwise, removing it would be tantamount to penalizing those who earned those PL.Past lives have become a major source of lag as per Severlin. Best is to remove ALL past lives rewards and just keep the completionists (heroic +2 and racial +2 to all stats) rewards.
No, precisely those players are the ones who have invested a massive amount of time and often a lot of money in those PLs. I can tell you that if devs remove them, DDO will not survive.Yes, but for MMO players that does not matter.
If you have an MMO itch to scratch only an MMO will do it. Right now the gaming market as it applies to continuous games with more than a few players participating is defined by a small handful of aging titles.
The overall multi-player market is defined by PvP battle royale games like Fortnight and PUBG.
There really isn't much out there for MMO players, particularly if you don't like the survival-based games.
No, precisely those players are the ones who have invested a massive amount of time and often a lot of money in those PLs. I can tell you that if devs remove them, DDO will not survive.
The motivation of all those people who have invested a lot of time and money in PLs was to get those PLs. Most players wouldn't forgive something like that.
One thing that would help is more space for bios. I am on my 56th time through the game (46 heroic/racial lives and 10 iconic) and I have them all listed in order showing the class and race I played. But I am out of space and there is a lot more to go. At least double the space for bios and more would be better.We've seen this in peoples' bios to some extent for ages.
I certainly hope so.But of course we'll get Legendary enhancements plus past lives added in now.
I think it makes sense that the more calculations needed, the more lag is induced. I don't doubt what you are saying.Past lives have become a major source of lag as per Severlin. Best is to remove ALL past lives rewards and just keep the completionists (heroic +2 and racial +2 to all stats) rewards.
I certainly hope so.
How did we get so off topic? The first commenter made a silly post about removing past lives, which has nothing to do with the original post or the topic of the thread. I ignored it as an unhelpful, off-topic comment only to discover it permanently derailed the conversation. This thread is not about removing past lives. Let's come up with good suggestions for how the past life system can be improved in the way the original poster intended.
I have heard this argument in the past. If true, it simply points to ignorance in programming techniques... quite possibly brought about only having experience programming modern systems with seemingly unlimited processing power. Benefits from past lives are not variables, but are statics. They only change upon reincarnation with a new past life. In fact, reaper points, some feats & enhancements are also statics rather than variables. Yes, they can be changed within a life, but are fixed after a single calculation and cannot be adjusted inside a private instance. Hopefully the developers are aware of this and these numbers are not all being calculated dynamically every single time they are needed... because that just might cause lag.I think it makes sense that the more calculations needed, the more lag is induced. I don't doubt what you are saying.
If SSG doesn't stress the need for past lives, how does the hampster keep rolling and who will buy ottos boxes?
I have heard this argument in the past. If true, it simply points to ignorance in programming techniques... quite possibly brought about only having experience programming modern systems with seemingly unlimited processing power. Benefits from past lives are not variables, but are statics. They only change upon reincarnation with a new past life. In fact, reaper points, some feats & enhancements are also statics rather than variables. Yes, they can be changed within a life, but are fixed after a single calculation and cannot be adjusted inside a private instance. Hopefully the developers are aware of this and these numbers are not all being calculated dynamically every single time they are needed... because that just might cause lag.
For iconic toons you can't do that at level one because you can't reincarnate while you have levels to train up (outside HC of course). Once you've leveled up your iconic toon to 15 you can switch to an archetype with a lesser reincarnation at any time. It will change all levels you've taken with the base class to the archetype levels.I am still wondering if you perform an iconic build and then lesser reincarnate (may have to bypass the reincarnation timer or wait it out) at level one to change its base class to an arch type if you would get the arch type class when you iconic tr. A costly risk that someone may have tried in the past.
but does that include when you iconic tr do you get the arch type as well as the iconic past lives?For iconics you can't do that at level one because you can't reincarnate while you have levels to train up. Once you've leveled up your iconic toon to 15 you can switch to an archetype with a lesser reincarnation at any time. It will change all levels you've taken with the base class to the archetype levels.
Yes. Everything works how it normally should.but does that include when you iconic tr do you get the arch type as well as the iconic past lives?
You're trying to simplify something that isn't so simple. They don't use a single bit to represent the status of each past life.
Databases. Everything is stored in databases and everything has to be called from a database each time it needs to be loaded into the game. The problem is the backend. Traditional database requests are processed with transactions. Transactions lock the database until they complete to prevent corruption of data and other issues. Now do this every time characters log in or enter a dungeon or switch instances in stormreach. If your backend performance is suffering then the entire game suffers with various issues. Anyone who was around for the launch of WoW in Nov 2004 experienced this problem firsthand.Why not? A character either has it or does not have it. What's the big deal?
Please link to the place he said this. I have watched/read pretty much everything he has said, don't remember this statement being made.Past lives have become a major source of lag as per Severlin. Best is to remove ALL past lives rewards and just keep the completionists (heroic +2 and racial +2 to all stats) rewards.