What does "Be R10 capable" even mean?

Ying

5000+ hours played
R10 capable:

1. Be useful; dont be a burden. Be geared. Do damage. Heal. Tank. Be able to rez. Something besides a piker.
2. Don't get one shot. Constant soulstones aren't useful. See #1.
3. Know the quest so you don't waste other people's time and XP pots.

You can contribute meaningfully in R10s as a first lifer if you put some effort into your build and gear.
 

Skulz

Member
R10 capable:

1. Be useful; dont be a burden. Be geared. Do damage. Heal. Tank. Be able to rez. Something besides a piker.
2. Don't get one shot. Constant soulstones aren't useful. See #1.
3. Know the quest so you don't waste other people's time and XP pots.

You can contribute meaningfully in R10s as a first lifer if you put some effort into your build and gear.
I am gonna steal this, thank you.
 

Wizard

Well-known member
R10 capable:

1. Be useful; dont be a burden. Be geared. Do damage. Heal. Tank. Be able to rez. Something besides a piker.
2. Don't get one shot. Constant soulstones aren't useful. See #1.
3. Know the quest so you don't waste other people's time and XP pots.

You can contribute meaningfully in R10s as a first lifer if you put some effort into your build and gear.
I see.. it's quite a bit demanding. I guess these standards are ok for people who really care a lot about rxp/min but can't zoom through high reaper without significant support yet. Or if they really want a smooth run because they are exhausted from struggling groups.
I saw a few players that zoomed through easier R8s-10s like it was R1, they had insane damage and survivability. Really friendly of them to open up a LFM.

1. ok

2. There are a ton of oneshot mechanics in R10 though that only tanks and people that are extremely good at situational awareness and quick spell absorb swapping can avoid. And there might still be invisibe or hard to see /avoid Veng circles for example. Also it's a *lot* easier to survive when there's a tank or at least good CC/kiter/heals or when the party dps is so high nothing lives long enough to be a threat.

3. Following the others and not getting lost should be good enough I think. It's tough to memorize every quest in the game. Again there are a few crazy skilled people that seemingly know every DDO quests by heart. Amazing.
 

Villefere

Well-known member
There was another thread recently where someone said the first goal in playing R10 should be to concentrate on staying alive. It is a great point.

As an inquis, you can do that and still make a modest contribution while you learn. Pick your spots...use AOE sparingly...be aware of what is aggroed on you and hide behind cover if necessary. Learn to recognize who has agro of what you are about to shoot at. Work a bit on defenses. (Deflect arrows is great!) You won't get as many kills this way, but in the end, I think you will feel good when you don't die.

As a fairly weak player in a guild with a some great players, I really enjoyed learning how to survive in R10. I am now able to solo some very easy (old) quests on R10. But I still know my limits, and am constantly amazed by how easy the toughest newer content is for some of my guild mates.
I know how to play the game and avoid damage, but eventually youre going to take a hit, then its all over.
 

Wizard

Well-known member
I just have to play solo then, not fun
Not many players do below R1 at cap anymore. Try a 20-34 LFM of legendary quests on elite difficulty? Some leveling players love getting a shot at legendary gear/senti xp /filigrees / crafting mats and high leveling xp at the same time.
 

Villefere

Well-known member
Not many players do below R1 at cap anymore. Try a 20-34 LFM of legendary quests on elite difficulty? Some leveling players love getting a shot at legendary gear/senti xp /filigrees / crafting mats and high leveling xp at the same time.
Almost every LFM is R6 and up. I can get one shot or I can run solo on easy mode. Neither are fun. Maybe its time to move on from this game.
 

Wizard

Well-known member
Why don't you make your own LFM for a difficulty that you are comfortable with? And open up for lvl 20-34, then people will come (elite and up), especially if it is a popular questline.
 

vryxnr

Well-known member
Almost every LFM is R6 and up. I can get one shot or I can run solo on easy mode. Neither are fun. Maybe its time to move on from this game.
Are you in a guild? I know many players who are not in the "uber" camp and are happy doing hard/elite/low reapers and at various paces. A lot of players keep their grouping private or within a guild because of the risk of encountering a-holes or conflicting playstyles, but in a guild it's easy to just ask if anyone is cool with X playstyle on Y difficulty.

(now, different guilds are different. Some are very close knit groups, some focus on specific things, and some are large generalist guilds that hold a wide variety of players, so finding the right one for you is also a thing)

Or is the only way to enjoy yourself to be able to join with a bunch of randoms you've never met before and play together that way? It's still possible to do, but with the vast range of difficulties, while it's easy to find the right fit for one person, getting a random group who are comfortable at the same difficulty level is much more difficult.
 

Villefere

Well-known member
Why don't you make your own LFM for a difficulty that you are comfortable with? And open up for lvl 20-34, then people will come (elite and up), especially if it is a popular questline.
I do sometimes, but often nobody joins and I just end up soloing while watching the LFM full of parties I can never join.
 

erethizon1

Well-known member
There have been times I have joined a group and there was a group of respawned monsters in my way. I knew my only options were to sit there and wait for the quest to finish, die, or attempt to zerg past them and drag them all the way to the group so they could kill them. That would be an example of a quest where I wasn't really capable. Were I capable I would just kill them myself and keep running toward the group.

That is basically how I define capable. If I am cowering behind the group hoping they will kill things before anything hits me, I am not capable in that quest. There was a time when I wouldn't join any group above R1 because everything hit too hard. These days I can join pretty much any group and be okay.
 

Villefere

Well-known member
Are you in a guild? I know many players who are not in the "uber" camp and are happy doing hard/elite/low reapers and at various paces. A lot of players keep their grouping private or within a guild because of the risk of encountering a-holes or conflicting playstyles, but in a guild it's easy to just ask if anyone is cool with X playstyle on Y difficulty.

(now, different guilds are different. Some are very close knit groups, some focus on specific things, and some are large generalist guilds that hold a wide variety of players, so finding the right one for you is also a thing)

Or is the only way to enjoy yourself to be able to join with a bunch of randoms you've never met before and play together that way? It's still possible to do, but with the vast range of difficulties, while it's easy to find the right fit for one person, getting a random group who are comfortable at the same difficulty level is much more difficult.
Elite is generally too easy, it's not very fun and I don't really see a way to advance in power and survivability. Ive just been at cap for a year treading water, getting nowhere.
 

vryxnr

Well-known member
Elite is generally too easy, it's not very fun and I don't really see a way to advance in power and survivability. Ive just been at cap for a year treading water, getting nowhere.
what about reaper 1, 2, 3, and 4? Or the actual question I asked? Again, I know lots of people who run those difficulties regularly, but many people stick to playing with others within their guild because at least then they know the people (or at least have a better chance of knowing they're not going to get jerked around due to being in the same guild).
 

Dude

Well-known member
Elite is generally too easy, it's not very fun and I don't really see a way to advance in power and survivability. Ive just been at cap for a year treading water, getting nowhere.
How many past lives do you have? Getting those under your belt should help you advance in power and survivability.
 

Villefere

Well-known member
Nobody runs R1-3. Like I said its mostly 6+ which is fine on older easier content, but on newer content I just get 1 shot and its no fun.
 

Wizard

Well-known member
Elite is generally too easy, it's not very fun and I don't really see a way to advance in power and survivability. Ive just been at cap for a year treading water, getting nowhere.
IMHO You have a couple of options,

- Post for R1-R4 (20-34, many lvl 34 players don't do below R6 anymore) , only high xp quests with sagas, mainly expansion questlines and wait for members.
- Join R6+ as a spec that can survive pretty well and contribute (tanky healer? bard? songs stay on even if you die sometimes) Or accept to get carried until you have more reaper points, gear and experience. (we were all at that point once)
-Join a guild that does low reaper regularily.
 
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