CaseStringer
Well-known member
The Maralith in Threats Old & New and her poison DoT which she can also throw across the room @ you. Having potions and ways to stop the DoT are needed as she reapplies it quite often
Even better, it shows you how the devs only do half the job. Apparently 2 or 3 people whined about mounts in taverns so the devs made the automatic dismount, but no one complained about the absurdity of horses in banks or other shops so they left those alone.It's one of the things that are extremely frustrating in this game.
The devs have time to add dumb scripts to automatic dismount and kill striding in taverns to satisfy two-three whinny players TOTAL but don't have time to fix 4 different types of poison damage or FoM problems that affect nearly everyone.
Goes to show you where their priorities are.
I couldn't believe how fast they suppressed mount just because 3 VERY RUDE whiners were crying.It's one of the things that are extremely frustrating in this game.
The devs have time to add dumb scripts to automatic dismount and kill striding in taverns to satisfy two-three whinny players TOTAL but don't have time to fix 4 different types of poison damage or FoM problems that affect nearly everyone.
Goes to show you where their priorities are.
my horse goes into the bank to make a deposit!Even better, it shows you how the devs only do half the job. Apparently 2 or 3 people whined about mounts in taverns so the devs made the automatic dismount, but no one complained about the absurdity of horses in banks or other shops so they left those alone.
This quote sums up so much of DDO's history. It really is like the devs have never heard of version control tools.Then they say they fixed it. But didn't. But yes. But then "magic revert".
It works in the Snowpeaks only, it's in the name for pete's sake!.My favorite DDO immunity is 'Snowpeak's Gifts: Hamstring Ward' filigree; where one realizes 99% of the cripples we get hit by aren't "hamstring" despite them all doing the same exact effect on the player.
I'm surprised it was actually three, I vividly remember two and a bunch of karens trying to defend it saying "this makes no realistic sense you're not allowed horses in a flying tavern" but they didn't say anything about all the taverns in the middle of wilderness areas or the daft who designed the vecna tavernI couldn't believe how fast they suppressed mount just because 3 VERY RUDE whiners were crying.
But fixing actual issues that actually made people quit game? NOPE
I mean you regularly see people on Steam discussions complaining they CAN'T MAKE ACCOUNT BECAUSE ACCOUNT MAKING FORM HAS CERTAIN ISSUES
NEVER FIXED
It was one developer with big personal issues and they were thankfully stopped before they could do more damage (not to mention their actual script is terrible, it kills your actual striding speed so it actually slows you down). But they did manage to implement it in the two crafting halls but thankfully not in guild airship crafting area.Even better, it shows you how the devs only do half the job. Apparently 2 or 3 people whined about mounts in taverns so the devs made the automatic dismount, but no one complained about the absurdity of horses in banks or other shops so they left those alone.
As a ravager tree enjoyer, I can go on about this for ever. Also ravager tree slippery surfaces immunity kills freedom potions and makes them not work :/This is a great thread. Now do knockdown immunity![]()
Immunities are actually required in a game with instant-kill abilities or the game becomes too frustrating to bother playing. Imagine no deathblock/ward -- you'd instantly die to 1-in-20 finger of death spells. Same thing for D&D's CC abilities -- they're game-death.Immunities are boring. It removes options for devs to make encounters challenging.
Permanent immunities should be rare AF. Removing tools from the developer toolbox to make challenging content is why the overwhelming majority of spells in raids are no-save. Instead of Evasion being meaningful, now it's about how much elemental absorb you have to deal with DoTs or your real-life observation and dexterity skills to avoid Cyclonic Blast. It's dumb that every build has access to Deathblock through an augment, and there's so many ways to get Lifesealed/Death Ward clickies. Devs are already finding ways around some of those scenarios with dead magic zones.Immunities are actually required in a game with instant-kill abilities or the game becomes too frustrating to bother playing. Imagine no deathblock/ward -- you'd instantly die to 1-in-20 finger of death spells. Same thing for D&D's CC abilities -- they're game-death.
IMHO, D&D itself is utterly unsuited to rigid algorythmic rule enforcement; ie. RPGs & MMOs. Major rule alterations are required to achieve something fun to play. Ideally, the way this is done keeps the general "feel" within the realm of D&D play, but the devs do need to butcher the rules to make it work.
DDO's big problem is they've gotten a taste for rule butchery and have moved on from slaughtering D&D to dismembering their own alterations.
No, but i have cut the head off a troll and ignored (ic-ly) the unsubtle countdown because my character wouldn't have knownHow you run a campaign with no monster manual? 'You rolled a 1, nothing happened - continue deeper into the dungeon.'
The game you are describing is called everquest, that would be a great place for you to start playing to get that experience. DDO does not need to become a second version of everquest under the same companies umbrella. Of course they have already taken too much advice from ex everquest players and it has cost them a loss in population and a big decrease in end game population in particular.Permanent immunities should be rare AF. Removing tools from the developer toolbox to make challenging content is why the overwhelming majority of spells in raids are no-save. Instead of Evasion being meaningful, now it's about how much elemental absorb you have to deal with DoTs or your real-life observation and dexterity skills to avoid Cyclonic Blast. It's dumb that every build has access to Deathblock through an augment, and there's so many ways to get Lifesealed/Death Ward clickies. Devs are already finding ways around some of those scenarios with dead magic zones.
D&D was never designed to be played as an online game. It failed to scale in a meaningful way to meet the demands of the medium. Lots of us still remember 64 AC being god-like in elite content. DDO would have been dead a decade ago if devs hadn't added PRR, MRR, Dodge, etc for the game to scale.
I have zero desire to make DDO anything like EQ. P99ers are a scourge.The game you are describing is called everquest, that would be a great place for you to start playing to get that experience. DDO does not need to become a second version of everquest under the same companies umbrella. Of course they have already taken too much advice from ex everquest players and it has cost them a loss in population and a big decrease in end game population in particular.