Phoenicis
Savage's Husband
And I missed every one of them while writing that line. Thanks for bringing them to my attention ;Pthere are so many innuendos here for a healthy marriage
And I missed every one of them while writing that line. Thanks for bringing them to my attention ;Pthere are so many innuendos here for a healthy marriage
I understand, but you're missing the point; the huge investment in true stealth IS the point of stealth play. It leads to a massive dopamine surge when done successfully, knowing it takes much longer, and causes higher anxiety. It's the challenge that we crave, not the XP/min. That's the difficulty, building for stealth, not for meta. This is why I still play Ninja Bow Rogue/Monk. (I never get invited to raids:ROFLMAOWhat exactly is difficult about stealthing that makes it much more difficult than AoE zerging? I've used stealth or invis in many quests to bypass mobs I don't need to fight when soloing, especially on R10. There's little investment in it beyond casting an invis scroll, or some ranks in hide/move silently. And while stealth play is cool and should be supported, you still need to have a non-gimp build to kill monsters.
My hot take is that high end stealthers and zergers are the same side of the dopamine coin (with effort spent to build & gear for their sense of fun), while folks that just relaxingly play the game are the other side. =) I suspect the average player isn't stealthing nor zerging very much. But hopefully SSG gets things re-adjusted over the next couple updates so your dopamine rush is resumed for quality stealth play.It leads to a massive dopamine surge when done successfully, knowing it takes much longer, and causes higher anxiety. It's the challenge that we crave, not the XP/min.
My hot take is that high end stealthers and zergers are the same side of the dopamine coin (with effort spent to build & gear for their sense of fun), while folks that just relaxingly play the game are the other side. =) I suspect the average player isn't stealthing nor zerging very much. But hopefully SSG gets things re-adjusted over the next couple updates so your dopamine rush is resumed for quality stealth play.
Thinking there's no penalty for making mistakes by players who want to brute force their way through a quest is pretty laughable. Your fun is wrong: That's what your argument sounds like to me. You talk about zergers min/maxing, but that's no different than what ne'er-do-wells slinking in the shadows have to do to play the way they want to where build choice is very important. Play however you like, and play with the people that support your playstyle. There's room for every playstyle in DDO. I've enjoyed doing both, and have posted builds for both.That's about as far off as you could be in reality. Some key differences:
Stealth playstyle
- okay with longer run time
- a quest is not evaluated as good or bad by it's XP/min
- dopamine comes from risk vs reward (play choices are important)
Aoe Zerger
- it's about minimum run time
- a quest is good or bad based on Xp/min
- dopamine comes from big numbers and crushing content without respect to wanting a penalty for making mistakes
- build choice is very important
- having play choice is less important
The same dopamine rush exists for melee players charging into a pack of R10 mobs, landing critical crowd control or using cooldowns to survive the onslaught. Like Rabidfox said, it's just a different side of the dopamine coin.I understand, but you're missing the point; the huge investment in true stealth IS the point of stealth play. It leads to a massive dopamine surge when done successfully, knowing it takes much longer, and causes higher anxiety. It's the challenge that we crave, not the XP/min. That's the difficulty, building for stealth, not for meta. This is why I still play Ninja Bow Rogue/Monk. (I never get invited to raids:ROFLMAO![]()
That is the whole point of this post. Based on history and current trends, that there isn't room made for every playstyle.There's room for every playstyle in DDO
Today was maintenance, not a patch.Apparently, it wasn't fixed today either.
I just went into there to as I was curious. Used my capped warlock that has zero points nor effort invested into hide/move silent. Popped invis, hit sneak, and walked around; none of the trolls noticed me unless I walked right into them. And even when I did to that, none of the prior groups I had snuck past agro'd, they'd been successfully dealt with and avoided.Apparently, it wasn't fixed today either. I tested it the same way. It should be utterly impossible for a HN troll to detect my movements. And yet, they do, then, instantly, every monster knows exactly where I am and heads toward me.
Try it with stealth. The argument isn't that invis is broke. It's that stealth is broken.I just went into there to as I was curious. Used my capped warlock that has zero points nor effort invested into hide/move silent. Popped invis, hit sneak, and walked around; none of the trolls noticed me unless I walked right into them. And even when I did to that, none of the prior groups I had snuck past agro'd, they'd been successfully dealt with and avoided.
Thinking there's no penalty for making mistakes by players who want to brute force their way through a quest is pretty laughable. Your fun is wrong: That's what your argument sounds like to me. You talk about zergers min/maxing, but that's no different than what ne'er-do-wells slinking in the shadows have to do to play the way they want to where build choice is very important. Play however you like, and play with the people that support your playstyle. There's room for every playstyle in DDO. I've enjoyed doing both, and have posted builds for both.
The same dopamine rush exists for melee players charging into a pack of R10 mobs, landing critical crowd control or using cooldowns to survive the onslaught. Like Rabidfox said, it's just a different side of the dopamine coin.
If you don't raid, it's because you don't want to. LFMs are up all the time, and most leaders will take the first warm body that applies. Don't blame your build or playstyle for not raiding.
I was just copying your original directions:Try it with stealth. The argument isn't that invis is broke. It's that stealth is broken.
But okay, just did that quest again with zero invis, just used sneak. I pretty much had to stand on a mob before it would agro. And using the eyeball for detection, I was able to sneak past them just fine. I snuck past a few groups then purposefully agro'd a pack, and only that pack attacked me, all the prior groups I'd snuck past were just chilling and had no clue I existed.I cast inviso and ran through the open areas, then stealthed past the mobs.
Look again. The response wasn't to you.Is it really necessary to believe these things about me as a means to to not read what I have written?
Look again. The response wasn't to you.
Making reaper difficult for all players should never have been more important than core class mechanics. If someone wants to stealth through a dungeon, let them. DDO does not benefit from being so killing oriented. I generally enjoy all of the non-DPS features of an MMO more than the DPS ones. DDO has sadly neglected everything but DPS (even cannith crafting is terrible now). A character that excels at everything but killing should be able to progress nicely in an MMO, including this one.Reaper has done a lot for the game. It cured a serious lack of grouping and it offered more game progression.
But it isn't a D&D thing. Stealth rogues on the other hand are very much a D&D thing. They should be viable no matter the difficulty, and the only time another class should have that is if it's another stealth class or they multiclass. Reaper should never have been more important than core class mechanics.
Maybe he was on a horse and you were not?I was just copying your original directions:
But okay, just did that quest again with zero invis, just used sneak. I pretty much had to stand on a mob before it would agro. And using the eyeball for detection, I was able to sneak past them just fine. I snuck past a few groups then purposefully agro'd a pack, and only that pack attacked me, all the prior groups I'd snuck past were just chilling and had no clue I existed.