Shadowdancer T5 for Weird. It's a must.
Shadow Mastery also works wonders to say alive on R8+ or reaper raids. Even more so if you pair it with Master Illusionist.
Shiradi T4.
Primal Avatar T3.
Forgot to mention that once you hit Nightmare Lance with Paranoia, you deal added dmg for 10 seconds, based off your sneak dice, on all your spells.
That's how you burst dps on that build.
Coupled with Shiradi stance, it does decent dmg.
Magic Missile becomes pretty decent all of a sudden, as every missile has a chance to proc Stay Strong, on top of Paranoia.
You're looking to cast anything that has missiles or projectiles (like meteor swarm).
I'm curious too...not too many shiradi wizards running around. I'm curious how far into pm you went (for self healz) and your gear loadout. Also, if this build would work for something other than a deep gnome.
11 points in PM. I'm just going for wraith form and beacon of enchantment. The other points are to get basic self heals.I'm curious too...not too many shiradi wizards running around. I'm curious how far into pm you went (for self healz) and your gear loadout. Also, if this build would work for something other than a deep gnome.
For DC casting, Pale Master is much easier to work. The advice you have received in the rest of the thread is good, but it describes an unconventional way to build a DC Wizard. Pale Master gets more DCs overall in the tree; you can get +2 necro and +2 enchantment in the cores, along with the other DC boosts you list. PM also provides (a lot) more defence. And as you note, getting the PM capstone with Archmage T5s is difficult on action points - ignoring Archmage gets you really everything you want from PM and Deep Gnome, along with any other tree you want to dip into.What enhancements are better for deep gnome wizard that wants to emphasize dc-casting: Palemaster T5 or Archmage T5?
PRO:
Palemaster T5 ability Necromatic focus provides +1 DC costing 2 ap.
Archmage T5 has two DC boosts: (i) School Mastery II provides +1 DC to school of choice, costing 2 ap, and (ii) Secondary School Mastery provides +1 DC to additional school, costing 2 ap.
So, seems that Archmage T5 provides more DC boosts, if you have enough action points. Am I missing something?
CON:
Action point cost is an important factor, because I want to use PM capstone. PM capstone requires 41 ap, and Archmage T5s would require 37 ap. This leaves only 2 left over, which means I cannot invest in deep gnome racial tree to get Phantasmal Killer.
However, if I invest in deep gnome racial tree, and do not attempt archmage T5, I can them invest in deep gnome to get PK, +3 illusion dc, and +2 intelligence from deep gnome.
Also, there is a trade off between Necrotic Blast (Palemaster T5) versus Arcane Blast (Archmage T5). I like necrotic blast alot, but haven't used arcane blast so not sure if it is as powerful. Also, Arcane Blast uses force spell power, which would be an additional thing to equip.
Would appreciate any thoughts.
For DC casting, Pale Master is much easier to work. The advice you have received in the rest of the thread is good, but it describes an unconventional way to build a DC Wizard. Pale Master gets more DCs overall in the tree; you can get +2 necro and +2 enchantment in the cores, along with the other DC boosts you list. PM also provides (a lot) more defence. And as you note, getting the PM capstone with Archmage T5s is difficult on action points - ignoring Archmage gets you really everything you want from PM and Deep Gnome, along with any other tree you want to dip into.
I would advise going PM for anyone trying Wiz DC casting unless they're very experienced with the class. You'll be dipping into PM at least somewhat anyway, whereas Archmage can be basically ignored.
Besides what Sarlona already mentioned, you are forgetting three things:For DC casting, Pale Master is much easier to work. The advice you have received in the rest of the thread is good, but it describes an unconventional way to build a DC Wizard. Pale Master gets more DCs overall in the tree
I did this with my PM Gnome (extra PK from AM). Turned out I really didn't need 3xPK, barely used the extra, and ended up swapping it out in a subsequent build.Main reason for archmage is to get extra PK sla.
Well, T5 PM has a fun AE that always does damage. AM's T5 will be evaded A LOT for zero damage unless you stick mass-hold first or have crazy high evocation.
I did this with my PM Gnome (extra PK from AM). Turned out I really didn't need 3xPK, barely used the extra, and ended up swapping it out in a subsequent build.
Can you go through the game casting globe of invulnerability and removing it from them? (I don't even know, or if that's the right spell, etc)Regular mobs these days all seem to have Deathblock, so I wonder if stacking your hotbar with individual insta-kill spells is the right way to go as well.