What is better to double in a filigree set: Melee power, or +1 to attack/damage

Sarandra

Well-known member
I'm resetting some filigrees and I'm wondering: what is better to double in a filigree set, +5 to melee power or +1 to attack/damage?

Edit: I mean, when putting the same filigree in your weapon and artifact.

You can assume that all the rest of the character is up to snuff.
 
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Bjond

Well-known member
You'll need to fully calculate your MP-scaled damage before you can answer that question.
 

Zaszgul

Well-known member
Yeah, this is very character-specific and situation-specific.

For instance, in my main's case after taking into account average crit chance, etc, etc:

Gaining +1 damage before modifiers yields +16.88 post-modifier average damage.

Gaining +1 melee power before modifiers yields:
+9.40 average regular damage
+0.81 sneak attack damage
+0.28 imbue damage
for a total of up to +10.49 damage if sneak attacks (and crits) apply
Thus, +3 melee power is worth up to +31.48 damage
and +5 melee power is worth up to +52.46 damage

These numbers would be different if my crit damage was worse, imbue dice were doubled, proc damage was higher, etc, etc. If you want to be precise you need a spreadsheet.
 
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Spook

Ghostly Troll
Normally 5 melee power assuming your numbers are in the normal range. For +1 hit/damage to be better it would require you to reduce your glancing blow rolls by one eg from 3 to 2. That’s going to be a very narrow range of attack values.
 

Sarandra

Well-known member
Ugh, if there's something I'm definitely not willing to do is get this in a spreadsheet. That's not my idea of a good time.

Well if there's not a golden rule of thumb, I'll just toss a coin.
 

Rull

Well-known member
I'm resetting some filigrees and I'm wondering: what is better to double in a filigree set, +5 to melee power or +1 to attack/damage?

Edit: I mean, when putting the same filigree in your weapon and artifact.

You can assume that all the rest of the character is up to snuff.

Usually it's not even close, 2 melee power would already be better than +1 hit/damage.
Of course there are exceptions when that is not the case: if you are already high on MP and are two-weapon fighting so your damage per hit would be relatively low.

But a situation where 1 hit/damage would be better than *5* melee power is *extremely* unlikely.

Ugh, if there's something I'm definitely not willing to do is get this in a spreadsheet. That's not my idea of a good time.

Well if there's not a golden rule of thumb, I'll just toss a coin.

I once made https://www.reddit.com/r/ddo/comments/qshmlu/a_tier_list_of_dps_stats_on_gear_thf/ as some rules of thumb for gear. It's old, and THF-specific, so no it's not a golden rule, rather a silver rule instead. Or a bronze. But if you have no experience in comparing mp/dmg/doublestrike/etc. at all, it's a decent place to start.
 
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Sarandra

Well-known member
Would be fun to see it drawn out for different weapon styles, attack bonus & MP before the filigree set.

In my case I'm hovering around 150+ attack bonus, 300+ MP, Two Handed Fighting. Think last I saw the damage rating of my blade was 250 ish.
 

FuzzyDuck81

Well-known member
I usually go with doubled-up healing amp or negative healing amp, since there's a couple of sets that have +10 healing amp for 2 parts, so you'll get 30 from 2 :)
 

Rull

Well-known member
300+ MP, Two Handed Fighting. Think last I saw the damage rating of my blade was 250

Well, with those numbers it's simply 400 (300, plus 100%, because even with 0 MP you deal damage) compared to 250 damage, so that means adding 1.6 MP would be the same as adding 1 damage. (400 / 250 = 1.6).
And adding 5 MP would be the same as adding 3 damage.
(but, that would be ignoring the to-hit. tohit+damage is a little better of course)
 

occultistBeccal

New member
I'm resetting some filigrees and I'm wondering: what is better to double in a filigree set, +5 to melee power or +1 to attack/damage?

Edit: I mean, when putting the same filigree in your weapon and artifact.

You can assume that all the rest of the character is up to snuff.
Everyones saying you can only answer this with a spreadsheet but the reality is simple, unless your base damage is REALLY low, or your multipliers (power and crit) are INSANELY high, your probably better off going with multipliers. It would be very hard to accidently set you character up to where +1 damage is better than +5%
 

Sarandra

Well-known member
Everyones saying you can only answer this with a spreadsheet but the reality is simple, unless your base damage is REALLY low, or your multipliers (power and crit) are INSANELY high, your probably better off going with multipliers. It would be very hard to accidently set you character up to where +1 damage is better than +5%
You're typing it out as +5%, but it is 'multiplier+0.05'. That is not really the same. If your multiplier is 3.00, then +0.05 is actually +1.66%. Anyway...
 

Xgya

Well-known member
Everyones saying you can only answer this with a spreadsheet but the reality is simple, unless your base damage is REALLY low, or your multipliers (power and crit) are INSANELY high, your probably better off going with multipliers. It would be very hard to accidently set you character up to where +1 damage is better than +5%
This is also true if your MP is already insanely high, but you didn't push damage that much yet.

What you're saying is akin to saying +10 spell power is +10% damage. That would make 10 SP always better than 2% spell critical.
 

Bjond

Well-known member
Simple "napkin math"; maximize this: (Damage + D?) x (Power + P?)

DDO only permits changing Damage and Power by addition; ie. D? and P? above. Do it by picking the greater of D/Damage or P/(100+Power).

The only painful part is that damage is not displayed by the game. Instead it hides, obscures, and confuses it with a harmfully useless "base damage rating".

BTW, you can also maximize profile and doing so is very similar: add to the smallest number; ie. if range is 4 and threat is 3 and you can add 1 to one but not both, 4x4 beats 5x3.

There are other considerations that sometimes lead to big surprises outside of the simple stuff above, but you'll need a spreadsheet or at least both sides of the napkin.

TL;DR ultra-simplifed: increase power.
 

Bjond

Well-known member
Show details on your character sheet, and add the weapon average damage to the mod displayed!
Yeah, but the game could make it easy by showing total average damage (weapon average + bonus). Instead, it deliberately tries to confuse people with the base damage rating.
 
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