Myth Dranor. Its too big.
Should be half the size with twice the mobs.
Same with Kings Forest.
Myth Dranor. Its too big.
huh. your right. do u count devil battlefield as epic?It's not epic. Strangely enough it's a level 13 area!
For this specific reason on my original post, I specified 'epic wilderness' as wilderness that you can't enter if you are under level 20 to avoid confusion for the purposes of this forum topic. So no devil battlefield, no subterrane, no heroic stormhorns etc. I see no actual point in talking about heroic wilderness themselves as there is too much heroic xp to actually care about any of them even though I really like a lot. I started playing when rats and wagons at level 12-13 was a thing (or bats and spiders) but that was over a decade ago.huh. your right. do u count devil battlefield as epic?
I would love to but that's not how the internet works! (lol)kmoustakas, you should start another discussion for best explorer area and why. It's been done before but this place could use some positive thinking. Oh, wait. She's already around. Positive vibes. Positive energy. Sunlight. Rainbows. Kittens. Like that.
Love me some gianthold, my fav in epics, love the dragons!!kmoustakas, you should start another discussion for best explorer area and why. It's been done before but this place could use some positive thinking. Oh, wait. She's already around. Positive vibes. Positive energy. Sunlight. Rainbows. Kittens. Like that.
& yet there’s still no reason for the low cap on slayersSaltmarsh, Feywild, and Isle of Dread are good for sentient food, named drops, and tyrannosaurus teeth ( which oddly do not grow on Tyrannosauruses ) So you're not just earning character XP when you run them.
Epic gianthold wilderness is not good. The dragons are awesome and carry everything along with them (also there are a couple of areas with lots of mobs in them). It could have used a few more dragons and a few less humanoid rares.Love me some gianthold, my fav in epics, love the dragons!!
I like feywild, for the art as well.
Next in line would be saltmarsh, great area to run around in.
All of them are fairly lit up and bot to dark and gloomy.
Rainbows and kittens!
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Probably Myth Drannor. It looks nice, but it's just, well, boring.
Yeah MD is my least favourite. It's just pointlessly big for no apparent reason.
But maybe they'll do something more with it in time.
I was gonna say red fens as well lolsands/red fens. but those aren't epic you say? then why are the quests :sick:
epic quests should have epic wildernesses with epic xp and epic loot, change my mind
LOL, so all the bad wilderness areas are in the Forgotten Realms, Faerûn?Demonweb too - only go for the quests, never for slayers, rares, explorers.
I read this after posting and it appears we have nearly the exact same taste (except I run every quest every life whether I like the area or not). I dislike all the same areas for the same reason and Cogs has been my least favorite since I first ran it as well. Unless you know it well it is far too easy to get lost and die. It's a big wilderness with only a few small paths you can actually take if you want to get to the quests. The rest is a death trap you are supposed to avoid.I do not enjoy wilderness areas because they waste my time. The worst ones are terrain mazes with terrible maps and quests locked behind long, winding paths littered with dozens of annoying enemies. The Demon Web, the King's Forest, the Storm Horns, Wheloon Prison, and the Underdark are some of the worst. My nomination for absolute worst is the Cogs. That one is not only long and horrible to navigate, some of the enemies are very dangerous. I avoid all areas just listed, skipping all associated quests.
They learned their lesson from Grim Disturbance to not have endlessly spawning monsters in a slayer area that count for kills, but they didn't learn the right lesson (which is simply not to ever have endlessly spawning monsters, while still having every monster count for kills).The airships was a huge fail. They removed mobs in the area they spanwed, their own spawned mobs didn't count and their 'circles on the ground' tech was so undertested (untested) they instakilled everyone. I hear they event wanted to have an 'airship slayer' like the dragon slaying in epic gianthold.
I'd really rather just see quests done like Vecna (all in town) and have slayers exist for people that want to slay. When I am looking for quests, I don't want to run anywhere.I would love for every wilderness area to have double the number of quests they currently do. Like, I know high road is technically a different area, but why not have just put those in KF or SH.
My biggest grief is lack of quest density, not lack of mob density.
I love that cerulean hills finally has some quests. I'd love for new quests to end up in existing wilderness areas before creating new, empty maps.