droid327
Hardcore casual soloist
Rare loot should be
- normal loot with a bonus property, but always have a "regular" version to use in the meantime
- a cool cosmetic
- a clicky
- an accessory/QoL item like QoA or a 100% returning bolt
It should never be something that you have to change your gear Tetris for, nor something that defines your build
I'd extend that same logic to raid items too. There really should be some non-raid endgame non physical weapons like the Dryad ones, and a non raid endgame sun blade, just so you can build monks and swashes that don't need to raid for them first, and a way to add set bonuses to non raid iod weapons to keep the Tetris the same
- normal loot with a bonus property, but always have a "regular" version to use in the meantime
- a cool cosmetic
- a clicky
- an accessory/QoL item like QoA or a 100% returning bolt
It should never be something that you have to change your gear Tetris for, nor something that defines your build
I'd extend that same logic to raid items too. There really should be some non-raid endgame non physical weapons like the Dryad ones, and a non raid endgame sun blade, just so you can build monks and swashes that don't need to raid for them first, and a way to add set bonuses to non raid iod weapons to keep the Tetris the same