Wasn't this Hood of Unrest change also accompanied by the 1 sec Global Cooldown after gear swaps? Just one of the stupidest changes that made game play cumbersomely annoying.
Begs the question. Which came first? The weak-sauce, mouth-breathing players exploiting or the heavy-handed knee-jerk dev response that screws everybody?
That is a question people have? Heavy-handed knee-jerk reactions are, well, reactions (aka: a response to something / happens after something else / is in response to that other thing). Those who exploit often seek it to do right away, and those exploits being abused is often the cause of heavy-handed knee-jerk reactions when the devs figure out what is going on. While it can happen (I'm sure there are some people who are so enraged at game devs doing anything that doesn't fit their own idea of perfection that they exploit as a form of revenge for devs doing anything), it is very very rare for someone to abuse exploits as a reaction to a change. That change may result in new bugs that can be exploited, sure, but exploiting as a form of revenge is a very rare exception, not the "rule" (at least in my experience. Most people who exploit that I've encountered do it not out of malice, but because they either: enjoy playing games vs the rules/game code instead of/more than playing with the game itself as it is; or have a mentality of they HAVE to win at all costs, and cheating/exploits are simply a way to ensure they "win").
But I agree - while I'm all for removing exploits and bugs from the game - some of the things done for this goal have unfortunately also made gameplay clunky and imo much worse for everyone. The global cooldown on using items/abilities, the bank sometimes closing itself, the bank becoming unresponsive if you are too fast doing anything in it, adjustments to the minimum distance to interact with objects, delay between when you can click on objects in succession such as with tile puzzle pieces, etc. I'm constantly hitting those barriers simply by playing in a way that is normal for me and I am constantly forced to slow myself down and wait between actions as if the game was made for people who type with only a single finger while staring at their keyboards between each press to see where every key is (and I'm not even that fast imo. People good at the various aim trainer games, first person shooters, even real time strategy games, have way higher APM (actions per minute) than I do). It's infuriating.
(I don't think they should be completely reverted if it means exploits become easy to do again, but perhaps an adjustment so that it's not so long and clunky and painful, or actually do something under the hood that prevents those specific exploits entirely without making everyone else suffer from forced delays. The global cooldowns and "you are doing to many actions, slow down" mechanics feel like a bandaid instead of an actual solution sometimes).