What worths from night revels awards?

Igognito

Well-known member
Hey all,

I have a group of new players that we will run the revels.
Most of them have a few basic equipment.
I was wondering what items they should prioritize.
I personally only like the hood for the dodge clicky and the augments. But I don't know, maybe the other items are valuable for specific builds or conditions.

Thank you
 

vryxnr

Well-known member
The hood is great and highly recommended.

The Reveler's Regalia is situationally good to help casters with boss fights (it can be used on others as well).

The Diamonds of Festive stats (con, wis and int) are also very good (min level 22 to use).
 

AlimonyJFMSU

Well-known member
If you're pressed for time, then I'd go with the gems, and hood. Maybe not even the hood, since being able to use it once per 24 hours for 25 seconds is...just not worth it. So really the gems are the main thing, methinks.
 
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Dude

Well-known member
Is the Sentient Jewel of the Black Abbot worthwhile? I haven't really played around with sentience yet.
 

vryxnr

Well-known member
Is the Sentient Jewel of the Black Abbot worthwhile? I haven't really played around with sentience yet.
Sentient gems are all mechanically the same. The only difference between them is the voice you hear and where you get them. So if you don't have any gems yet, this is as good a place to get one as any (and the best at the moment if you don't have access to the quests/expansions that contain the others). If you don't care about the voice, and you have access to the Mists of Ravenloft, you get a free sentient gem every life the first time you talk to that specific NPC in the epic wilderness.
 

Dude

Well-known member
Sentient gems are all mechanically the same. The only difference between them is the voice you hear and where you get them. So if you don't have any gems yet, this is as good a place to get one as any (and the best at the moment if you don't have access to the quests/expansions that contain the others). If you don't care about the voice, and you have access to the Mists of Ravenloft, you get a free sentient gem every life the first time you talk to that specific NPC in the epic wilderness.
Thank you! That is very helpful.
 

Matuse

Join Date: February 2006
If you're pressed for time, then I'd go with the gems, and hood. Maybe not even the hood, since being able to use it once per 24 hours for 25 seconds is...just not worth it. So really the gems are the main thing, methinks.
It's not per 24 hours, it's per rest shrine/quest completion. Also a 10 minute cooldown, because apparently "exploits", but mostly because it's SO powerful that they had to limit it.
 

Greatpumpkin

Well-known member
Sentient gems are all mechanically the same. The only difference between them is the voice you hear and where you get them. So if you don't have any gems yet, this is as good a place to get one as any (and the best at the moment if you don't have access to the quests/expansions that contain the others). If you don't care about the voice, and you have access to the Mists of Ravenloft, you get a free sentient gem every life the first time you talk to that specific NPC in the epic wilderness.
I found the kobold gem's voice annoying, so one day I turned off gem voice in UI. Works on every gem.

If you want/need a gem, just turn off the UI voice, and get whatever you want.
 

Drachmor

Well-known member
If you're pressed for time, then I'd go with the gems, and hood. Maybe not even the hood, since being able to use it once per 24 hours for 25 seconds is...just not worth it. So really the gems are the main thing, methinks.
It’s not once per 24 hours, it’s once every 10 minutes. It’s an absolute must-have, tbh. Gets u thru some hairy situations for sure

Also, if you see something like 1 charge / day, that doesn’t actually mean 24 hours. More like, per rest.
 

Drachmor

Well-known member
Is the Sentient Jewel of the Black Abbot worthwhile? I haven't really played around with sentience yet.
Sentience is great!

The Black Abbot jewel will be almost functionally identical to any other jewel, so it’s more of a cosmetic (or whatever the sound version of that is) choice
 

AlimonyJFMSU

Well-known member
It’s not once per 24 hours, it’s once every 10 minutes. It’s an absolute must-have, tbh. Gets u thru some hairy situations for sure

Also, if you see something like 1 charge / day, that doesn’t actually mean 24 hours. More like, per rest.
Ah...well that changes things significantly.
 

Mokune

Well-known member
It's not per 24 hours, it's per rest shrine/quest completion. Also a 10 minute cooldown, because apparently "exploits", but mostly because it's SO powerful that they had to limit it.
Wasn't this Hood of Unrest change also accompanied by the 1 sec Global Cooldown after gear swaps? Just one of the stupidest changes that made game play cumbersomely annoying.

Begs the question. Which came first? The weak-sauce, mouth-breathing players exploiting or the heavy-handed knee-jerk dev response that screws everybody?
 
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vryxnr

Well-known member
Wasn't this Hood of Unrest change also accompanied by the 1 sec Global Cooldown after gear swaps? Just one of the stupidest changes that made game play cumbersomely annoying.

Begs the question. Which came first? The weak-sauce, mouth-breathing players exploiting or the heavy-handed knee-jerk dev response that screws everybody?
That is a question people have? Heavy-handed knee-jerk reactions are, well, reactions (aka: a response to something / happens after something else / is in response to that other thing). Those who exploit often seek it to do right away, and those exploits being abused is often the cause of heavy-handed knee-jerk reactions when the devs figure out what is going on. While it can happen (I'm sure there are some people who are so enraged at game devs doing anything that doesn't fit their own idea of perfection that they exploit as a form of revenge for devs doing anything), it is very very rare for someone to abuse exploits as a reaction to a change. That change may result in new bugs that can be exploited, sure, but exploiting as a form of revenge is a very rare exception, not the "rule" (at least in my experience. Most people who exploit that I've encountered do it not out of malice, but because they either: enjoy playing games vs the rules/game code instead of/more than playing with the game itself as it is; or have a mentality of they HAVE to win at all costs, and cheating/exploits are simply a way to ensure they "win").

But I agree - while I'm all for removing exploits and bugs from the game - some of the things done for this goal have unfortunately also made gameplay clunky and imo much worse for everyone. The global cooldown on using items/abilities, the bank sometimes closing itself, the bank becoming unresponsive if you are too fast doing anything in it, adjustments to the minimum distance to interact with objects, delay between when you can click on objects in succession such as with tile puzzle pieces, etc. I'm constantly hitting those barriers simply by playing in a way that is normal for me and I am constantly forced to slow myself down and wait between actions as if the game was made for people who type with only a single finger while staring at their keyboards between each press to see where every key is (and I'm not even that fast imo. People good at the various aim trainer games, first person shooters, even real time strategy games, have way higher APM (actions per minute) than I do). It's infuriating.

(I don't think they should be completely reverted if it means exploits become easy to do again, but perhaps an adjustment so that it's not so long and clunky and painful, or actually do something under the hood that prevents those specific exploits entirely without making everyone else suffer from forced delays. The global cooldowns and "you are doing to many actions, slow down" mechanics feel like a bandaid instead of an actual solution sometimes).
 

TrappedSoulstone

Well-known member
of lesser interest but still:
  • low level throwers with ghostly and vorpal may ocassionaly be handy if not just for levers also it is force
  • Midnight drought for choco drops while you running event
  • DW and restoration potions
 

saekee

long live ROGUE
Something to consider for your group: Huge first time xp bonuses, so run them high and get all stars.

Robe of shadow has a nightshield clickie if do not have one (on cloth armor toons.)

A fast mount if you do not have one

I wish I could advocate for the Long Broom flaming sphere clickie, but unfortunately it does not continously recharge. This goes for the short broom faerie fire, a great breakables burster (similar to cacophonic wand out of red fens but functionally different in its arcing fire).
 
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