The lagg is much better and mostly non existent. There the odd spike but it's nowhere near what it was.This and any remaining lag would be on the top of my list.
Ghost LFMs because they will never fix it themselves.I read a story about a developer that had an issue with a product he loved, with a bug they just never fixed. He got a job at the company, fixed the bug and handed in his notice.
If you were in this position and could fix one bug in DDO which one would it be? (we'll assume you have the knowledge and ability for sake of discussion)
for me, it's my favourite class and the even better iconic they added for it Dark Bargainers. The damage scaling is just broken to a laughable state (ie I'd make epic destinies work for them)
I have a feeling there's a certain someone out there that would fix the monster manual (after 1111 days of frustration)
Ghost LFMs because they will never fix it themselves
I would, but then what would I post about on the forums???I have a feeling there's a certain someone out there that would fix the monster manual (after 1111 days of frustration)
Sorry to say there are almost as many control freak DMs that would punish you for finding a way around their encounter as there are people that would find their way around the encounter. Most people want to DM strictly because they enjoy it, but plenty just need to be in control.Heh, I'd try to fix the biggest bug in SSG itself. Find everyone that nodded their head over the "Friends in Low Places" boss fight nerf and fire them -- particularly whoever decided it needed a nerf in the first place.
Why that particular nerf and why firing? It pretty much doesn't change the time spent in the quest and is a fairly small "uh, why/how is he doing this non-D&D thing!?" Why is this such a giant red flag that we need to go nuclear on an employee?
Because going back to add non-D&D rules to a working encounter for the express purpose of "you're not doing it right" shows such a profound lack of understanding of basic RPG principles that it's manifestly impossible for good work to thrive with this person present -- they will hunt it down and destroy it.
What's the first "don't" for a DM in D&D? Do not force a solution on the players. Lay it out and let them play. Anything else becomes you playing the game for them. D&D players in particular hate "playing on rails". That's an adventure game, not an RPG.
When players do something surprising and yet still manifestly within the rules, that's fantastic. That's time to applaud. It's like improv: "YES and", not "Cut! Get back on script!"
Makes playing r-crossbows goddang awfulThe "crossbow must fire an extra volley I didn't ask for" issue, which makes the time between cease fire and spell casting super long. This is not a quickdraw fix, because of the extra volley.
Click on the eyeFurther, I would allow the chat box background to be opaque or transparent as an option.