What's best way to always have displacement up for pure monk?

pame12

Well-known member
I'm a pure monk, but I would like to somehow be able to have displacement fully upkeeped. So far the only good option is shadakai racial enhancement that allows you to spam it. Is there maybe an easier option though? It's a bit annoying because everytime you want to TR you have to use a lesser heart of wood +1 to respec rogue into monk.

I know elf has dragonmark for displacement, but that's only 6 uses I think right?

Scrolls only last 30 seconds which is pretty annoying to use. And the everlasting potion is only 60 seconds and has a cooldown of 5 mins.
 

Matuse

Join Date: February 2006
If you don't mind giving up your melee tier5 enhancement:

Feydark Illusionist:
Core 1-4
Feydark Explorer 3, Study the Arcane 3, Twist Reality
Reality Bulwark 3, You've Got My Back
Refraction, Ability Score Wisdom, Spell Penetration 1
Be My Eyes, Ability Score Wisdom, Fan of Shadowblades 3
Permanent Displacement

Yes, that's 32 AP, you need to take Magical Training as a feat, and it takes away your 25% hp bonus from a melee tier5, but you are getting some stuff in return:
+4 Wisdom
+3 Concentration and +1 UMD
100 Spellpoints (mostly useful for epic levels)
+3 All saves
Immunity to Fear
Immunity to Magic Missiles - And if you have a Shield clicky, +10 PRR while the clicky is active
True Seeing
Spell Wards get auto-detected
AOE Cone attack
AOE Cone CC that reduces will saves
Permanent, undispellable displacement

The AP choices get a little easier and more interesting if you want to be a weapon user and go with the shadowblades. The only truly wasted AP in that selection is 1 point in Spell Penetration.

Is that worth the tradeoff? Probably not. But it is an option.
 

Ying

5000+ hours played
What content are you struggling with that you want Displacement as a monk? Monk can have the highest standing Dodge in the game, which does wonders for avoiding damage. Also, what's your PRR?
 

Dom

Well-known member
Another form of displacement is Untouchable in Legendary Dreadnaught Tier 4 which gives displacement while any action boost is active, but that isn't until level 26.

There are also heroic greensteel clickies if you want to flag for and run heroic shroud a bunch of times.

Regardless, PRR and Dodge are going to be a lot more effective in terms of avoiding damage. Displacement, especially the higher up you go in skulls if running reaper, gets scaled down and is essentially useless.
 

J1NG

I can do things others can't...
I thought Blur and Displacement was "ignored" in higher reaper because monsters have true seeing.
In R10, I tend to hang back and heal and buff. I'm not built well enough to go toe to toe, so I can definitely be wrong.
It's currently Reaper difficulty = -5% Concealment (Blur and Displacement). And another -5% per Skull chosen (so for R1 expect -10% to be ignored by R1 being -5% and Reaper also being -5%).

It caps at R5 however, for a total of -30%. So blur at this point is long since useless (by R3), but Displacement can still find some use. More so since enemies like Doom Reapers do not natively have a way to ignore such defences (Concealment) other than from the Reaper debuff and so it can stack with Dodge nicely.

There are only certain enemies that natively ignore Concealment (usually bosses but sometimes other enemies too), and only a few quests where Concealment is outright pointless (VoD is one such example).

The issue with getting this much Concealment however, is that often you need to go with the Shadowdancer Destiny's Mantle. This is often considered undesireable due to a comparatively lower amount of dps than if you went with another Mantle instead. And in high Reaper difficulty runs, you still want to eliminate enemies as quickly as possible besides having the defences. So if you do go a ultra high defence route and you are not a tank, you will still need to make sure you have enough dps on tap for when you really need it.

J1NG
 

Dom

Well-known member
20% avoidance chance in r10 you call useless? Ooook... 8)
If I had to pick between building in higher dodge and PRR or worrying about having a source of displacement, I'm picking PRR and dodge all day every day, hence the "essentially useless". If you have an easy way of getting displacement (clickies, T4 LD, etc) on top of PRR and dodge, no reason not to use it/incorporate it.
 

pame12

Well-known member
What content are you struggling with that you want Displacement as a monk? Monk can have the highest standing Dodge in the game, which does wonders for avoiding damage. Also, what's your PRR?
I can't seem to get above 52% dodge. I can get 67% with the cauldron now, but it's only 67%.
 

pame12

Well-known member
For reference, here's my lvl 29 build:
gz0RSVW.png


I've got 2 heroic TRs under my belt, and about 8 epic TRs. I've also gotten most if not all books from the store, just need the +3 racial one, but I do have the +2 one.

Oh and I forgot to include the stat window, but they're at 25, 69, 42, 19, 49, 20.
I've got 2 more items that need replacing which would bump up my wisdom and AC a bit more, but that's at lvl 30.
 

pame12

Well-known member
Actually I was close to a level up, so disregard the other one, here's the lvl 34 one:
8HGD0be.png


Max dodge is at 50%, my actual dodge is at like 57% but the cap is only +25%.
So with cauldron that's 65%. Not sure how else to get it higher?
I think I can squueze another +3% from halfling racial.
 
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Ying

5000+ hours played
Your Dodge is fine.

Your PRR is low. Even when subtracting all of the divine/PDK past lives I have, my monk is sitting at 169 in town. You should incorporate insightful sheltering into your gear.

If you want more protection, then take the 3rd core in Ninja Spy. Easy to keep up 100% of the time. Haste Boost is hands down the best action boost in the game. You should find a way to take it.

Too much focus on Reflex saving throws IMO; you automatically take half damage at worst. You skip over DPS ED enhancements (Dance in the Dark 3), and take The Voice of Fury over 6% doublestrike -- there's no way you're capped on dstrike without Aasimar/Martial past life stances. More damage = mobs die faster = you take less damage.

I personally would take Quick Cutter over Adrenaline on any build other than THF.
 

Dom

Well-known member
It looks like a lot of your gear is older/outdated. Investing in getting set up with Vecna and MD gear is going to improve your build a lot compared to what you have now. Until then, not sure how much more you're going to improve the build simply through feats, enhancements and destinies.
 

pame12

Well-known member
It looks like a lot of your gear is older/outdated. Investing in getting set up with Vecna and MD gear is going to improve your build a lot compared to what you have now. Until then, not sure how much more you're going to improve the build simply through feats, enhancements and destinies.
Don't quite yet have vecna, maybe I'll get it later at some point.

If you want more protection, then take the 3rd core in Ninja Spy. Easy to keep up 100% of the time. Haste Boost is hands down the best action boost in the game. You should find a way to take it.
I've had a build where I used it, but I hate using action boost haste unless I can have 100% upkeep on it. I REALLY hate the change in attack speed feeling.

Too much focus on Reflex saving throws IMO; you automatically take half damage at worst. You skip over DPS ED enhancements (Dance in the Dark 3), and take The Voice of Fury over 6% doublestrike -- there's no way you're capped on dstrike without Aasimar/Martial past life stances. More damage = mobs die faster = you take less damage.
I don't use sneak attack, or at least I donno how to use them since I don't sneak around. Is there some way it's used or?

I'm on 58% doublestrike. I can use that clicky now that gives +25% for I think 10 secs with a cooldown of 13 secs? Then I use the reaper clicky for another +25% doublestrike in boss situations and I'm over cap at that point.

Also, I LOVE reflex saving throw, makes me feel like a proper monk!
I personally would take Quick Cutter over Adrenaline on any build other than THF.
Yes I use quick cutter as well.

Your PRR is low. Even when subtracting all of the divine/PDK past lives I have, my monk is sitting at 169 in town. You should incorporate insightful sheltering into your gear.
I think I do have insightful, I think I got most of them, not sure what I'm missing.



That said, I just did a resuffling of my filigree and managed to squeeze out another +3% dodge and cap, I can push it a bit higher but the filigree I need aren't on the market currently.
 
Last edited:

Ying

5000+ hours played
Sneak Attack (SA) damage is like the OG imbue, but it only applies if you do not have aggro of the mob and are attacking from behind (there are some other niche ways to get SA dmg to apply, but dont worry about that right now). SA will apply when solo if the mob is stunned. Sneak Attack is amazing damage because it scales at 150% of your melee power.

If you're killing a boss when you double stack both dstrike haste boosts, then try a harder difficulty. Higher difficulties are more XP, and have a better loot drop rate than hard or normal. At least get your doublestrike to 70% standing (w/o boosts). Cannith Combat Infusion can be 5%, and the rest can come from one of your boosts. That way you can keep 100% during quest boss fights. Aside from increasing your critical threat range and critical multiplier (which are extremely limited), doublestrike provides increased damage gains more than any other mechanic. Take the 6% from FotW. Make sure you have the Doublestrike, Harbinger of Chaos and Scion of the Astral Plane feats.

Updating your gearing to include Artifact and/or Profane PRR set bonuses is what you're missing. Also, future PRR sources for you to work towards:
004 Mysterious Remnant tomes
009 PDK Past Life x3
036 Divine Past Life x12
003 Reaper’s Bulwark I
003 Reaper’s Bulwark II
003 Reaper’s Bulwark III
006 Reaper’s Bulwark IV
006 Reaper’s Bulwark V
030 Profane (Dread Curse set)
TBD Mythic/Reaper bonus items

There's nothing wrong with loving a high Reflex save. I think I had something ridiculous like 130 on my pure Rogue. But it's not going to help you kill a boss faster. Rather than going more defensive, look for ways to make fights shorter.
 

Uska

Founder
If you don't mind giving up your melee tier5 enhancement:

Feydark Illusionist:
Core 1-4
Feydark Explorer 3, Study the Arcane 3, Twist Reality
Reality Bulwark 3, You've Got My Back
Refraction, Ability Score Wisdom, Spell Penetration 1
Be My Eyes, Ability Score Wisdom, Fan of Shadowblades 3
Permanent Displacement

Yes, that's 32 AP, you need to take Magical Training as a feat, and it takes away your 25% hp bonus from a melee tier5, but you are getting some stuff in return:
+4 Wisdom
+3 Concentration and +1 UMD
100 Spellpoints (mostly useful for epic levels)
+3 All saves
Immunity to Fear
Immunity to Magic Missiles - And if you have a Shield clicky, +10 PRR while the clicky is active
True Seeing
Spell Wards get auto-detected
AOE Cone attack
AOE Cone CC that reduces will saves
Permanent, undispellable displacement

The AP choices get a little easier and more interesting if you want to be a weapon user and go with the shadowblades. The only truly wasted AP in that selection is 1 point in Spell Penetration.

Is that worth the tradeoff? Probably not. But it is an option.
quite a bit of stuff
 
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