Recent discussions on the higher reaper spell dps and the necessary roles in raids has made me start thinking again about the sad state of arcane casters in the current end game.
To frame the discussion, I would define end game as R10 quests and R3+ raids. Right now, arcane are unnecessary at best in R10 quests. There are limited uses for them in raids (sometimes they can help, but often other classes can handle the same tasks while offering something extra to the raid).
Note that an excellent player is always useful...but just because an excellent player is useful on an arcane doesn't mean the same player would not have even more value on a different character.
So...do we need
1) the high reaper spell nerf removed?
2) better quest/raid design?
3) something else?
I wish I had the answer, but I just know the game is worse for not having a role for arcane at cap...
To frame the discussion, I would define end game as R10 quests and R3+ raids. Right now, arcane are unnecessary at best in R10 quests. There are limited uses for them in raids (sometimes they can help, but often other classes can handle the same tasks while offering something extra to the raid).
Note that an excellent player is always useful...but just because an excellent player is useful on an arcane doesn't mean the same player would not have even more value on a different character.
So...do we need
1) the high reaper spell nerf removed?
2) better quest/raid design?
3) something else?
I wish I had the answer, but I just know the game is worse for not having a role for arcane at cap...