Did you remember the time when casters were in a very bad place 10 years ago? They were tasked with Haste and GH, and just mass hold for the melees that DPS the mobs. Did you remember that period before the DOTS and level 9 damage spells were created? Casters was in a very bad spot for a few years bad when Shroud was new; no epic levels, and level 16-20 was the end game. Non of the so called epic dungeons monsters were instant killable, and everything was death warded at start.... very bad time. And of course, we have now: subpar damage. It's not god-like that we're asking, we just ask that we have a spot or role on a raid that's more than R1... not just get outright rejected... and of course, not so squishy.... In D&D, casters are definitely not like this as we have in DDO. DDO has deviated so much from D&D and it has made playing casters unfun; and let me not mention about the lag. Its mega un-fun on top of that. At least in lag melees can usually tank them no problem; but casters, dead without moving.
Also, let's not forget other casters like warlocks, favored souls. Warlocks some of them are build to just pew-pew, and their pew-pew damage is just pathetic. Their instant kills are also bad if they build for pew-pew or ES. There were like at least 5 nerfs on warlock and two nerfs on favored souls. Previously they had infinite wings, now they are just 5. The Angel of Vengeance core nerfed from caster levels. If one is built for being in the Beacon tree, they can't even solo R1 dungeons for leveling up. That's pathetic! For a melee, no such problems except maybe pure tanks.