What's the best way to make arcane casters relevant at end game again?

The Narc2

Well-known member
As long as they rely on bad strimmers or shills or cormyrian knights for information (or their own limited and often blurred experience) nothing ever good will come from their attempts to balance they game.
Nailed it

The shills are out of control and we are helpless because we cant even point them out to the general public as a shill. We need to do it in private conversations while at the Club that no one can talk about.
 

Guntango

Well-known member
Firing two longbows at a time literally makes as much sense as firing two crossbows at the same time.

I think you may have stumbled on the solution for casters . . . . allow them to fire two spells at the same time like inquisitive. Makes just as much sense.
Just give me meld and monkey grip and let's call it even.
 

Tyrande

Well-known member
Firing two longbows at a time literally makes as much sense as firing two crossbows at the same time.

I think you may have stumbled on the solution for casters . . . . allow them to fire two spells at the same time like inquisitive. Makes just as much sense.
Yeah, make the D&D spell feat Twin Spell a reality. This may resolve some of the caster's DPS concerns.

Also, make the spell (3rd level transmutation) Fly work for legendary, self-only. The spell Fly is iconic D&D spell, which any level 5 arcane spell caster can cast. Wait... make the up time depends on caster level and based on number of arcane lore. Make it not available for bards, artificers, alchemists.

That way, we can make stealth B-2 bombers (air support) in reality in DDO like in modern military. We don't see tanks or land-based military in real life launching a massive damage compared to bombers, why would we see it in fantasy? We only see land-based units to occupy.

In DDO, we have dragons, harpies, griffons and flying creatures that do not fly, we have goddess deities that can be engaged by melees, which is crazy.
 
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OG DM

Well-known member
Expecting things to be "balanced" in R10, a circus experiment that was only needed because people threatened to quit on the forums if elite was made more difficult, is well...something.

When AC and to-hit relationship was at the point where casters DC + saves relationship is now, where building for the first 95 + mod = no better result, they scrapped the entire linear system in favor of a parabolic equation you probably learned in calculous in 1989 but then never used in real life since. Can one of you R10-is-serious-business particle physicists explain how I missed on a 5 but hit on a 3 afterward? Only near the event horizon of a black hole or when traveling at light speed? What?

I'm waiting to see what the angry mob looks like when they decide to implement a similar solution due to all these calls for...wait for it...balance in R10. Just remember children, due to inflation you can have either a pitchfork or a torch, but not both.
 

Guntango

Well-known member
Nothing can ever be done until someone joins the dev team that can actually play the game for real. As long as they rely on bad strimmers or shills or cormyrian knights for information (or their own limited and often blurred experience) nothing ever good will come from their attempts to balance they game.
Precisely.

For future development of DDO, I nominate (in no particular order <;)>):

1. Natty
2. Lomi
3. Lich
4. Neo
5. Madator
6. C
7. Phloat
7. Ef
8. Dom
9. Ying
10. KP

The Council of “Ten”.
 
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The Narc2

Well-known member
There's plenty of challenge to be had in DDO. If you're already doing R10, then do it with fewer people. If you're already doing it with fewer people, then do it on a char with few past lives. The number of people who are truly not challenged by DDO anymore is a rounding error of the player population.

Exactly!

To take it even one step further this game gives everyone complete freedom to create their own challenge in whatever unique way.

For Example in EXTREME MV Permadeath we have successfully run a First Life R4 static group, and our guild uses no ship buffs, no house buffs, no hirelings, no twinked gear. This definitely made the game challenging and fun for our group and any group of players could do this with friends just starting the game, because it required grinding out nothing at all!

EXTREME has the motto that questing should be dangerous and challenging, there will be times when you are on the edge of your seat and death can be just one misstep away.
 

pirotessa

Well-known member
Precisely.

For future development of DDO, I nominate (in no particular order <;)>):

1. Natty
2. Lomi
3. Lich
4. Neo
5. Madator
6. C
7. Ef
8. Dom
9. Ying
10. KP

The Council of Ten.
I nominate William Wallace. I want to consume the kobolds with fireballs from my eyes and bolts of lightning from my arse.

 

Fizban

Founder, Feb. 2006
Even if you are one of the best wizards of the game (or the very best) and very usefull in R10 you will never have DPS to kill most raid bosses without hundreds of mana pots. Or the R10 boss. Cleric and favored soul have the same problems.
Running raids especially at R3 or higher is generally done by 12 players. Can a spec'd-out wizard kill a boss on R3 plus by themselves in a raid? Probably not without assistance however, why would I even want to?

Not every class needs to be able to solo raid bosses on R10. Let's get real.
 

Tyrande

Well-known member
Running raids especially at R3 or higher is generally done by 12 players. Can a spec'd-out wizard kill a boss on R3 plus by themselves in a raid? Probably not without assistance however, why would I even want to?

Not every class needs to be able to solo raid bosses on R10. Let's get real.
I think you missed the point of the thread here. The intent is not to solo the boss on R3 raids or R10.

The intent is for arcane casters to have competitive magic DPS compared to melees in those raids;
or at least a role and spot on the 12 person raids to be useful; not sitting on the bench twisting their thumbs.
 

The Narc2

Well-known member
Sounds like you and Dom need to spend some quality time to answer these essential questions.
Unfortunately havent had the opportunity to group up with Dom, he is always in a guild I dont run with in hardcore.

I am sure Dom would know exactly what to do to make Arcane casters relevant again, and he would be able to do it without personal bias because he doesnt need any additional boosts like most of the other idealists beneath him. For example Dom doesnt care about inquisitors as it is beneath him, unlike all the other needy complainers. It is easy for the public to see the true great one from all the other pretenders.
 
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