Maybe Energy Vortex for the elemental options, for bosses at least? I haven't used it enough to have a non-theoretical opinion. Storm Catcher is ok, but mostly because it has no max range lol.
Watching Light Pillar go for 1d8+8 right next to Moon Lance hitting 1d12+16 doesn't feel balanced to me lmao.
You know why? Because the devs want the people who took the EA epic destiny tree to heal, not to fight or DPS. :confused:
Most characters who took the EA tree are favored souls, clerics and maybe Eladrin Chaosmancers, wild mage sorcerers.
To be clear I think Magus strikes are in a decent spot, requiring the T5 and being limited. I'd also prefer variety and interesting choices between strikes. But when one of the choices is twice the DPS of another choice, it doesn't really feel like much of a choice.
Oddly characters who took the Magus tree are characters that are cold based. Cold based Druids (a meta) or cold sorcerers, and maybe cold warlocks. Oddly, wizards mostly take the Draconic Incarnation tree along with sorcerers.
When they have relevant debuffs it can be worth considering (SD strike for -5 PRR/MRR for 5 minutes? Nice!) but balancing that is difficult. Maybe a very short duration debuff that's a bunch stronger? But still, you'd only want to bring like one or two casters to apply said debuffs, alongside your ranged DPS party (ranged to avoid raid mechanics) plus enough melees/tanks to get past whatever anti-ranged mechanics a raid has.
Debuffs? Certainly. I don't think any developers remaining on the DDO team understand debuffs. Remember all the spells listed by people above? Who casts Wave of Exhaustion nowadays? Who casts ray of enfeeblement or poison nowadays? Even those Dispel, Greater Dispel, Mordenkainen's Disjunction, nobody casts those spells as they don't work beyond the dispel of Spell Wards. I don't see anybody use those for raids besides the Caught in the Web one. Severlin who coded the warlock Soul Eater tree maybe understanding debuffs as the debuffs in that warlock tree is useful still now. But he's the big studio head and executive producer now. Is he still coding? Warlock has gone through 5 waves of nerfs... personally I think the nerfs are too much over to the other side.
Not only they don't understand debuffs; nobody on the dev team understands conjuration and summons. They need to seriously buff summoning spells, feats and summon control to make these spells useful, including the Magus one. Now, most of time I heard from raid leaders is to not bring them. :confused:
And of course nobody uses Epic Hell Ball, and Epic Spirit Blades. Why? Because those spells don't have the DPS or CC value, and they have very low damage and slow. Most druids and some cold casters take Burst of Glacial Ice. Why? Because it has a utility to at least CC when dancing balls does not apply. e.g. undead.
Where is
Eladrin and
Tonquin when we need them, eh?
Speaking as someone who has a DC caster alt parked for raiding, let's *not* do that. The raids that I bring that toon for (like Dryad or LVoD or THTH) there are plenty of mobs to instakill, and plenty of other raiders are like "wow I can't hit anything during this phase it's already dead when I get there" which is neato - but there's really only place for one DC caster and it sorta invalidates entire raid phases when applicable.
THTH is from the Sharn expansion and that's 6 years old already. Heroic VOD is like the package that came with Shroud (2009?) older and was revamped 5 years ago with LVOD. Dryad came with the Feywild expansion which is 5 years old. These are old "better" designed raids.
The newer raids after those: Skellies, FoM, TON and who knows what boss in Chill of Ravenloft? But later raids have mechanics that majorly disadvantage casters and favors weapon users; the bosses are all meat bags with TON boss having what 75 million HP, the Grand Wizard 25 million HP... *sighs* Can't they design challenging bosses without being meat bags?!?
In Den of Vipers the casters have at least a role. But the same thing can be said for weapon users. Casters can IK thrash monsters. So can weapon users kill these in 1 to 3 swings of the weapon: or 1 to 3 shots of the ranged weapon. I don't see CC or debuffing needed for a DC caster; nor a DPS caster needed/required for damage.
Would those mobs cost half the HP bar of a DPS Dragonlord? Lmao for sure, have you seen a bad PUG LVoD on like R1? [...]
Sure, I have seen bad PUGs LVOD R1. But a bad dragonlord can still hit and kill things. A bad caster in LVOD on R1? It's useless. That bad caster can't even make dancing balls or IK work and for a warlock; there are no dancing balls unless they play Fey; the tentacles spell the warlocks cast disappears too quickly to be useful for LVOD R1.
But whenever there's a raid that most stuff is instakillable, it mostly becomes "boss is a HP bag + mechanics, rest of the raid is solved by the DC caster" which takes out so much of the variety of a raid. And then you end up with TON boss, which I think we all agree is a dubious design choice. Wooooow, more HP = more interesting, right? Right?
No, see 2 paragraphs above. I think it's not more interesting Because we have so much weapon users DPS. I hate to say this, but if the devs nerf everyone's DPS down to the arcane caster's level; then there's no need for meat bag bosses like TON.
I prefer when there's some mobs instakillable and some that can be DC cast on effectively (like FoM, where IK's are great for dretches and cc works well on Vrocks - but on LN FoM runs it's party vs boss while you kill literally everything else - which takes so much mechanically out of the raid).
Do people still run LN unless its lagging like crazy during US EDT/EST primetime 7:30pm->11:30pm on the new 64 bits servers? I think not.