Sarlona Raiding
Well-known member
Wizard for sure.
they should leave the pay to play classes alone. Esp. since alchemist is an archetype of artificer in the actual game. I think wizard and barbarian deserve a archetype though.for me I think it's time wizards got something or favoured souls.
that and favored soul is actually an archetype of cleric, I believethey should leave the pay to play classes alone. Esp. since alchemist is an archetype of artificer in the actual game. I think wizard and barbarian deserve a archetype though.
if thats true then sorcerer is an archetype for wizardthat and favored soul is actually an archetype of cleric, I believe
So whats the advantage here that the other trees dont already provide ?Theurgy Wizard / Mystic Theurge, please I want it so bad
mystic theurge gets arcane and divine spells, so self healing wizard with deathward fom etc cycling through fod pk destruction, wail and implosion. sounds op but still cant kill a rednameSo whats the advantage here that the other trees dont already provide ?
So an Arcane class that already has a ton of spells, and can already self heal... Would get divine spells that dont work off the same system a Wizard normally uses, and thus wouldn't have any synergy with the other Wizard trees. Sounds like a complete disaster... I'm sure SSG will find that both hilarious and appealing for that very reason. Lets do it !mystic theurge gets arcane and divine spells, so self healing wizard with deathward fom etc cycling through fod pk destruction, wail and implosion. sounds op but still cant kill a redname
In case you're curious about the 3.5 version: Mystic TheurgeSo an Arcane class that already has a ton of spells, and can already self heal... Would get divine spells that dont work off the same system a Wizard normally uses, and thus wouldn't have any synergy with the other Wizard trees. Sounds like a complete disaster... I'm sure SSG will find that both hilarious and appealing for that very reason. Lets do it !
can't play a PDK because the character models are just awful, and I don't want to have to stare at it.I'd like to see a healing archetype or a healing iconic race. Sacred Fist doesn't count - and giving Sacred Fist the radiant servant tree remains one of their bigger mishaps when it comes to archetypes, imo. We also have no true healing iconic race whatsoever - PDK is most used and it's to boost hamp/damage of party, not healing.
Otherwise, a Barb/Wizard iconic would be cool. But I'll keep plugging for cool healers.
I thought that was already in, I've deffo seen a few of them in my parties.Piker.
I know what it is... The point I was making is that the feats / gearing required for an arcane caster are incompatible with divine spells. Making the Wizard's generalist build even more thinly stretched out to meet the DC requirements of those Divine spells. Its why for the same reason that a melee based Wizards isn't really a thing. Sure there are valid EK builds, but they do give up a fair bit of their casting potential to be able to melee. Thus as cap, we're likely to see a Theurgest mage as an underwhelming disappointment in comparison to just about everything else in the game.In case you're curious about the 3.5 version: Mystic Theurge
You get the same basic effect with The Wild Mage and Arcane Trickster Enhancements making caster level equal to character level, so in a sense we already have it
The idea would be to have int-based divine spells as arcane spells on the Wizard list. So it would take no more stretching to meet the DC requirements than investing in evocation, necromancy, and enchantment, which you usually want on a Wizard anyway.I know what it is... The point I was making is that the feats / gearing required for an arcane caster are incompatible with divine spells. Making the Wizard's generalist build even more thinly stretched out to meet the DC requirements of those Divine spells. Its why for the same reason that a melee based Wizards isn't really a thing. Sure there are valid EK builds, but they do give up a fair bit of their casting potential to be able to melee. Thus as cap, we're likely to see a Theurgest mage as an underwhelming disappointment in comparison to just about everything else in the game.
Divine spells still have the same schools, and as an archetype it would avoid the split casting stat.I know what it is... The point I was making is that the feats / gearing required for an arcane caster are incompatible with divine spells. Making the Wizard's generalist build even more thinly stretched out to meet the DC requirements of those Divine spells. Its why for the same reason that a melee based Wizards isn't really a thing. Sure there are valid EK builds, but they do give up a fair bit of their casting potential to be able to melee. Thus as cap, we're likely to see a Theurgest mage as an underwhelming disappointment in comparison to just about everything else in the game.