VinoeWhines
Well-known member
Tier Four
- After 12 points are spent, abilities in this tier can be purchased.
![]() | Improved Invisibility: Active Ability: (Cooldown: 4 minutes) Turn invisible for [10/20/30] seconds. Attacking does not break this effect. After it wears off, you retain partial concealment for a time (grants Displacement for [30/60/90] seconds). | ||
EDP Cost: 1 | Ranks: 3 | Progression: 12 | No requirements |
![]() | Pierce the Gloom: Active Ability: (Cooldown: 2 minutes) You are accustomed to seeing clearly even in the darkest conditions. Activate this ability to clear any Blindness effect on yourself. For 30 seconds afterwards you always hit except when you roll a 1 on your attack roll. | ||
EDP Cost: 2 | Ranks: 1 | Progression: 12 | Requires: Grim Precision |
![]() | Dexterity/Intelligence: Passive Bonus: +1 Dexterity/Intelligence. | ||
EDP Cost: 2 | Ranks: 1 | Progression: 12 | No requirements |
Tier Five
- After 16 points are spent, abilities in this tier can be purchased.
![]() | Shadow Manipulation: Active Ability: (Cooldown: 2 minutes) Activate to dominate the target for 1 minute (Will DC 10 + character level + higher of Dex or Int modifier + Assassination bonuses), after which it is subject to instant death if it fails a fortitude save (DC 10 + character level + higher of Dex or Int modifier + Assassination bonuses). This effect appears to work only on humanoids, living constructs and some aberrations. | ||
EDP Cost: 2 | Ranks: 1 | Progression: 16 | No requirements |
![]() | Untouchable: Passive Bonus: Gain 3% dodge and +1 critical multiplier on rolls of 19-20. | ||
EDP Cost: 1 | Ranks: 1 | Progression: 16 | No requirements |
![]() | Executioner's Strike/Shot: Active Ability: (Cooldown: 12 seconds) Melee or ranged attack. Perform an attack with +[1/2/3][W] damage, +1 critical threat range and +1 critical damage multiplier. On hit: You have a 35% chance to kill a target instantly if the target fails a Fortitude save (DC 7 + character level + higher of Dex or Int modifier + Assassination bonuses). Even on successful save target takes an additional [50/75/100] damage from this attack. | ||
EDP Cost: 1 | Ranks: 3 | Progression: 16 | No requirements |
![]() | Sealed Soul: Passive Bonus: Grants you immunity to energy drain. | ||
EDP Cost: 2 | Ranks: 1 | Progression: 16 | No requirements |
![]() | Dexterity/Intelligence: Passive Bonus: +1 Dexterity/Intelligence. | ||
EDP Cost: 2 | Ranks: 1 | Progression: 16 | No requirements |
Tier Six
- After 20 points are spent, abilities in this tier can be purchased.
![]() | Consume: Active Ability: (Cooldown: 2 minutes) Activate to create a field around you for 10 seconds. Every 2 seconds the aura causes one nearby corporeal enemy to be devoured by its own shadow and die (Fort DC 10 + character level + higher of Dex or Int modifier + Assassination bonuses), or take 80-120 damage. You are free to perform other actions while the aura is active. | ||
EDP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements |
![]() | Shadow Form: Active Ability
![]() When tumbling, you vanish into a cloud of black smoke and can pass through enemies while doing so. You also take double damage from light effects. This is a toggled ability that persists until toggled off or leaving a quest. This is a Major Form, and cannot be combined with Pale Master undead forms, Warlock Celestial Spirit, Aasimar Divine forms, Sorcerer Elemental forms, or Druid wild shapes. | ||
EDP Cost: 1 | Ranks: 1 | Progression: 20 | No requirements |
![]() | Dark Imbuement: Active Ability: (Cooldown: 2 minutes) For 30 seconds, you deal an extra 9d6 unholy damage with every strike (scales with 200% higher of melee or ranged power), +15 Melee and Ranged Power, +2 Sneak Attack dice, the effective range of your melee attacks increases dramatically, and your ranged attacks have a 30% chance to explode, dealing 18d6 unholy damage (scales with 200% ranged power) to all enemies in a large radius around your target. | ||
EDP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements |
![]() | Dexterity/Intelligence: Passive Bonus: +1 Dexterity/Intelligence. | ||
EDP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements |
This is to show what Shadow Dancer was prior to the Identity Crisis it is now.