This kind of thing is always the risk when switching from a manual system to an automatic one. That being said, I'd rather be cleaning up these bugs than hand-typing antirequisite text from now until the end of time
Clear as mud. Nice of you to include the DNT too.
Ooooh, MCL info on spells. Lovely.This kind of thing is always the risk when switching from a manual system to an automatic one. That being said, I'd rather be cleaning up these bugs than hand-typing antirequisite text from now until the end of time
I think this portion of tooltip generation would probably benefit from displaying the name of the tree the enhancement is sourced from, as well as moving to the multi-row-bullet system we use for Feat Prerequisites. Finally, we can actually cull a lot of these entries from the list, as we only need to truly antireq the first tier of a multi-tiered enhancement. So, in this case:
We're always on the lookout for ways to improve how DDO displays information to the player. As a small reward for reading my ramblings, here's a bit of a sneak peek of a different improvement coming to tooltips near you in a future update...
- Antirequisites:
- Efficient Empower (Earth Savant (Sor))
- Efficient Empower (Air Savant (Sor))
- and so on and so forth
More than just MCL - accurate regular ol' caster level information! I can finally get rid of the inaccurate and annoying combat log spam!Ooooh, MCL info on spells. Lovely.
Looks very nice. I know I hated going into a wilderness to try and figure out what CL I was casting stuff at lol. I have a request for a different UI revamp.This kind of thing is always the risk when switching from a manual system to an automatic one. That being said, I'd rather be cleaning up these bugs than hand-typing antirequisite text from now until the end of time
I think this portion of tooltip generation would probably benefit from displaying the name of the tree the enhancement is sourced from, as well as moving to the multi-row-bullet system we use for Feat Prerequisites. Finally, we can actually cull a lot of these entries from the list, as we only need to truly antireq the first tier of a multi-tiered enhancement. So, in this case:
We're always on the lookout for ways to improve how DDO displays information to the player. As a small reward for reading my ramblings, here's a bit of a sneak peek of a different improvement coming to tooltips near you in a future update...
- Antirequisites:
- Efficient Empower (Earth Savant (Sor))
- Efficient Empower (Air Savant (Sor))
- and so on and so forth
Could it be taken a step further so it just reads "Efficient Empower (Heroic)" or "Efficient Empower (Heroic Enhancement)"? That way it would need just 1 line to express that any other heroic enhancement with that name/effect is an Antirequisite.I think this portion of tooltip generation would probably benefit from displaying the name of the tree the enhancement is sourced from, as well as moving to the multi-row-bullet system we use for Feat Prerequisites. Finally, we can actually cull a lot of these entries from the list, as we only need to truly antireq the first tier of a multi-tiered enhancement. So, in this case:
- Antirequisites:
- Efficient Empower (Earth Savant (Sor))
- Efficient Empower (Air Savant (Sor))
- and so on and so forth
We're always on the lookout for ways to improve how DDO displays information to the player. As a small reward for reading my ramblings, here's a bit of a sneak peek of a different improvement coming to tooltips near you in a future update...
A visual indicator to let a player know they are in-combat for the purposes of the reaper healing penalty would be most welcome. I've run into many situations where I've used a limited charge heal such as Lay on Hands (or the Assimar equivalent), Second Wind, etc only to find out that I'm still in combat even when there are no mobs I'm aware of.We're always on the lookout for ways to improve how DDO displays information to the player.
An option of all metamagics on or all off is what I really want. Then I could tune individually if necessary. But really "all on" or "all off" is the most common, especially with SLAs.Looks very nice. I know I hated going into a wilderness to try and figure out what CL I was casting stuff at lol. I have a request for a different UI revamp.
When you're right-clicking a spell and setting metamagics, or changing input/output of chat tabs, you have to do them one at a time. It's very clunky and extremely cumbersome if you have to do a lot of them in a row. Is there a way to make that window just stay open while you're finagling?
I mean, just eliminating that first right-click in metas would be cutting out 1/3 of the steps. Yeah it's just a click but it adds up, and isn't necessary. It feels like the old enhancement system where you had to spend AP 1 at a time and then the whole thing reloaded after each one.
If you don't have auto-attack on, you stand up straight from the combat crouch when out of combat. Would be nice to have an indicator that didn't care about auto-attack, though.A visual indicator to let a player know they are in-combat for the purposes of the reaper healing penalty would be most welcome. I've run into many situations where I've used a limited charge heal such as Lay on Hands (or the Assimar equivalent), Second Wind, etc only to find out that I'm still in combat even when there are no mobs I'm aware of.
this is the problem now? And this gets attention?? Given tumble changes? ROFLMAO K. I See. If only we could all be Influencers.
Clear as mud. Nice of you to include the DNT too.
Doesn't work as an indicator for the reaper healing penalty. I've even waited 7-8 seconds afterwards before self-healing to no avail. There's something else going on, which is why players need a visual indicator. I don't care what that looks like -- something as simple as a cross-swords icon on the player frame, or something as elaborate as a dynamic monster group frame that shows which mobs have you on their aggro list.If you don't have auto-attack on, you stand up straight from the combat crouch when out of combat.
On the note of improving how DDO displays information. Most trade windows don't show the level requirements for gear like this:We're always on the lookout for ways to improve how DDO displays information to the player.