When the tooltip revamp goes too far

Ying

5000+ hours played
whentooltipsgotoofar.png


Clear as mud. Nice of you to include the DNT too.
 

Tonquin

of Lightning Hammer fame!
whentooltipsgotoofar.png


Clear as mud. Nice of you to include the DNT too.
This kind of thing is always the risk when switching from a manual system to an automatic one. That being said, I'd rather be cleaning up these bugs than hand-typing antirequisite text from now until the end of time :)

I think this portion of tooltip generation would probably benefit from displaying the name of the tree the enhancement is sourced from, as well as moving to the multi-row-bullet system we use for Feat Prerequisites. Finally, we can actually cull a lot of these entries from the list, as we only need to truly antireq the first tier of a multi-tiered enhancement. So, in this case:
  • Antirequisites:
    • Efficient Empower (Earth Savant (Sor))
    • Efficient Empower (Air Savant (Sor))
    • and so on and so forth
We're always on the lookout for ways to improve how DDO displays information to the player. As a small reward for reading my ramblings, here's a bit of a sneak peek of a different improvement coming to tooltips near you in a future update...

21Zvrcc.png
cuBOBH7.png
 

rabidfox

The People's Champion
This kind of thing is always the risk when switching from a manual system to an automatic one. That being said, I'd rather be cleaning up these bugs than hand-typing antirequisite text from now until the end of time :)

I think this portion of tooltip generation would probably benefit from displaying the name of the tree the enhancement is sourced from, as well as moving to the multi-row-bullet system we use for Feat Prerequisites. Finally, we can actually cull a lot of these entries from the list, as we only need to truly antireq the first tier of a multi-tiered enhancement. So, in this case:
  • Antirequisites:
    • Efficient Empower (Earth Savant (Sor))
    • Efficient Empower (Air Savant (Sor))
    • and so on and so forth
We're always on the lookout for ways to improve how DDO displays information to the player. As a small reward for reading my ramblings, here's a bit of a sneak peek of a different improvement coming to tooltips near you in a future update...

21Zvrcc.png
cuBOBH7.png
Ooooh, MCL info on spells. Lovely.
 

seph1roth5

Well-known member
This kind of thing is always the risk when switching from a manual system to an automatic one. That being said, I'd rather be cleaning up these bugs than hand-typing antirequisite text from now until the end of time :)

I think this portion of tooltip generation would probably benefit from displaying the name of the tree the enhancement is sourced from, as well as moving to the multi-row-bullet system we use for Feat Prerequisites. Finally, we can actually cull a lot of these entries from the list, as we only need to truly antireq the first tier of a multi-tiered enhancement. So, in this case:
  • Antirequisites:
    • Efficient Empower (Earth Savant (Sor))
    • Efficient Empower (Air Savant (Sor))
    • and so on and so forth
We're always on the lookout for ways to improve how DDO displays information to the player. As a small reward for reading my ramblings, here's a bit of a sneak peek of a different improvement coming to tooltips near you in a future update...

21Zvrcc.png
cuBOBH7.png
Looks very nice. I know I hated going into a wilderness to try and figure out what CL I was casting stuff at lol. I have a request for a different UI revamp.

When you're right-clicking a spell and setting metamagics, or changing input/output of chat tabs, you have to do them one at a time. It's very clunky and extremely cumbersome if you have to do a lot of them in a row. Is there a way to make that window just stay open while you're finagling?

I mean, just eliminating that first right-click in metas would be cutting out 1/3 of the steps. Yeah it's just a click but it adds up, and isn't necessary. It feels like the old enhancement system where you had to spend AP 1 at a time and then the whole thing reloaded after each one.
 

LeoLionxxx

Lion of Orien
I think this portion of tooltip generation would probably benefit from displaying the name of the tree the enhancement is sourced from, as well as moving to the multi-row-bullet system we use for Feat Prerequisites. Finally, we can actually cull a lot of these entries from the list, as we only need to truly antireq the first tier of a multi-tiered enhancement. So, in this case:
  • Antirequisites:
    • Efficient Empower (Earth Savant (Sor))
    • Efficient Empower (Air Savant (Sor))
    • and so on and so forth
Could it be taken a step further so it just reads "Efficient Empower (Heroic)" or "Efficient Empower (Heroic Enhancement)"? That way it would need just 1 line to express that any other heroic enhancement with that name/effect is an Antirequisite.
 

Tonquin

of Lightning Hammer fame!
I might have gotten a bit carried away, but I've taken some time to clear up this display flow:

JKKEIPs.png


Changes include:
  • Title for Antireq chains to avoid repeated text (single-antireq enhancements will continue to display them on one line)
  • Differently formatted bullet points to link antireq chains together
  • Displaying the class the enhancement is from in an abbreviated form if it is a class-related enhancement
  • Displaying the race the enhancement is from if it is a race-related enhancement
    • (If neither class nor race related, this section is not displayed)
  • Culling duplicate entries
  • Culling prereqs that are actually the enhancement you're hovering over in disguise
  • Removing the unused enhancements from the data of the used ones
  • And finally... renaming every single Efficient Metamagic enhancement so that the names all match up and look nice.
This brought the total line amounts for the enhancement in question from 27 to 8 (7 entries, 1 header line, for a reduction of 70%). I'm still noodling on further improvements but this feels like a good starting point to clean things up in the meantime!
 

Putti

Well-known member
We're always on the lookout for ways to improve how DDO displays information to the player. As a small reward for reading my ramblings, here's a bit of a sneak peek of a different improvement coming to tooltips near you in a future update...

Any chance we could have some sort of way to identify whether a spell counts as an arcane or a divine spell for things like Augmentation? Currently there isn't really a way to know what will work on what.

Also a sum of the damage would be really useful for quick comparison between spells.
Like the Inflict Wounds shown in the picture could say 15-40 damage above the text description.

Another great thing would be cast time and maybe even range/area of effect.
 

Arch-Necromancer

Well-known member
There was a suggestion to add a spell level to spell scroll tooltips so people would not have to calculate the spell level from minimum class level that you need to cast the spell.

So maybe scrolls, wands and clicky items too could get a similar tooltip revamp.
 

Ying

5000+ hours played
We're always on the lookout for ways to improve how DDO displays information to the player.
A visual indicator to let a player know they are in-combat for the purposes of the reaper healing penalty would be most welcome. I've run into many situations where I've used a limited charge heal such as Lay on Hands (or the Assimar equivalent), Second Wind, etc only to find out that I'm still in combat even when there are no mobs I'm aware of.
 

Lazuli

Well-known member
Looks very nice. I know I hated going into a wilderness to try and figure out what CL I was casting stuff at lol. I have a request for a different UI revamp.

When you're right-clicking a spell and setting metamagics, or changing input/output of chat tabs, you have to do them one at a time. It's very clunky and extremely cumbersome if you have to do a lot of them in a row. Is there a way to make that window just stay open while you're finagling?

I mean, just eliminating that first right-click in metas would be cutting out 1/3 of the steps. Yeah it's just a click but it adds up, and isn't necessary. It feels like the old enhancement system where you had to spend AP 1 at a time and then the whole thing reloaded after each one.
An option of all metamagics on or all off is what I really want. Then I could tune individually if necessary. But really "all on" or "all off" is the most common, especially with SLAs.
 

tsotate

Well-known member
A visual indicator to let a player know they are in-combat for the purposes of the reaper healing penalty would be most welcome. I've run into many situations where I've used a limited charge heal such as Lay on Hands (or the Assimar equivalent), Second Wind, etc only to find out that I'm still in combat even when there are no mobs I'm aware of.
If you don't have auto-attack on, you stand up straight from the combat crouch when out of combat. Would be nice to have an indicator that didn't care about auto-attack, though.
 

dur

Paladin. Disruptor. Since the 1970s
whentooltipsgotoofar.png


Clear as mud. Nice of you to include the DNT too.
this is the problem now? And this gets attention?? Given tumble changes? ROFLMAO K. I See. If only we could all be Influencers.

V.Glad this was shortened but ... WHAT ABOUT TUMBLE?
 
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Ying

5000+ hours played
If you don't have auto-attack on, you stand up straight from the combat crouch when out of combat.
Doesn't work as an indicator for the reaper healing penalty. I've even waited 7-8 seconds afterwards before self-healing to no avail. There's something else going on, which is why players need a visual indicator. I don't care what that looks like -- something as simple as a cross-swords icon on the player frame, or something as elaborate as a dynamic monster group frame that shows which mobs have you on their aggro list.
 
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