Which Iconic Past Lives are the best?

Matuse

Join Date: February 2006
BTA arrows in the Quiver of Alacrity absolutely DOES NOT still works.

to test this go and unequip your quivver of alac. remove all contents. buy some arrows from the store which are bound to account.try moving empty quivver into shared storage. nope bound to character. put in bound to account arrows you just bought from the store into quivver. drag quivver to shared bank. nope bound to character.


It does not work and has not worked for a long time.

Took this screenshot 2 minutes ago:

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Abbot

Member
So what. did you follow the steps and buy arrows from the store to test it ? . nope you didnt.
all you did was try and move your quivver with legacy arrows to the shared bank.
 

Matuse

Join Date: February 2006
So what. did you follow the steps and buy arrows from the store to test it ? . nope you didnt.
all you did was try and move your quivver with legacy arrows to the shared bank.

Why would I follow steps that don't work? I did the thing that does work. Quit calling me a liar.
 

kmoustakas

Scourge of Xaos
I am going to start cranking out my Iconic PLs before returning to the Racial PLs.
I enjoy playing melees the most. I do have a Cleric that I park at cap for RXPing and Raiding...I occasionally TR him with friends...but he is always a Dwarven Cleric.
So assuming I mainly play melees...what are the best PLs?
Ignore the starting level 1 class...
I do have Completionist, but I am not a triple completionist, so I plan on double dipping.

Active IPLs
Aasimar Scourge for the Double Strike
PDK for the Sprint Boost
Razorclaw Shifter for the +1 Attack/DMG (at cap, I generally hit the 100% Double Strike cap)

Passive IPLS
PDK for the PRR
Deep Gnome MRR
SDK for the Dodge
Bladeforged for the Fortification (its probably not a big deal, but I enjoy BF Palidin and Sacred Fist need 2 more SF lives anyway)

I will play some mash-up builds to get to cap and I am fine Iconic TRing immediately, because I saved a ton of Heart Seeds in advance.

Was curious how other people view this.
PDK isn't just a spring boost, it removes fear effects as well.
 

azrael4h

Well-known member
Assuming 3x of each:

Scourge - Passive is +3 Fort save. Minor, but always nice to have. Active is 6% double strike; useful for melee builds.

Bladefrog - Passive is 15% Fort; universally great, and almost makes up for playing Bladefrogs. Almost. Active is Repair spell power, only useful if you hate yourself and play Warfrog/Bladefrog.

Insect Thing - Passive is +9 MRR, universally great. Active is +3 Illusion DC and +15 Acid SP. Only truly useful for Sorcerers and Wizards, though anyone using GCS may find it handy to keep in mind.

GrimDark Edgelord - Passive is +3 vs Enchantment saves; universally useful, especially once the devs nerf Freedom of Movement again. Stance is +3 Necro DC and +9 Negative SP. Again use limited to a few classes that make use of Death/Necrotic spells.

CHAOS - Embrace the Madness. Passive is +9 Universal Spell Power, great for any casters or anyone who has some form of magic healing/damage, etc... Active is a Fey Step clicky, which is universally useful except on classes that get wings normally to bypass some jumping puzzles or get out of harms way.

Half-Ogre - Passive is +9 PRR, universally useful. Active is a sprint clicky. Also universally useful.

Razor Ramon - The passive bad guy is +3 Will saves, universal. Active stance is +1 THAC0 and damage. Useful for melee/ranged, but not critical.

Emo Edgelord - Passive is 3% Dodge, universally useful. Stance is a defensive buff if you get smacked upside the head while below half health; it can theoretically be useful, but I probably won't ever use it over another stance.

Morningglory - Passive is +9 Positive SP. Prozac. Useful for anyone using some form of positive energy healing spell/ability, which is nearly everyone after awhile. Stance is +30 Light/Alighnment SP, useful for Warlocks and Divines.

Kitty - +3 saves vs traps, universally useful (especially with evasion and stacking with the last IPL). Stance is +3 to trip DC, which I think isn't going to be picked over other stances.

Scoundrel - Passive is +3 Reflex saves, universal. Active stance is 30% striding, which is inherently universally useful until you get another source of striding.

Mostly, the passive abilities are universally good to have. Only Morningglory and CHAOS aren't directly improving your survival ability. And CHAOS has one of the more universally useful abilities in the game. If I was starting from scratch, I'd probably do the Scoundrel lives first for the striding (assuming no Quiver of Alacrity), then CHAOS, while the rest can be added in any order based on what builds I play primarily. If you play casters, might focus on the caster lives, melee it might be best to clear out Scourge, etc...
 

Bjond

Well-known member
Iconic are also a great way to clean up some "class" past lives a well. I killed two birds with one stone as often as I could, even if I had to grind a class I wasn't too keen on.
Yeah, this is THE part of Iconic PLs that makes the whole thing feel worthwhile; eg.
  • 18 MRR from 3x DG+Warlock
  • 09 PRR 30 Hamp from 3x PDK Paladin
  • 18 USP from 3x Chaosmancer Wildmage
  • 09 DS 03 Dam from 3x Scourge Monk (or 30 HP via Scourge Barb)
Some are pairs are nice for every character. Others are particular to specific styles, but the whole doubled PL theme is a very good way to quickly shore up gaps in a character.
 

CherryBomb

Well-known member
The simple is answer is those lives that have been completed. In spite of any problems or misgivings during a particular life, they are done and over with the benefit of some, however insignificant, boost in character development.
 
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