kmoustakas
Scourge of Xaos
As per title, which pure class gives the most imbue dice? Excluding universal trees, racial trees etc etc
Thank you. I saw that page on ddowiki but it didn't have totals and hoped someone had them
Eldritch Knight is the best: 10 static Imbue dice with +4 dice while Eldritch Power is active.
If we want to be pedantic, an Eldritch Knight can be buffed with GEW but a Vile Chemist can't gain Eldritch Power so EK still comes out ahead if someone can buff them.Alchemist gives 13 overall (including +2 from G Elem Weapons), and those have 100% uptime...so, statistically, that beats EK, since Eldritch Power has at best 50% uptime.
Is the threat generated by imbue damage has been solved? I hate when people with imbue builds pulls tank away and get one-shotted in raids.As per title, which pure class gives the most imbue dice? Excluding universal trees, racial trees etc etc
If they can't manage their agro, they deserve to get one-shotted.I hate when people with imbue builds pulls tank away and get one-shotted in raids.
functionally the only way to manage aggro with an imbue build is to not attack.If they can't manage their agro, they deserve to get one-shotted.
Folks need to learn that in a co-op game, it's not about who has the biggest "imbue."
Yeah, it's not how big it is, it's what you skelp with it, or something... ?If they can't manage their agro, they deserve to get one-shotted.
Folks need to learn that in a co-op game, it's not about who has the biggest "imbue."
So the best method to manage aggro is to pike, ok, got it!functionally the only way to manage aggro with an imbue build is to not attack.
There is no level of threat gen that outpaces raw damage of an actual dps build without that damage being subject to threat modifiers and threat modifiers simply do not apply to imbue damage.
Meanwhile spells, melee and ranged all have at least a method of reaching 100% threat reduction even if players don't opt for them.
Casters make the best melee in ddo.
Eldritch Knight is the best: 10 static Imbue dice with +4 dice while Eldritch Power is active.
the devs have repeatedly confirmed they're just not coded to interract with threat reduction but somebody who's giving up a bunch of imbue dice for spell threat reduction (which is in trees which don't offer imbue dice) and thus isn't actually doing much imbue damage keeps claiming that their threat is fine.Someone said imbue aggro was actually spell aggro, so maybe we're using the wrong aggro reduction items?
I wasn't necessarily talking about "aggro reduction" in terms of items or enhancements.functionally the only way to manage aggro with an imbue build is to not attack.
There is no level of threat gen that outpaces raw damage of an actual dps build without that damage being subject to threat modifiers and threat modifiers simply do not apply to imbue damage.
Meanwhile spells, melee and ranged all have at least a method of reaching 100% threat reduction even if players don't opt for them.
and that isn't a reasonable expectation, if you are playing an imbue build everyone else will have killed a boss by the time you're safe to actually contribute.I wasn't necessarily talking about "aggro reduction" in terms of items or enhancements.
Slowing down your attacks so that your aggro never exceeds the tank's aggro (gained by either by damage dealing or by using Intimidate), is probably one of the best ways to control your aggro.
When the time is right, then burst away and take down the boss.
Disagree.and that isn't a reasonable expectation, if you are playing an imbue build everyone else will have killed a boss by the time you're safe to actually contribute.
The threat issue renders imbue builds totally invalid in raids because tanks simply can't generate enough threat to let a good imbue build actually dps vs every other type of build being free to nuke from the word go and imbue builds are overnerfed in r7+ because they got hit with the same nerfs casters got.
AND THEN imbues got nerfed earlier this year down to a d6 per dice without fixing the threat issue and they still will overaggro because tank threat gen is genuinely garbage relative to how overscaled damage output is.
Imbue builds will have to change their play style in raids.
It's that simple.
I never said ANYTHING about making any build do less DPS.IDK, I think its kinda unfair to say 'you have to make your DPS build do less DPS'
Wait, are you saying that quests designed to require coordination among a greater number of players might require thoughtful play and attention to detail? ?Imbue builds will have to change their play style in raids.