Which should be the next Class to be modified (archetype)

Which should be next

  • Barbarian

    Votes: 16 20.0%
  • Rouge

    Votes: 20 25.0%
  • Wizard

    Votes: 18 22.5%
  • Artificer

    Votes: 10 12.5%
  • Alchemist

    Votes: 3 3.8%
  • Favored Soul

    Votes: 13 16.3%

  • Total voters
    80

Underflow

Well-known member
An idea I've been kicking around was a "Poisonmaster" Rogue archetype, where the modified class is Assassin (Becoming even more poison specialized, and replacing Assassinate with a lethal poison that deals 500% of the target's health over 3 seconds [Which is the same as regular assassinate, an instakill, but more thematic and letting you scale off of lower poison resistance saves, yet still is blocked by deathblock/deathward])

Switch out Thief-Acrobat for a variant of Vile Chemist (Imbue Dice), and you'd have a funny 'not-a-caster' poison specialist that envenoms and weakens enemies.
 

erethizon1

Well-known member
I once designed a rogue in 3.5 edition that was high intelligence and had all skill points in non-combat skills. No trapping, no locks, no hiding or moving silently. It was all the skills you would need to be a diplomat in a campaign that took place entirely in a city with little combat.

Obviously such a charcter doesn't work well in combat MMO's, but one thing I would like to see is someone that specializes in every non-combat option the game has to offer. It would most likely be a rogue (but could be any class really) and it would have the ability to pass all non-combat skill checks. For example, I've never played a character that was actually able to pass the wilderness lore check in mask of deception to poison the meat (I played the classes that could do this before the quest was released).

A single class that can pass every wilderness lore, religious lore, arcane lore, diplomacy, bluff, intimidate, UMD, etc. check that the game has to offer would be nice to have. It would still need combat skills because there are not many opportunities to do anything other than fight, but it would be nice to have an option for one character that can take all the non-combat options when they exist. I'd still have this rogue able to trap, open locks, and hide in shadows, but this archetype tree would offer lots of place to put AP points that boost these features. Thus, the rogue would be less good at combat than most rogues, but still enough to get by and able to enjoy the dialogue options we usually ignore every life. Just make sure they don't hurt the combat abilities so much that it is just a flavor build, or no one will play it.
 

Bjond

Well-known member
I voted for rogue. I image it would be like a arcane trickster.
Arcane Trickster is so much fun in PnP, but all the fun comes from creative use of the hand. Even BG3 failed to make the hand useful and they did an amazing job in general on everything.

Personally, I'd rather see them do a "stealth" update game-wide than a rogue archetype; ie. go tune up and fix quests to support stealthing to the boss.

Why? Well, stealth is fun and it reduces lag. If everyone is sneaking to the boss, there's no insane server load from constant non-stop AE massacres. And, another win for SSG: stealth to boss is naturally abhorrent to auto-following 6x solo looting cutting into their shard reroll sales.
 

Finngon

8500+ Hour Veteran
I voted for Rogue, but I could see Wiz or Barb get one before the premium classes.

For rogue it could be Arcane Trickster, or something a little off the handle like Duelist, Avenging Executioner or Sanctified One.

I think for Wizard it's probably either Theurge or Bladesinger.

For barbs, the totem one would be neat, but Rage Mage would be funny.

Although I'd still say Warlock because Acolyte is just a big miss lol. Whole tree needs a rework already. Just gonna wait until Hexblade
 

Lotoc

Well-known member
I hope favored soul and the divine spellbook get some improvements soon, there's just something really disappointing about playing a divine caster and having basically no Radiant (light or alignment) spells gained between 5th and 9th level besides Divine Wrath which is hugely undertuned on dps relative to other 9th level spells.
Unfortunately getting an archetype seems to be the only way the spellbook will get looked at.
 

Hireling

Well-known member
One other thing I'd love to see:
Blackguard
It would most likely be Paladin tree, but what if they adjusted it for Favored Soul somehow?
Maybe give it some abilities from Pale Master and some additional spells and a skeleton pet. Maybe give it an aura?
Have it block out Beacon of Aura?
I may have just described Dark Apostate, but for Favored Soul?
Maybe it's a bad idea (making it FVS centric).
But Blackgaurd was super fun to play in Neverwinter nights.
It'd also fit in really well with the new expansion back in Ravenloft.
 

Lotoc

Well-known member
One other thing I'd love to see:
Blackguard
It would most likely be Paladin tree, but what if they adjusted it for Favored Soul somehow?
Maybe give it some abilities from Pale Master and some additional spells and a skeleton pet. Maybe give it an aura?
Have it block out Beacon of Aura?
I may have just described Dark Apostate, but for Favored Soul?
Maybe it's a bad idea (making it FVS centric).
But Blackgaurd was super fun to play in Neverwinter nights.
It'd also fit in really well with the new expansion back in Ravenloft.
Blackguard is really a very flexible Prestige Class that could easily be an archetype for Rogue, Fighter, Barbarian, Cleric or Paladin
To be honest the Shadarkai Blackguards we see in the stormhorns and wheloon has me wanting it as a rogue archetype, and really it kind of fits as two class features of 3.5 blackguard are poison use and sneak dice.
Main issue is that there's a lot of overlap between 3 martial 'dark paladins' that could be used for archetypes and if we get one of them it really hurts the chances of getting the others while they all fit slightly different preferred classes (besides fallen paladin).
Blackguard, Death Knight and Karnathi Bone Knight are all pretty similar but also different enough that depending on which someone is hoping for they'll be disappointed if one of the other two is implemented.

And then there's the Revenant which Tonquin had wanted to make for a good while that would in theory fall into a similar niche.
 

Positive thinking

Well-known member
Blackguard is really a very flexible Prestige Class that could easily be an archetype for Rogue, Fighter, Barbarian, Cleric or Paladin
To be honest the Shadarkai Blackguards we see in the stormhorns and wheloon has me wanting it as a rogue archetype, and really it kind of fits as two class features of 3.5 blackguard are poison use and sneak dice.
Main issue is that there's a lot of overlap between 3 martial 'dark paladins' that could be used for archetypes and if we get one of them it really hurts the chances of getting the others while they all fit slightly different preferred classes (besides fallen paladin).
Blackguard, Death Knight and Karnathi Bone Knight are all pretty similar but also different enough that depending on which someone is hoping for they'll be disappointed if one of the other two is implemented.

And then there's the Revenant which Tonquin had wanted to make for a good while that would in theory fall into a similar niche.
An undead paladin archetype would be pretty awesome as long as it could look great cosmetically. I like playing dark apostate but I dislike that it ruins my cosmetic look in shadow form.
 

Sturmbb

Well-known member
One other thing I'd love to see:
Blackguard
It would most likely be Paladin tree, but what if they adjusted it for Favored Soul somehow?
Maybe give it some abilities from Pale Master and some additional spells and a skeleton pet. Maybe give it an aura?
Have it block out Beacon of Aura?
I may have just described Dark Apostate, but for Favored Soul?
Maybe it's a bad idea (making it FVS centric).
But Blackgaurd was super fun to play in Neverwinter nights.
It'd also fit in really well with the new expansion back in Ravenloft.
No, please do not make the FVS another negative energy user. I thought it was a travesty what they did to the cleric Archetype.
I absolutely love Clerics, but the Dark apostle was just awful (youve taken a class that can raid heal and reduced it into a hybrid negative
energy healer / caster).

If they are going to do an archetype for the FVS, they need to work on the classes weakness, which is beacon of hope (which is arguably the worst tree in the game) and make a proper viable raid healing class. (yes i know the beacon of hope can be used for raid healing, but to be honest i think the cleric is soo much better than the FVS in this aspect).

I was hoping the Archetype for the druid was going to have a dedicated healing tree (something akin to circle of the shepherd).

I just can't believe how they keep getting the archetypes wrong. When designing a class, it shouldnt need to take a splash in another class to make it a viable option (yes i know this game can be played on easy mode, but they should not be using that as the standard for making classes).

I really hope they dont make another monk archetype. I mean the SF sacred defender tree has shield enhancements but if you use a shield than you become uncentred. Which is the last thing you want to do with a monk.

I understand that they probably have limited resources, but they still need to make a proper job of these Archetypes. (Now that the archetypes have taken over introducing new classes into the game). The last class released was over 5 years ago (the Alechemist). I'm assuming we wont see anymore classes introduced into the game now.
 

Lotoc

Well-known member
conversely I'm getting tired of the achetype paradigm of "What if this class was more of a caster"
It's getting very overdone to the point we have monk with a spellbook and two archetypes that completely removed any alternative to casting from their main enhancement trees (WM and AotS) but we've hardly seen the opposite.
If SSG are so bent on adding caster options they should consider improving the state of endgame casting.
 

Positive thinking

Well-known member
conversely I'm getting tired of the achetype paradigm of "What if this class was more of a caster"
It's getting very overdone to the point we have monk with a spellbook and two archetypes that completely removed any alternative to casting from their main enhancement trees (WM and AotS) but we've hardly seen the opposite.
If SSG are so bent on adding caster options they should consider improving the state of endgame casting.
Dont worry its coming around, they were not getting any traction on the majority of the population using astral shards to reroll chests to maximize their spell dc’s to make them effective for end game content. There new thing is raising the to hit requirements to try and inspire loot rerolls and grinding to maximize your to hit rolls to meet new end game requirements. Again and again they give the majority of the population to just completely ignore end game, I personally dont come to a video game to do what feels like work, I play for fun and of course cosmetics. 😀
 

LurkingVeteran

Well-known member
My bet would be on Artie. SSG has always favored artie and bard but artie still somehow doesn't have an archetype. I don't really mind if they somehow turn the rune arm into something more mobile/fun. Also: they should make Artie less pew-pew and more boom!

I would rather see a Summoner or some kind of THF (reach weapons/spear?) universal tree though. Summons have been the most persistently underperforming element in DDO since its release and a THF universal tree would open up more options (although these days the class trees work with most weapons). Reach weapons or throwable spears would also open up new avenues of game play.
 
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Shear-buckler

Well-known member
My bet would be on Artie. SSG has always favored artie and bard but artie still somehow doesn't have an archetype. I don't really mind if they somehow turn the rune arm into something more mobile/fun. Also: they should make Artie less pew-pew and more boom!
Yeah, said it earlier too but arti archetype that uses the runearm instead of normal attacks, sort of like eldritch blast, would be extremely cool.
 

The Outfit

Well-known member
Arcane Trickster is so much fun in PnP, but all the fun comes from creative use of the hand. Even BG3 failed to make the hand useful and they did an amazing job in general on everything.

Personally, I'd rather see them do a "stealth" update game-wide than a rogue archetype; ie. go tune up and fix quests to support stealthing to the boss.

Why? Well, stealth is fun and it reduces lag. If everyone is sneaking to the boss, there's no insane server load from constant non-stop AE massacres. And, another win for SSG: stealth to boss is naturally abhorrent to auto-following 6x solo looting cutting into their shard reroll sales.
I agree. I don't even know if I would want Arcane Trickster in ddo. Seems to be the logical approach for SSG to utilize the Shadowdancer destiny. But that is logic. lol
I think SoulKnife would actually be cooler. I guess DDO would need psionics though.....
 

erethizon1

Well-known member
conversely I'm getting tired of the achetype paradigm of "What if this class was more of a caster"
It's getting very overdone to the point we have monk with a spellbook and two archetypes that completely removed any alternative to casting from their main enhancement trees (WM and AotS) but we've hardly seen the opposite.
If SSG are so bent on adding caster options they should consider improving the state of endgame casting.
Am I the only one who wants them to take another crack at a sorcerer archetype, but, you know, make it GOOD this time?

No more of this stupid RNG BS.
Yes, they turn melee in casters and casters into 'dark' casters that use negative or chaos energy and are far inferior to the original class.

And yes, I am definitely looking forward to when they get around to doing a second archetype for each class. For the most part people do not like wild mage and acolyte of the skin is considered a huge failure as well. Having them come back and get these classes right would be nice. Warlock could use a healing pact/tree in my opinion (but then I like classes with the ability to heal).
 
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