Why add a new caster hybrid when casters are trash?

Lazuli

Well-known member
If you think Eladrin are not useful at endgame, Im assuming your endgame is limited to EE/R1, or is it EH questing ? I direct you to @Lominal's R10 endgame builds....
Yes, good for martials in the cap. But it's a very mediocre race for casters, even though elves in general are supposed to be a magic-oriented race. But this also happens with drow and regular elves. Oh, and tabaxi and dhampir have also turned out to be bad races for casters.

The devs' favoritism is undeniable.

And then you see iconics like the Chaosmancer, whose only advantage is immunity bypass (useless for casters with their own bypass) and with hardly any additional DPS or DC stats, and then you compare it to the dedicated melee iconics... oh man. The difference hurts.

I don't know if it's a lack of understanding of casters, or favoritism towards melee, but the comparison hurts in many ways.
 

Ying

5000+ hours played
Cause disable device for DCs is hawt?
That's only for the limited spells selected in each cores. DCs of spells in an Arcane Trickster's spell book use the standard DC formula.

It might be pure fluff. Eladrin is pure fluff, too, imo. It is for a fun leveling and then go back to something useful in endgame.
You lost me. Why do you think Eladrin is fluff? It's one of the most desired racial trees for melee and ranged, ever.
 

YTSESoldier

Well-known member
Yes, good for martials in the cap. But it's a very mediocre race for casters, even though elves in general are supposed to be a magic-oriented race. But this also happens with drow and regular elves. Oh, and tabaxi and dhampir have also turned out to be bad races for casters.

The devs' favoritism is undeniable.

And then you see iconics like the Chaosmancer, whose only advantage is immunity bypass (useless for casters with their own bypass) and with hardly any additional DPS or DC stats, and then you compare it to the dedicated melee iconics... oh man. The difference hurts.

I don't know if it's a lack of understanding of casters, or favoritism towards melee, but the comparison hurts in many ways.
No race is good for casters at cap because casters are not good at cap...and yes there is obvious favoritism on the part of the devs.
 

Monicle le Blair

Well-known member
If the problem about nukes was really killing all mobs in one room, this was easily fixed without destroying the classes all together...

Make the spell deal less dmg the more targets you hit, so nukers can AT LEAST be useful against bosses and somehow ok against groups. Still unfair since cleave can hit whatever many enemies are there with no downsides... but well better than nothing.
 

Kyrr

Well-known member
No race is good for casters at cap because casters are not good at cap...and yes there is obvious favoritism on the part of the devs.
Dragonborn is the only good race and it's +2 charisma starting stat..

There are others, but Dragonborn increases MCL.
 

Hobgoblin

Less Nerfy Nerfy more fixy fixy
they arnt trash because you can put a crossbow in there hands and have them casts buffs. that makes them a caster
 

Jasparius

Well-known member
I stand corrected. I don't see many Eladrin at endgame be it R1 or R10. /shrug

Cheers,
Titus

Have a look at Eladrin's racial enhancements and how much Sneak Attack dice they can get. Then look at all the ranged players and see what race they are.

It may be less now but there was a time when 25% of players were Inquis and 90% of them were Eladrin.
 

Bjond

Well-known member
I don't know if it's a lack of understanding of casters, or favoritism towards melee
Pretty sure it's the former. I have very serious doubts about their testing process, which I'm sure does not include any parsing at all -- not even via a debug-only module linked in specifically to provide the data only for test/dev and not players.

The only MMOs that are remotely balanced are parsed by players. It's a mandatory initial condition. Got parser? OK, now proceed to balance. No? Bzzzt, fail.
 

Titus Ovid

Mover and Shaker
Have a look at Eladrin's racial enhancements and how much Sneak Attack dice they can get. Then look at all the ranged players and see what race they are.

It may be less now but there was a time when 25% of players were Inquis and 90% of them were Eladrin.

Highly possible. I didn't play much DDO around that time. Myth Drannor never hit it off with me.

DDO Audit gives me 5,8k Eladrin, that is 1,68 % total on all servers. That doesn't sound much and Moonsea is much smaller than Thrane or Shadowdale. I will pay more attention. It felt like a wave that died down after a while, so business as usual.


You must be playing the game with your eyes closed or monitor off.

Well, there is not much challenge in the game anymore, right?! Next is only voice commands, no keyboard or mouse. I am excited.


Cheers,
Titus
 

Jasparius

Well-known member
Highly possible. I didn't play much DDO around that time. Myth Drannor never hit it off with me.

DDO Audit gives me 5,8k Eladrin, that is 1,68 % total on all servers. That doesn't sound much and Moonsea is much smaller than Thrane or Shadowdale. I will pay more attention. It felt like a wave that died down after a while, so business as usual.

The stat doesnt really mean much unless it is level 34 characters which are actively being played. And maybe characters which are actively levelling.

I have 25 characters and log into most of them over a month or 2, but only actually play 2 of them.

I had a look at classes and Fighter is the most, Paladin 2nd and Ranger 3rd. Fighter probably also includes DL so could be right, but I dont see Paladins and Rangers all that often in my LFMs.
 

Elves United

Well-known member
Looking at arcane trickster it doesn't come across as a hybrid.

It comes across as a choice:

Magic Ambushing Magic Missile spammer ( the only one where you go tier 5 in Arcane Trickster )
Mechanic with utility and stolen spells
Acrobat with utility and stolen spells
Inquisitive with utility and stolen spells

You could play it as a hybrid but why on Eberron would you?

The magic hand and stolen spells come with extremely high potential DC. ( much like all those terror casting barbarians ) Good chance it does not survive the second preview.

But AT does not get near enough spell DC support to make any DC casting spell from the AT spell list worth casting. Plus the spell list is weak so no point in getting any spell DC feats or gear. My guess is they will had a lot more spell DC in the next preview. ( especially if they decide disarm as DC is overpowered )

My take is that it will be effective at r1 leveling. ( except for the inquisitive who will be pretty powerful ) But it will fall behind other classes including other casters in raids or higher reapers.
 

Darkwolfer2002

Well-known member
People in these forums are not very good at judging power levels or fun levels. I emphatically enjoy DDM for leveling. Yes, end game it lacks (its DCs are only 2 less than Sorc). The issue isn't DDM, the issue is casters but that'll probably be fixed this year and people going to cry that casters are too OP and watch AT sitting at the top of the pile because somebody figured out some broken build that all the idiots everywhere else couldn't figure out.
 
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