Even though I no longer play DDO, I thought it was useful to have created this post here so that the developed would take into account the opinions of those who feel attracted to this game, but give up and leave without informing the developers. what attracts and what drives away new players. I think this is the value of this post. Show what can be improved in a game that has a respected name and was certainly made with care by the original developers. I and many others would love to continue playing DDO if it weren't for some intolerable reasons... some of which I've already mentioned here, where the main reason that kept me away from this game was this, which I posted at this link:
The second reason, the third, the fourth and the fifth, are the ones I described in this topic, which are the lack of mana, ruinous enchantments, misinformation in the instructions for all things and a DDO WIKI site that manages to cause more misinformation than it informs . Furthermore, of course, the game is not immersive due to all this misinformation, forcing the player to leave the game (losing immersion) to find out more on the internet. For example, I've been playing Tibia since 2004. Do you know how many times I had to go to the Tibia forum in search of information? Zero. To this day I don't even know what the game's official forum is like. The game chat is fun. We can talk about everything within the game. While DDO is a tomb. To conclude, if developers want to attract a new audience and retain them, they must pay attention to the following:
What I'm about to say sounds silly, but this is very serious in this game. I particularly found the game's introduction adorable. I really loved it. With that trio of NPCs guiding us on the first mission. And the city of Korthos is lovely to play in. Really a great start. Rating 10!
The big problem happens when we arrive in Harbor. It's all so confusing, with so many options, with a map so full of details, that we, newcomers, feel like country bumpkins arriving in a big city.
Arriving at The Harbor is truly a shock for new players. It's scary, due to the fact that it's the opposite of Korthos's simplicity. Harbor should introduce the new features little by little, city by city. Not like this, suddenly throwing thousands of tools into the hands of a novice.
I know that it is impossible to make any update that would correct this, but if these companies that control this game are interested in creating a new game with the same ideas in the future, I believe that these observations I am making here should be taken into consideration.
As for the qualities of this game that must be maintained, they are so obvious that I didn't even bother to praise them, but it is truly a pleasure to play dungeons where we have to discover the way alone, full of mysteries, puzzles, and monsters with a really fun AI. and well crafted. DDO's combat surpasses that of any RPG I've ever played. The only problem is that the monsters are too weak, taking some of the fun out of combat. The sound effects and the music and the voice actors. Man...the voice actors are great! I know some of the voices from other games.
These professional voice actors add an extra touch of emotion to this game. I also think the graphic beauty is splendid. Sometimes I stopped to admire how many moons the game has at night, believe me. It's a beautiful game, without a doubt, and the entire team is to be congratulated. I just didn't like a few details that stopped me from continuing playing, but there's no doubt that DDO deserves respect! I didn't like playing, but I recognize the quality. Good games everyone!