edsandarkbane
Active member
I enjoyed reading this, my friend, and you made good points, that I would like highlight, and possibly clarify.Most of the existing players joined when the game was much smaller and simpler. Before things like MRR and PRR were added and when the class trees were much simpler and before set bonuses on gear were a thing and and and and and... .....and now stick around because of people they met or sunk cost or the unwillingness to go to another game and learn a whole new system and start over from zero.
Many tens of thousands of people have left the game. What are you even talking about?
Are you just trolling? Your post is one of the least well thought out pieces of nonsense I've ever seen.
Back in the good Ole days, prior to the Black Update that shall not be named, the game rules were more clear, and less confusing. Of that you are right.
There was a closer adhesion to the rules, obvious departures were necessary and reasonable.
But let's pay tribute to the lvl 10 and 12 cap players that literally could not raid at level due to the Exp Debt incurred from well, a variety gameplay ending in death. lol.
Or the feats of soloing that took place at lvl with barely any access to tomes, or, just the level of options now, from which stat damage comes from, the loads of slas.
At lvl 12 you had 4 feats for standard character progression, and you weren't taking precision, you needed power attack. And that minus to hit, you need to have a plan, by way of self buffing, because out of mana was common.
The game has become exponentially easier. There was no way to intimidate mobs and threat gen hate tank strategies. Tanks as we have them were not possible.
Those days we often did move slower and with a group mindset. And yes, some rose above the rest, with their secret techniques earned from massive exp debt, and ahem, all +4 stat items.
And yes, some would pull off amazing solos of raids.
But way more builds and raids are soloed now.
No longer is the playing field equal, but selectable.
Now expertise is not earned by patience and skill, but massive amounts of reaper points, and past lives.
I ain't saying it's bad or wrong, way things are now. But they ain't harder.
The addition of excess systems does confuse, and add to the new player frustration, as they learn about ddo. That's a tutorial issue that is obviously lacking.
Anyway sorry I went into my grandpa timecapsule, back in my day thing. Forgive this planes weary traveler.