Why do beginners give up the game? Why so few players?

edsandarkbane

Active member
Most of the existing players joined when the game was much smaller and simpler. Before things like MRR and PRR were added and when the class trees were much simpler and before set bonuses on gear were a thing and and and and and... .....and now stick around because of people they met or sunk cost or the unwillingness to go to another game and learn a whole new system and start over from zero.

Many tens of thousands of people have left the game. What are you even talking about?

Are you just trolling? Your post is one of the least well thought out pieces of nonsense I've ever seen.
I enjoyed reading this, my friend, and you made good points, that I would like highlight, and possibly clarify.

Back in the good Ole days, prior to the Black Update that shall not be named, the game rules were more clear, and less confusing. Of that you are right.
There was a closer adhesion to the rules, obvious departures were necessary and reasonable.
But let's pay tribute to the lvl 10 and 12 cap players that literally could not raid at level due to the Exp Debt incurred from well, a variety gameplay ending in death. lol.
Or the feats of soloing that took place at lvl with barely any access to tomes, or, just the level of options now, from which stat damage comes from, the loads of slas.

At lvl 12 you had 4 feats for standard character progression, and you weren't taking precision, you needed power attack. And that minus to hit, you need to have a plan, by way of self buffing, because out of mana was common.

The game has become exponentially easier. There was no way to intimidate mobs and threat gen hate tank strategies. Tanks as we have them were not possible.

Those days we often did move slower and with a group mindset. And yes, some rose above the rest, with their secret techniques earned from massive exp debt, and ahem, all +4 stat items.
And yes, some would pull off amazing solos of raids.
But way more builds and raids are soloed now.
No longer is the playing field equal, but selectable.
Now expertise is not earned by patience and skill, but massive amounts of reaper points, and past lives.

I ain't saying it's bad or wrong, way things are now. But they ain't harder.

The addition of excess systems does confuse, and add to the new player frustration, as they learn about ddo. That's a tutorial issue that is obviously lacking.

Anyway sorry I went into my grandpa timecapsule, back in my day thing. Forgive this planes weary traveler.
 

Spook

Ghostly Troll
Good players were soloing when the level cap was 10. One of the first solo builds I remember was 7 cleric 3 rogue. Tanks that we know today did exist with shield paladins often taking first level of sorc for the extra mana and we blocked doorways with our faces. There were less videos back then so most of the top players went unnoticed.
 

Mindos

CHAOTIC EVIL
Anyway sorry I went into my grandpa timecapsule, back in my day thing. Forgive this planes weary traveler.
Maybe we should bring back leveling sigils, but only for Legendary levels? That would make people play the content from 30 to 40, make the gear and the expansion packs useful forever...
There were less videos back then so most of the top players went unnoticed.
So many, lost like tears in rain. There was so much back and forth between the players and devs, so many great things. Funny thing, almost all of it is still on the old forums, absorbed into them, but not even searchable. You can find discussions about Devs lying about the Abbot, etc, players testing things in raids, etc, but not unless you have the original thread bookmarked, and even then, updating the thread number to the new (old) forum way, sometimes it didn't work. But it's ALL STILL THERE. All those forum threads, unsearchable, unlisted, all that knowledge and history...
 

edsandarkbane

Active member
Maybe we should bring back leveling sigils, but only for Legendary levels? That would make people play the content from 30 to 40, make the gear and the expansion packs useful forever...

So many, lost like tears in rain. There was so much back and forth between the players and devs, so many great things. Funny thing, almost all of it is still on the old forums, absorbed into them, but not even searchable. You can find discussions about Devs lying about the Abbot, etc, players testing things in raids, etc, but not unless you have the original thread bookmarked, and even then, updating the thread number to the new (old) forum way, sometimes it didn't work. But it's ALL STILL THERE. All those forum threads, unsearchable, unlisted, all that knowledge and history...
Oh yeah, I earned a couple swats from Cordovan for sure!
 

dur

Paladin. Disruptor. Since the 1970s
Dungeons and Dragons had Player Manuals, presumably still does. It's a game with a lot of rules which was then compounded (or perverted) by DDO, an MMO which exists to make money. AND/OR the SSG devs are trying to be as faithful as they can but they come and go (because, Capitalism) so it can become a mess, rather quick.

Ultimately it's a game and I enjoy trying different builds. Any new player should take a toon to cap, assuming it's fun to play and viable, then leave it/play it there for as long as you can because SSG tweaks so much [ie, as long as you don't TR, the toon is mostly solid for several months]

PPS the level cap should have never surpassed 30. We're heading into WoW territory, IMO
 
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Positive thinking

Well-known member
Dungeons and Dragons had Player Manuals, presumably still does. It's a game with a lot of rules which was then compounded (or perverted) by DDO, an MMO which exists to make money. AND/OR the SSG devs are trying to be as faithful as they can but they come and go (because, Capitalism) so it can become a mess, rather quick.

Ultimately it's a game and I enjoy trying different builds. Any new player should take a toon to cap, assuming it's fun to play and viable, then leave it/play it there for as long as you can because SSG tweaks so much [ie, as long as you don't TR, the toon is mostly solid for several months]

PPS the level cap should have never surpassed 30. We're heading into WoW territory, IMO
Or potentially Ever…ck, but hey dont you think most of the meta end gamers are refugees from there anyways?
 
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I've been playing for 5 weeks and, honestly, like most of those who come to know this game, I've given up playing.

An RPG where the Wizard is always out of mana and has no way to buy mana potions, nor is there any way to even drain mana, is not an RPG.

Every RPG I've ever played has never had problems with mana. And in every RPG I've ever played, I only play Wizard.

If this game requires a Wizard to act like a Gandalf, swinging swords to save mana for the final boss of each stage, then make the Wizard as strong as a Gandalf. And even if they did this, it still wouldn't be an RPG Wizard, but at least this would be helpful.

This game has no wizards. Real wizards use mana, but if this game doesn't have easily accessible mana potions, then this is not an RPG, but rather a slot game, where we have to pay real money to at least have the basics to do the basics, which is that the Wizard has mana!

Can someone please tell the developers that Wizard needs mana?

I'm not even going to list the other thousand defects of this game so as not to run out of mana.

This explains why games like Tibia have had 32 thousand players online for two decades, while this one, if it has 1,600, is a lot. And look, Tibia didn't even have sound until two years ago...

Mana potions, developers...mana potions...
Real wizards have freinds.
 

Arthuvin

Well-known member
WoW has meta? :ROFLMAO: ?
..or, "where" are we [you] talking about?
I don't know what meta is. But I'm a refugee from WoW. When I found out about DDO I liked it.

My dream for DDO is that it may have an open world like WoW or LOTRO, but keeping DDO combat system. I don't care about graphics.
Dated graphics are tolerable when u have great game mechanics.

PS: When I met DDO I found out that many stuff from WoW they took from Dungeons & Dragons.
 

Br4d

Well-known member
PS: When I met DDO I found out that many stuff from WoW they took from Dungeons & Dragons.

This is the MMO experience in a nutshell. Everybody borrows from everybody else and you wind up with wrecked gnome rocketships in weird purple places near level 70 endgame.

One of the things about DDO that is most annoying is that they didn't borrow the "hold both mouse buttons down to move" mechanic that seems to be just about everywhere else. When I come back from WoW or EQ2 to DDO that is the first piece of clunk I run into.

I assume there is a patent somewhere on that mechanic and somehow everybody but Turbine/SSG got entry somehow.
 

Positive thinking

Well-known member
I don't know what meta is. But I'm a refugee from WoW. When I found out about DDO I liked it.

My dream for DDO is that it may have an open world like WoW or LOTRO, but keeping DDO combat system. I don't care about graphics.
Dated graphics are tolerable when u have great game mechanics.

PS: When I met DDO I found out that many stuff from WoW they took from Dungeons & Dragons.
Actually i was referring to refugees from EVER…CK otherwise known as EVERQUEST.
 

Solarpower

Well-known member
the level cap should have never surpassed 30.
They should have stopped at 20. ?

They didn't. Now we have a problem with "epic abilities are epic but can easy obliterate everything" vs "epic abilities are "balanced" but do damage less than 1st level spells".
This problem isn't solved even in PnP source. (This is why many (at least officially printed) modules never go beyond level 7 (!!!) - it becomes too unbalanced as players go higher. Yeah, well, D&D is quite the unbalanced game...)
And now we have what we have. ?
 
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dur

Paladin. Disruptor. Since the 1970s
Or potentially Ever…ck, but hey dont you think most of the meta end gamers are refugees from there anyways?
IDK.. Would make for a good poll, for whatever the results are worth (since many/most? players never come here, unless they're having problems with the game.) <-- me on most game forums

**Full disclosure: I never played WoW because I'd rather make 20 toons than play one to Uber; uber gets boring, quick, and Chasing the Dragon gets expensive with P2W/MMO's. Balder's Gate was my first love. :sneaky:
 
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Weazlelips

Well-known member
Why so few? Well i have been playing for about 7 months..not hardcore . ie 8+ hrs a day. Many things arent what wiki says. There are many things that the mechanics say they do but dont ..unless you lift some moss and stand on yer head type thing. The learning curve is bad. There is no in game community. I talked in general chat once and was told not to do it. Loot system/drops is prob the worst of any mmo. Subscribing but still haveing to buy expansions. This only game that does this. They overly complicate things every new expansion with some new type of gearing system. Only game that does this as well. For new players this is rather overwhelming..game SHOULD be for entertainment. Not trying to figure out what new way devs have screwed up the way things add up on the stats. Ypu have insightful, quality, profane, mythic, ehancement, standard stats from armor,some stack some dont . And the new player is expected to know all of this. As well as all of the exceptions. While the game can be fun,most times its an exercise in frustration. Sure the vids you see online look great..but you need x amounts of past lives..300 dif tomes and all the best armor not to mention fancy editing. Leveling sux. So there is why so few players.
 

Lagin3

Well-known member
I've been playing for 5 weeks and,

This game has no wizards. Real wizards use mana, but if this game doesn't have easily accessible mana potions, then this is not an RPG, but rather a slot game, where we have to pay real money to at least have the basics to do the basics, which is that the Wizard has mana!

Can someone please tell the developers that Wizard needs mana?
ok, #1 this isn't Tibia.
#2 if we revert back to AD&D, 3.5 rules, a wizard needs to rest. That being said, compare the current SP system to a wizard shooting MM a few times then need a rest.

I think the SP system we have works just fine. My biggest gripe would be a wonky 18 yr old UI. DDO has issues like all games, but not one game has the X/Y/Z camera and real time combat, over 770 quests and almost 1 mil character options.

OP give DDO another go, and please don't compare it to a game you've played for 20 years
 
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Solarpower

Well-known member
Many things arent what wiki says.
Wiki is not an official source. It is filled by players. Everyone wrote there as they understood the game.

Subscribing but still haveing to buy expansions. This only game that does this.
Now I wonder what games did you play before.
Because every game asks to buy it's expansions.
I know of only 1 game that has stopped selling expansions and only asks for a subscription. But without a subscription they demand money for everything. Without a subscription, you can literally only walk around the locations and that's it.

For new players this is rather overwhelming..game SHOULD be for entertainment.
1) Yes. Of course all the existing players have been born with the knowledge of the game.
2) It's not that overwhelming
3)Everyone's different. Some people may find it fun to be overwhelmed by the possibilities in a game.
 

Jasparius

Well-known member
Why so few? Well i have been playing for about 7 months..not hardcore . ie 8+ hrs a day. Many things arent what wiki says. There are many things that the mechanics say they do but dont ..unless you lift some moss and stand on yer head type thing. The learning curve is bad. There is no in game community. I talked in general chat once and was told not to do it. Loot system/drops is prob the worst of any mmo. Subscribing but still haveing to buy expansions. This only game that does this. They overly complicate things every new expansion with some new type of gearing system. Only game that does this as well. For new players this is rather overwhelming..game SHOULD be for entertainment. Not trying to figure out what new way devs have screwed up the way things add up on the stats. Ypu have insightful, quality, profane, mythic, ehancement, standard stats from armor,some stack some dont . And the new player is expected to know all of this. As well as all of the exceptions. While the game can be fun,most times its an exercise in frustration. Sure the vids you see online look great..but you need x amounts of past lives..300 dif tomes and all the best armor not to mention fancy editing. Leveling sux. So there is why so few players.

WOW makes everyone pay a monthly fee and everyone pay for expansions.
 

Weazlelips

Well-known member
Any New player who buys latest expansion and pay sub you have access to ALL previous expansions without buying them seperately. FACT!!
 
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