Why do beginners give up the game? Why so few players?

dur

Paladin. Disruptor. Since the 1970s
I've been playing for 5 weeks and, honestly, like most of those who come to know this game, I've given up playing.

[]

Mana potions, developers...mana potions...
Mana potions and storage are available, for Astral Shards which you pay more USD to get. Capitalism, baby! At least there's Free-to-Play

I attribute it to: some people would rather fight with guns. And unless you can get those actual "beginner" players to post here, you'll just get guesses and theories., 2nd hand testimonials if you're lucky. *And I'm willing to bet money that reasons vary.
 

Solarpower

Well-known member
my very humble opinion, after pioneering the f2p they should have evolved
Yeah, well, that is the problem lies - it's your opinion. Or players' opinion in general.
We don't know the real situation around the game.

rather costly old game
While most of the DDO's expansions prices are abysmal...
Have you ever played SW:ToR ? You must pay to unlock Action bars there ! And that game is [arguably] a way more popular. Should DDO adopt their F2P model ? ?
Just look at those 11 Action bars here :
Tqweke9.png


Soooooo much lost $$$ for SSG ! ?
 

Mornyngstar

Well-known member
Yeah, well, that is the problem lies - it's your opinion. Or players' opinion in general.
We don't know the real situation around the game.


While most of the DDO's expansions prices are abysmal...
Have you ever played SW:ToR ? You must pay to unlock Action bars there ! And that game is [arguably] a way more popular. Should DDO adopt their F2P model ? ?
Just look at those 11 Action bars here :
Tqweke9.png


Soooooo much lost $$$ for SSG ! ?
Most of my caster toons use 15 tool bars (use of "Blank Spaces to separate spell types i.e. group buffs from single target buffs from only me buffs ect). I would dread the payout since for my play style it would be a must have.
 

Br4d

Well-known member
The DDO store was one of the first item stores available in an MMO or RPG. SSG probably has a very good feel for what will sell or not sell by now due to 15 years of brand management with an in-game store.

It is unfortunate that new players often feel ripped off due to misunderstandings about how things work. I'm not sure how you fix that though.
 

Deamon81

Well-known member
Well I think most players give up because they want to play a big mighty mage or something like this. But well as in most games its often better to play some melee Characters at the beginning then the difficulty other classes.
I ve recruted also new players for the guild and some stay also with Free to Play because from time to time there are special offers and so on. Nobody need all expansions are to pay a lot for it.
 
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Solarpower

Well-known member
I prefer a model where I pay for convenience and not for content.
And what are you going to do without the content ? Spend your days staying in the city-zones chatting ? ? It's a way too expensive for a chat.

(In case it wasn't crear, in SW:ToR you need to pay for the content. But you also have to pay for everything else, including UI on top of that !)
 

Spook

Ghostly Troll
...reading comprehension fail. The model I prefer is content is free and you pay for everything else (i didnt comment on SWToR directly as I havent played it since it was Subscription only)
 

GrayJedi AntiProPaladin

Well-known member
btw, SWTOR is free-to-play / free-to-start also


"

What are the differences?​


Here’s a quick over view of the different ways to play.

[...]
You can access so much of the game while playing for free, including all eight of the original class stories, and the first two expansions are now also free. The drawback to playing free is that there are lots of small annoying restrictions like only being allowed to hold so many credits, not getting the best armor, and being locked out of some of the endgame high-level activities, but as far as things go, SWTOR has one of the best free demos out there.

Some of the biggest drawbacks of being a free-to-play player is that there won’t be a lot for you to do once you complete you class storyline and the first two expansions and reach the free-to-play maximum of level 60.
 

Br4d

Well-known member
One of the things that works against the MMO industry at this point is the maturity of the products.

All of them have multiple systems layered on the originals and most of them have a hugely complicated crafting system around end game weapons and sometimes other gear.

I played LotRO from release until whichever x-pac had Big Battles. Like most MMO's that I stop playing I have returned several times since then.

The new legendary weapon crafting system basically threw me for a loop and the only character I play right now is the 60 dwarf hunter in Moria. All his weapons and gear are just fine and I don't have to learn a new crafting system just to play him.

BTW, a big part of the problem is that endgame crafting tends to be resource inefficient with key resources gated behind group content or lengthy quests to obtain them.

Earth to MMO producers: nobody wants to log back into a game to find necessary items gated behind a slow process. That is the quickest way to divorce yourselves from your ex-player base.
 
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Owlbear

Well-known member
perhaps they can consider just moving that gatekeeper guy (to borderlands) somewhere else in korthos village, so it's Not one of the first NPCs new players encountered
Or just make Keep on the Borderlands free for everyone to make sure new beginners have a lot of starter content and access to the first mount. It has been in the free coupon often anyway...
 

Br4d

Well-known member
Or just make Keep on the Borderlands free for everyone to make sure new beginners have a lot of starter content and access to the first mount. It has been in the free coupon often anyway...

They should use Keep on the Borderlands to introduce the DDO store. Have it so that when you complete Korthos on each server you get a coupon code in your in-game mail that unlocks Keep on the Borderlands via code field in the store. This would be second trip to the store for even the most stubborn non-store player after the Rez cake quest in the tavern in Korthos.
 

Mornyngstar

Well-known member
They should use Keep on the Borderlands to introduce the DDO store. Have it so that when you complete Korthos on each server you get a coupon code in your in-game mail that unlocks Keep on the Borderlands via code field in the store. This would be second trip to the store for even the most stubborn non-store player after the Rez cake quest in the tavern in Korthos.
If it was free that might encourage asking for handouts. As an alternative what about having it listed as half off after completing Korthos?
 

Bolseiro do Condado

Active member
Look...I still keep playing just because I'm too lazy to go to the mall to buy a new PC to play LOTRO and others like the old SWTOR again, but also because the gaming industry has been extremely corrupt and capitalist in a global cartel , due to modern globalization 2.0, creating either easy games or sick games full of sadism, so I confess that I'm a little comfortable with ddo, as I have now managed to resolve a terrible graphical issue that was making it almost impossible to play due to my motion sickness.

This game has countless annoying things, and the lack of mana making the use of swords mandatory for a wizard is just one of them, among thousands. But in the absence of a different game that is better, I'm satisfied with this one.

I really liked the tips mentioned. I understand that this game tries to be faithful to the tabletop RPG, making access to mana scarce. I like difficult games with challenges, as long as they are honest challenges.

But the big problem with this game is, exactly as I said before, the lack of mana and mana potions.

Note that I never use metamagic. I only used this thing on my first character. And I found the mana/damage expenditure ratio absolutely ridiculous. The damage should be a percentage...not in absolute values, otherwise it will become unviable at higher levels. Even if I'm wrong in this view, for the novice player this description of the ability and its practical use at low levels makes metamagic useless. I chose more useful things instead, but which also do little.

As for the difficulty of this game, this is precisely the biggest problem. All stages up to Elite level are ridiculously easy. It's no fun playing. I have no problems with low mana at these difficulty levels, making the game unchallenging and consequently unattractive.

On the other hand, when I try to solo Reaper 1, the mana runs out quickly, even when I'm frugal. I can already do difficult tasks alone in reaper 1, such as kobolt assault and irestone inlet, among others. And note that I'm a f2p player at the moment. I haven't bought anything yet. so I'm playing at a complete disadvantage, especially since it's my first life. But as for this downside, that's the only thing I like, because I love hard things, and this game only starts to get hard in reaper1.

Note that f2p players (I don't know if VIP also goes through this) can no longer reapper at some missions when they reach level 7. In addition to this problem, there is also the damn loot and xp ransack. So when I got to level 7, the fun was over.

I repeat...for beginners who like challenges, only in reaper1 does the game start to become fun and challenging. But this soon ends due to this level 7 and ransack rule, just when we were starting to have fun.

My insistence on wanting to repeat stages like Kobolt Assault, among others, is not just for fun, but because it happened that only bad items appeared, and on a rare occasion 5 excellent items appeared where I could only choose one, and I still chose the wrong one.

The big problem with reaper 1 for wizard is that he has to play like a coward, hiding behind his pets and hirelings instead of fighting with dignity. When I play role-playing games I want to be the hero of the story, not the coward of the group. Especially in a very difficult challenge. But in order for me to be able to overcome these stages, in addition to being forced to play as a coward, I still have to stop being a wizard, wield swords and become a weak assassin, or cast four spells at once in moments of desperation just to kill one. monster when something goes wrong and I'm stuck, running out of all my remaining mana. And note that most of the time this happens right at the beginning of the phase. How to win without acting like a coward? It's unpleasant. But it does. But this takes away the heroism of our character, playing solo, being carried by pets and hirelings. Or, in the case of those players who like to play in groups, being carried by other players, without any merit. I've played in a party a few times and felt completely useless. I abandoned the character and switched servers to play solo.

At least in my case, I'm not very happy when people keep offering me gifts or doing missions for me. The cool thing about a game is having challenges and being able to have the chance to become the hero of the story. But the Online Gaming Industry of modern times loves to make players mere puppets. Some players like to be protagonists, whether they win or lose...but always protagonists.

As Saruman once said, a mere human can only play at being a wizard at most, with cheap tricks (and little mana). Ok. So far I understand this game's loyalty to Saruman's wise words, making spell points a kind of relic that can only be obtained in large quantities at high levels, or by being an angel on an earthly mission. But until then, we are forced to initially play like cowards if we want to be a real wizard. I also appreciate the suggestion of playing as a sorcerer to avoid this problem. But when I discovered this game I chose Wizard, because I believed it was the class with the most diverse knowledge. And after watching some videos on YouTube, I noticed that my initial guess was right, so I chose the class I like the most. And as for race... I'm not abandoning the halfling at all. It's the best!
 
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