Why do beginners give up the game? Why so few players?

Fluffy624

Well-known member
There's a level lockout for reaper mode. You can't be more than 4 levels over the base level of quest. As far as ransack, you can loot a chest up to 8 times in a week before hitting ransack. The timer starts from first time you open the chest. There's an option to turn on detailed chest info which will then tell you whenever you open a chest exactly when the timer will reset so you don't have to remember.
As for mana, get the highest level cleric with Divine Vitality that you can use. You don't need to hide behind them, just leave them parked at entrance if you want but they're a walking mana bank that you can refill from mid quest. Just make sure to make them rest when you do to get charges back.
Just to check, you do know when you take spell like abilities that they have to be put on shortcut bars in addition to your regular spells? Not trying to be rude, just there's so much information to take on at the beginning of this game it's easy to miss really basic things or learn them then completely forget.
If you're finding things too easy another option to add a bit of challenge is to start going into quests under level rather than at or over.

Stick at it, keep having fun and you'll find you've barely scratched the surface of what's out there. :)
 

Eltronin

Kobolds don't matter. *Except in Crystal Cove.
You keep posting and the more you do, the more it is obvious you have no idea how to play a caster. Please stop. many have offered advise on how to play and play effectively. You however refuse to listen and seems like you want an ALL POWERFUL CASTER from day one. Please stop this foolishness.
"This game has countless annoying things, and the lack of mana making the use of swords mandatory for a wizard is just one of them, among thousands"
Swords are not mandatory for a wizard. When I first started I played a wizard back when there were no lost Souls, no guild buffs and survived with no problems. You need to learn how to play the game and play effectively. The only problem you have pointed out is you do not know how to play.
 

GrizzlyOso

Well-known member
You keep posting and the more you do, the more it is obvious you have no idea how to play a caster. Please stop. many have offered advise on how to play and play effectively. You however refuse to listen and seems like you want an ALL POWERFUL CASTER from day one. Please stop this foolishness.
"This game has countless annoying things, and the lack of mana making the use of swords mandatory for a wizard is just one of them, among thousands"
Swords are not mandatory for a wizard. When I first started I played a wizard back when there were no lost Souls, no guild buffs and survived with no problems. You need to learn how to play the game and play effectively. The only problem you have pointed out is you do not know how to play.
Not only this the person is clearly unfamiliar with the game. Can’t play reaper past level 7 … lol ?

stop with the walls of text and go play the game.
 

Quartis

Well-known member
As you said you go into lvl 2/4 quests as lvl 7 you might look for new quests to do. In case you dont know there is this super useful website ddowiki it has a list of f2p quests.

Edit: Ddo also has an built in list of quests inside Adventure compendium (open by hotkey p). Sadly this list does not tell, if one is allowed to play a listed quest or not.
 
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Hobgoblin

Less Nerfy Nerfy more fixy fixy
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Solarpower

Well-known member
But the big problem with this game is, exactly as I said before, the lack of mana and mana potions.
It's not. Like at all.

I repeat...for beginners who like challenges, only in reaper1 does the game start to become fun and challenging.
And that is exactly where the real problem lies. The "problem" is YOU !
You don't suppose to go into Reaper using 1st life character ! DDO got that big variety of difficulty settings for a reason.
If you don't want to follow the rules - you are the one to blame.
The end. ?
 

Bolseiro do Condado

Active member
You keep posting and the more you do, the more it is obvious you have no idea how to play a caster. Please stop. many have offered advise on how to play and play effectively. You however refuse to listen and seems like you want an ALL POWERFUL CASTER from day one. Please stop this foolishness.
"This game has countless annoying things, and the lack of mana making the use of swords mandatory for a wizard is just one of them, among thousands"
Swords are not mandatory for a wizard. When I first started I played a wizard back when there were no lost Souls, no guild buffs and survived with no problems. You need to learn how to play the game and play effectively. The only problem you have pointed out is you do not know how to play.
Not only this the person is clearly unfamiliar with the game. Can’t play reaper past level 7 … lol ?

stop with the walls of text and go play the game.
We learn by our mistakes. OP is learning a lot. It's all good.
I think YOU didn't understand.

I like difficult games, and the fact that I can do the wizard reaper, halfling race in the first life makes the challenge more interesting for me. To say that reaper 1 is not for wizards is to not know all the possibilities of a game that you should know better than me, as you have been playing for years.

From casual to elite this game has no challenge, so it is not fun for those who like difficult things.

But in reaper 1 there are such problems with mana and access restrictions when leveling up, in addition to the ransack. And for those who like wizards and good challenges, this game is terrible. That's why few people are interested.
 

Dude

Well-known member
I think YOU didn't understand.

I like difficult games, and the fact that I can do the wizard reaper, halfling race in the first life makes the challenge more interesting for me. To say that reaper 1 is not for wizards is to not know all the possibilities of a game that you should know better than me, as you have been playing for years.

From casual to elite this game has no challenge, so it is not fun for those who like difficult things.

But in reaper 1 there are such problems with mana and access restrictions when leveling up, in addition to the ransack. And for those who like wizards and good challenges, this game is terrible. That's why few people are interested.
You start off with a false premise and double down on it. If you don't like the game, then don't play. The things you identify as "the problem" are things that everyone else has figured out and overcome.
 

Terpilar

Well-known member
I think YOU didn't understand.
Oh I think I did. Some of the assumptions and shall we say romantic aspirations I had when starting this game were erroneous and counter-productive to my ultimately successful enjoyment of it all. Your current predicament reminds me a lot of my own troubles as a starting player.

And kudos for doing Reaper on a first-lifer character with a FTP account. even if over-level. You are, though, probably wrong that Elite mode is too easy for you, try The Pit at level on Elite and we'll talk about it later.
 

rabidfox

The People's Champion
From casual to elite this game has no challenge, so it is not fun for those who like difficult things.

But in reaper 1 there are such problems with mana and access restrictions when leveling up, in addition to the ransack. And for those who like wizards and good challenges, this game is terrible. That's why few people are interested.
There's a few ways to shift difficulty in the game. Turning the quest setting up (n>h>e>r+) or your level vs the base level of the quest.
Today at level 7, Wizard 5, Rogue 1, Bard 1, it took me 1 hour to finish the quest Irestone Inlet
Irestone is a base 4 quest, you're lvl 7. You're 3 levels above it, thus it's being made easier as a result. You could run a base 7 quest on elite and get more challenge. Or a base 9 on hard (or elite). Etc. By adjusting between the 2 methods, it'll adjust the difficulty to one you can function in and hopefully enjoy.
 

Br4d

Well-known member
Irestone is a particularly bad quest for newcomers. It has two shrines and a lot of fights between them. It also has stealthy mobs, patrolling mobs and lots of casters. It has a named wolf who shows up periodically who will trip a character endlessly if not killed quickly.

The quest mechanics are involved and confusing and for a non-strength character with no tomes those barrels are heavy and will encumber a character quickly particularly if one of the casters debuffs your strength or level.

I wouldn't judge anything based on that quest because it is unusually challenging for a low level quest.
 

Aelastiar

Well-known member
But in reaper 1 there are such problems with mana and access restrictions when leveling up, in addition to the ransack. And for those who like wizards and good challenges, this game is terrible. That's why few people are interested.


Today at level 7, Wizard 5, Rogue 1, Bard 1, it took me 1 hour to finish the quest Irestone Inlet, because I used the tactic of committing suicide when the mana ran out, and then I would send my Hireling or my skeleton to get my soulstone and we would go walking to the nearest sanctuary, without leaving the phase, and with that I was resurrected with almost maximum mana.
Skill issue.
 

Weaponalpha

Well-known member
Built a 1st life Wizard and played solo (no hires pets...) no vendors no store... in Unofficial Hardcore League on Wayfinder to cap. If you are unable to manage mana pool on Wizard you have not learned how to play a Wizard yet. 100% you need to roll a Warlock.
 

Phoenicis

Savage's Husband
I think YOU didn't understand.

I like difficult games, and the fact that I can do the wizard reaper, halfling race in the first life makes the challenge more interesting for me. To say that reaper 1 is not for wizards is to not know all the possibilities of a game that you should know better than me, as you have been playing for years.

From casual to elite this game has no challenge, so it is not fun for those who like difficult things.

But in reaper 1 there are such problems with mana and access restrictions when leveling up, in addition to the ransack. And for those who like wizards and good challenges, this game is terrible. That's why few people are interested.
We understand perfectly.

You want to play the game as a wizard, without the game knowledge to play a wizard effectively, as a first life character, in the difficulty that the devs added years ago to add difficulty to the game. THEN you refuse to listen to the reams of advice given to you on how to petter play the class/playstyle you chose, claiming people who play the game at the actual hardest difficulties in the game (R10 and push raids) don't understand your point.

And you wonder why you are getting pushback...
 

Solarpower

Well-known member
I think YOU didn't understand.
No. It's YOU who refuse to understand !

But in reaper 1 there are such problems with mana
Because Reaper difficulty specifically designed to make spellcasters suffer from mana loss (and lower spellpowers) !
You go into the "no mana" mode and SUDDENLY find out that there is no mana ? ?
Are you also surprised that a pharmacy sell medicine when you go there ? Or a bakery sell bread ? Honestly... ??

That's why few people are interested.
If a new players are interested in jumping into the highest difficulty possible right away after the character creation then no games are for them.
 
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Mornyngstar

Well-known member
I think YOU didn't understand.

I like difficult games, and the fact that I can do the wizard reaper, halfling race in the first life makes the challenge more interesting for me. To say that reaper 1 is not for wizards is to not know all the possibilities of a game that you should know better than me, as you have been playing for years.

From casual to elite this game has no challenge, so it is not fun for those who like difficult things.

But in reaper 1 there are such problems with mana and access restrictions when leveling up, in addition to the ransack. And for those who like wizards and good challenges, this game is terrible. That's why few people are interested.
Let's flip the script: If Elite is too easy for you currently then start doing the quests at -1 level or greater until it gets to the point that it suits your playstyle. This works better than having the entire Reaper system reworked to tune it to your Playstyle.
 

Coffey

Well-known member
And you wonder why you are getting pushback...
I wouldnt call it pushback. Most players here are trying to help you to see it is possible to play a wizard on a new character.

Wizard also allows you to melee very effectively at the same time as casting. You have four elements to choose from and switch too. SWF seems most popular to use along with the haste spell and the cleave to finish off some of the mobs. Single target champs and reapers with the SLAs from either pale master or the newly revamped archmage. As others have said here the elemental imbues are powerful with added spell power.
Lean on melee until you can manage your SPs.

Feats are plentiful for a wizard after all.
 
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