I play a lot of alts and I have many characters at various stages in green steel crafting that have gone nowhere for a good long time now because no one is really interested in flagging for and running the Shroud these days unless it's the occasional legendary run.I once watched a guy post an elite at-level Shroud LFM and wait for 4 hours trying to get it to fill. Never had more than 1 other person in it. When I asked him why he said he "needed the XP". The poor guy.
Fact is if heroic shroud had no flagging, that LFM would fill in 5 minutes. Any 16-19 players could pull it off, all the vets know it, and it is a lot of fun.
But it would lead to more time spent playing because players would get to run these old raids again.but from a designers perspective you'd only want to do it if it would lead to the users spending more time playing...which is a tough equation.
And this kind of abuse design aesthetic is why I did not buy MD. If they keep going with it for the next level raise I won't be buying that, either. I'm also not buying the adventure pack that uses the same abusive loot mechanic as MD. The game is supposed to be fun. A hopelessly dull grind is not fun.Consider the direction MD took game play, spaced out dungeons, spaced out slayer, fewer porting options, extra grindy rares...all designed to keep the user playing the game longer with less content development.
I mean triple otto's box to get from 1 to 34.What is with the triplebox comments?
What does that have to do with anything related to this thread? I'll answer for you. Nothing.I mean triple otto's box to get from 1 to 34.
Hey, you're stealing my catchphrase.So Pot meet the kettle?
I like your post. I agree that overall flagging for either raids or quests is bad. Sharn sucks while feywild is awesomeA while back, DDO dropped the flagging requirements for The Lord of Blades and The Master Artificer. You also started releasing new raids regularly with no flagging requirements. This is awesome. Why not do the same for more ancient raids? The Shroud, ADQ, and especially Caught in the Web. There's all kinds of fun old raids I can see people pugging or even doing at level IF flagging were removed and doing them got easier.
First and foremost understand this thread is not about challenge, difficulty, story, or anything else. This is a proposition to make old raids FUN by dropping the flaggers and just letting us play.
Things not to reply to this thread with:
-Don't give me "Advice" on how to flag for raids. I know how to flag for raids.
-Don't tell me how you flag for raids. I don't care.
-Don't insist up and down flagging is "necessary". These raids are ancient. People solo them all the time.
-Don't mistake "flagging is boring" for "flagging is hard". If I meant to say flagging was hard, I would say flagging is hard. I am not. I am saying flagging is boring.
Let's see how well anyone stays on topic. Please be advised I will be replying "Woosh" to anyone who's head this concept flies over.
The reason ppl complain about flagging is because they want to triple box to 34 and run any raid they want without ever flagging.What does that have to do with anything related to this thread? I'll answer for you. Nothing.
Further, I'm guessing you've used otto boxes plenty of times if you have 2 triple everythings and one on the way. So Pot meet the kettle?
The percentage of players who do that is very very small. There are WAY more quests than necessary out there to get to cap. I don't like to flag for shroud because those quests are a slog, but if I saw a group up for the raid, I'd hit it no problem.The reason ppl complain about flagging is because they want to triple box to 34 and run any raid they want without ever flagging.
As I said earlier, I play since 2006. My main toon was almost triple completionist (iirc it was 6 lives off) before MOTU came out.
There were no boxxes back then, each life required 500k more to cap, the game had less than half the quests it has now and the maximum potion was 20%. Back then, most ppl didn't even know what a completionist is.
Have I used boxxes? Of course I have. IoD preorder gave us 2 boxes. I wasn't going to trash them!
I must be the only person who enjoyed sleeping dust xD
It's an easy quest too, and the dm explains why the spiders need to be saved towards the end.
And it had more thought put in than just collecting crests.. to then collect more crests.
Boxes really have nothing to do with anything other than distracting from people's concerns. I don't box; I like the leveling process. The last time I almost did H. Shroud at level was when I was in a party that did all of Vale and then moved on to shroud... except I joined the group 1 quest late and missed out on Coal Chamber. I didn't get to continue on with the party and have that fun just because of that.The reason ppl complain about flagging is because they want to triple box to 34 and run any raid they want without ever flagging.
As I said earlier, I play since 2006. My main toon was almost triple completionist (iirc it was 6 lives off) before MOTU came out.
There were no boxxes back then, each life required 500k more to cap, the game had less than half the quests it has now and the maximum potion was 20%. Back then, most ppl didn't even know what a completionist is.
Have I used boxxes? Of course I have. IoD preorder gave us 2 boxes. I wasn't going to trash them!
I do see your viewpoint and I agree on some level. The best part about the Vale pack is how each quest has some interesting, unique mechanic. I remember being really impressed with it the very first time I played it.
Not so much after that, unfortunately. To me its not easy at all, I generally play AOE. I guess on a ranged or palemaster it wouldn't be soo bad.
But yeah, I can see why you like it.
Von chain gives bank space (house K favor) and good xp. I like running the raid but I would be able to run it more often if the flagging rules were changedThe thing with old raids and flagging is that the best items were in the raid. Then what is the reason to run flaggers if it isn't for flagging. VON s dont drop anything good.
This has changed now as crafting materials/item sets/filigrees drop from these quests.
I am for the no more flagging, the consecuences however (crafting naterials) become another contentious issue.
Two things: 1. the raids drop all those materials; 2. removing the flagging requirements would let people run the specific flaggers they like to farm for matts without having to do all of them.I am for the no more flagging, the consecuences however (crafting naterials) become another contentious issue.
Everyone runs von3 because its amazing XP. Also drops a lot of the matts. People don't necessarily want the old raid items so much anymore, but running the raids themselves are fun.Von chain gives bank space (house K favor) and good xp. I like running the raid but I would be able to run it more often if the flagging rules were changed