Willsave20
Indie Game Developer
Yes, because it hits with both your main hand and off hand.Is quick cutter better with TWF?
Imho there is still not a solid attack for thwf
Yes, because it hits with both your main hand and off hand.Is quick cutter better with TWF?
I did T5 Fury, Mantle and Strike last life. I haven't used Legendary Dreadnought in a while, thought I would mix it up. With the upgrades and the macro, it is working out ok; I am skeptical of whether the DC will be enough at cap though. I do have Shadowstriker + Evasion from Shadowdancer.Hi, imho FotW T4 (Primal Force) to max damage on Quick Cutter is where you want to be, so i'd go full T5 in FotW. There is no reason you cannot use two Epic Strikes; US Cleave is 6 sec CD (with Battle Guard stacks lasting 12 seconds; i've never used this) and Quick Cutter is an 8 sec CD, so you could balance damage and defence. Unless BF or WF I'd keep Shadow Dancer and grab T3 Shadowstriker.
Its a slower animation, I am not a fan of that, but it works.Is quick cutter better with TWF?
it doesn't, it just hits twice with your mainhand with all styles.Yes, because it hits with both your main hand and off hand.
Imho there is still not a solid attack for thwf
The fact that you can't follow up with any meaningful strong epic attacks is it's biggest kick to the shin.
Are you by chance using vistani knife fighters altered fighting style? QC should be fairly consistent across styles, with exclusions to things like vkf style change (also affects wwa) and wildshape: wolf.Its a slower animation, I am not a fan of that, but it works.
Lol it even stuns your playerOr even normal actions. Things that just pause your character have no place in this game.
Especially when it’s an action that sends you into the thick of combat.
But yes, it counting as an epic strike just seals the deal.
If I were to rework it, I'd actually move Dire Charge to t1 or t2 as a non-epic strike. Then I'd move legendary rally down and have that he the epic strike. Let you upgrade it to be usable while helpless, etc. Making it a non-epic strike would be a solid buff within itself.Lol it even stuns your player
And it seems like you often miss your target anyway.I just can't use of those "rush towards an enemy" abilities. They feel too restrictive and that they lock me into an animation. I've tried using Dire Charge a few times and always quickly swap it out.
I like that it's a thing to apply many CC effects at once. If it where just a basic cleave attack I'd be more likely to use it.
I use the ranged version for the AOE and it's pretty effective. I don't play melee much but I am not a fan of the charge type attacks. I have been known to beat up stone walls this way.
Another annoyance in this category is getting the message that you aren't facing the target when you are tossing a vial at your own feet. I should not have anything targeted is throwing stuff at my feet.I have attacked quite a few rocks and trees as well!