Why doesn't the Myth Drannor+ rare loot actually tell the player that it's rare?

IanMoon8

Well-known member
That's probably because we're still here ... does this make us masochists?
I'm still here because my gaming time is limited and getting established in a new MMO would take a lot of time and effort that I don't have. I've stopped spending money years ago and am basically just trading on the handful of things that are still fun. In a couple of more months, when the next xpac yet again has quest entrances in the wilderness zone, and more garbage abusive loot mechanics, then there's a good chance I quit for good.
 

Smokewolf

An Excited Member
Oh then DDO better start stating drop rates before they get a lawsuit, since DDO is available (almost?) all over the world. Huge companies could shrug off that payment but smaller ones SSG better be careful I think. We don't want DDO to be closed down due to a lawsuit.
Good luck with that.
 

seph1roth5

Well-known member
I don't get how they can get away with NOT disclosing odds. I thought USA had laws against that sort of crap. In every gacha/mobile game I play they have to tell you the odds of everything. Can even get sued if they're incorrect or not actually in the game.

Maybe that's how ssg gets away with it? Can't prove the odds are wrong if they never tell us?
 

Sylvado

Well-known member
The casinos don't have to post odds because the machines are certified to be genuinely random with a known series of possible combinations. Anyone who wants to can calculate the odds pretty easy. You can also sit down at any machine in vegas and generally see a payout after 5-6 pulls.

This compares unfavorably to SSG, wherein loots drops have been shown not to be random, to have poor distribution, and where the odds cannot be calculated. SSG badly needs to start posting actual drop rates if they want to stay in business.

Try to imagine the casino SSG would open: "Well, hey, its normal to not see a single payout over 100 pulls, but if you just keep feeding that slot machine eventually you'll get 15 wins in a row. No guarantee any of them will be a jackpot, though. Those are rare. Oh, and we can't tell you which wins are jackpots ahead of time, you have to take your winning outside and ask people on the streets."
There is no such thing as random.
 

Gimp-1

Well-known member
I don't get how they can get away with NOT disclosing odds. I thought USA had laws against that sort of crap. In every gacha/mobile game I play they have to tell you the odds of everything. Can even get sued if they're incorrect or not actually in the game.

Maybe that's how ssg gets away with it? Can't prove the odds are wrong if they never tell us?
The Apple and Google stores require this. And games for consoles require this. Nothing on the PC is required to have this if not through those means. Which means DDO does not have to publish those. Steam does not require this. So the answer is no it is currently not a requirement under the law.
 

kmoustakas

Scourge of Xaos
Except ladder bugs...
TL;DR ladder bugs are not random! They depend on map variable ground level and if they got 'fixed'.

Ladder bug historian here.

Ladder bug #1 is caused because the bottom part of a ladder, the one on the ground, and the rest of the ladder are actually two different 'objects'. The idea being that with sprite height you should automatically 'attach' to object 2. With maps being hand drawn this causes a situation where the bottom part ends before the rest of the ladder starts, throwing you off if you try to run on to it. Popular fix for this was jump on the second part of the ladder. After all these years I never got a developer to answer why that was the initial design probably because it's lost knowledge by now. Technically not a bug but bad design.

Ladder bug #2 occured when a underqualified yet motivated developer (I think the same who did the automatic dismount script, script I say not a different bad word) decided the best way to fix this was to raise the ground part higher. Thus every single ladder bug #1 that was reported to they/them was now a ladder bug #2. On those ladders, when you JUMP on the ladder you get thrown off. Not funny for those of us around for years conditioned to JUMP on the ladders to avoid ladder bug #1 but funny enough, each ladder bug #2 has a different height that jumping on will cause you to fall off, making it hard evidence of competence! It also happens organically in some post sharn packs with ladders leading out of piranha water or acid (in vecna optional for example) which in combination with jump lag + jump out of water lag + ladder bug #2 results in some very comical, video capturing worthy deaths. Technically not a bug either, just lack of competence.

DDO is awesome!
 

5 Other People

all the voices in my head are my own
Since it's now fashionable to call for nerfs, I'd like to petition DDO fans and developers to consider nerfing rares!

Just imagine with me a brilliant game designed around exploring dungeons, having fun with friends, slaying monsters, intriguing puzzles, OH AND dragons...you can have it all, without the greasy gambling work that turns the game into another job.

nerf rares, nerf rares, nerf rares!!!
 

Synalon

Choose another soldier
TL;DR ladder bugs are not random! They depend on map variable ground level and if they got 'fixed'.

Ladder bug historian here.

Ladder bug #1 is caused because the bottom part of a ladder, the one on the ground, and the rest of the ladder are actually two different 'objects'. The idea being that with sprite height you should automatically 'attach' to object 2. With maps being hand drawn this causes a situation where the bottom part ends before the rest of the ladder starts, throwing you off if you try to run on to it. Popular fix for this was jump on the second part of the ladder. After all these years I never got a developer to answer why that was the initial design probably because it's lost knowledge by now. Technically not a bug but bad design.

Ladder bug #2 occured when a underqualified yet motivated developer (I think the same who did the automatic dismount script, script I say not a different bad word) decided the best way to fix this was to raise the ground part higher. Thus every single ladder bug #1 that was reported to they/them was now a ladder bug #2. On those ladders, when you JUMP on the ladder you get thrown off. Not funny for those of us around for years conditioned to JUMP on the ladders to avoid ladder bug #1 but funny enough, each ladder bug #2 has a different height that jumping on will cause you to fall off, making it hard evidence of competence! It also happens organically in some post sharn packs with ladders leading out of piranha water or acid (in vecna optional for example) which in combination with jump lag + jump out of water lag + ladder bug #2 results in some very comical, video capturing worthy deaths. Technically not a bug either, just lack of competence.

DDO is awesome!
Wow! I never knew this. Thanks!

Maybe it's worth coming on the forums after all...rofl no
 

Anuulified

Well-known member
Maybe there are too many Astral Shards out there and they want folks to reduce the footprint? Seems sketchy though. I personally would not have known about this new rare type loot had someone not told me about it. But I also don't read patch notes. So if it was there, I'd be lost anyway.
 

kmoustakas

Scourge of Xaos
Wow! I never knew this. Thanks!

Maybe it's worth coming on the forums after all...rofl no
Hard disagree. Forums are the true end game.

I still haven't bought fail dranor even though I've had the points for over a year and it's been available for months :/ I'm running into the conclusion by the time an expansion is on the ddo store for points everyone's done with it and moved on.
 

CaseStringer

Well-known member
I ran through MD with some people who had just picked it up. I tried to explain the rare loot system with them so they would have an understanding of what was rare or not.
 

Abax11

Well-known member
To be fair i agree while i don't think this game has lot of new people who don't read the wiki before looking for something. And yes i'm not planning to buy any xpac with this mechanic, maybe with points if i still play the game.
 
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