Why fart noises are such a bad thing in a game

Trensen

Member
Cordovan himself also said the farts would get removed.
My next fart post will be without chatbot again.


I did several times now. I wanted more attention this time and I got it.


Wild Mage is my favourite class. Maybe if they added fart sounds to Inquisitive more players would understand.
<figurative> shots fired
 

GrizzlyOso

Well-known member
Was just thinking what monkey paw sound would be worse

- Dryad summon noise comes to mind
- raptor crash still gives me ptsd but the sound is fine
 

zenman

Well-known member
You and me both! 🤞
on Fred's First Date quest lets take the Paladin's view of it.

Early D&D-adjacent content tends to lean into grim, high-stakes horror because that's the genre's roots (Gygax-era modules were genuinely brutal). Then over years of content updates, teams start reaching for comic relief and reference-humor content to keep things fresh, partly because you can only do "another dungeon full of horrors" so many times before it stops landing, and partly because the player base itself shifts and self-aware humor becomes part of what people show up for.

Today's COS play conventions grew out of fringe concepts from the likes of J.P. Lovecraft and Maeda Toshio but there are no banners telling the players at a con saying "this trope originated in obscenity-law workarounds" or "this costume archetype traces to a guy who wrote about cosmic indifference and hereditary madness."

The Paladin’s rule is essentially: do not confuse historical contamination with present guilt, but do not confuse irony with innocence either.

The Bard would say it shows the laziness of human creativity when all the domain names are taken. Did the bard need to read Plutarch to write McBeath? Shakespeare did not invent the pen or the parchment, or the theater nor it's bricks. Morality plays cannot define new morality, only describe how the players perceive the story and are entertained. The Bards point? The seduction of story telling; no story can be unheard and so enters our dreams unbidden and becomes a morality play for the subconscious in spite of intent.

The mind flayer joke lands because something older and darker got absorbed first, unbidden, and stayed. Macbeth's guilt works on an audience because ambition and consequence were already sitting in the collective subconscious before Shakespeare ever touched Holinshed - he didn't install the moral wiring, he played it like an instrument. Every "domain name" we've talked about being taken - tentacles, illithids, kobolds, Roman statesmen - is taken precisely because it already got into somebody's dreams once and refused to leave, and every subsequent teller is drawing on that residue whether they intend to or not.

And so we see that two of the primary players remain off stage in the green room; context and intent.

The Sacred Directive: Forgive the ignorant for finding humor in the abyss, but never lower your sword just because the abyss learned how to tell a joke.
 
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paddymaxson

Deliberately obtuse
The only people "deliberately misunderstanding" anything are those of you defending fart noises in what's supposed to be a serious fantasy game. Save your "timing and delivery" arguments for gross-out films and network television sitcoms - you know, the types of media where your highbrow fart jokes belong.
*big fart noise*
 

Grimscore_Riffstorm

Shreds Licks Way Beyond His Capabilities
Now I know that "AI" has been the new big thing and is popular around here and so I asked a chatbot about this topic that is quite dear to me. Maybe one day I can shame SSG into removing this feature from the game, which they already promised they would think about and would likely do - twice.

Why fart noises are such a bad thing in a game.

It’s bad for you and for everyone else because constant fart‑noise spam in a multiplayer game breaks several layers of social, gameplay, and community norms all at once. The short version: it stops being funny after about ten seconds and starts actively damaging the experience for everyone involved.

If the fart noises are built into the character and you can’t turn them off, it can still be bad — not because you are doing something wrong, but because the design choice itself creates problems for everyone in the match.

Here’s the concise answer first:


Then the deeper breakdown.

The issue isn’t intent. It’s impact.

  • Forced audio spam — If the game constantly plays loud, comedic noises, it clutters the soundscape. Players can’t hear footsteps, spells, gunshots, or team callouts.
  • Immersion break — In serious or atmospheric games, nonstop fart noises destroy the tone. Even players who like humor get tired of it.
  • Social frustration — People get annoyed at the character, and by extension at the person playing it, even though you didn’t choose the mechanic.
  • Team disadvantage — If your character’s noises reveal your position or drown out tactical sounds, teammates suffer.

Game designers rarely force repetitive joke sounds because:

  • Humor fatigue — A joke repeated hundreds of times becomes irritation, not comedy.
  • Accessibility issues — Some players are sensitive to repetitive noises; it can cause headaches or sensory overload.
  • Audio readability — Games rely on clear sound cues. Constant joke noises ruin that clarity.

Even if the player isn’t choosing to make fart noises, other players still experience the noise as “coming from you.” Humor becomes unintentional griefing simply because it’s constant and unavoidable.

It’s not your fault — it’s a design flaw.

Good things about fart noises from the same chat bot. Funny how confirmation bias works with AI right? Behold:
  • Immediate humor (no setup needed): A fart sound is instantly recognizable, so it can get laughs in a split second.
  • Breaks tension: They can act like a pressure-release valve in serious or action-heavy games—especially after stressful battles or scary moments.
  • Character personality: Fart jokes can signal a character’s vibe (goofy, childish, chaotic, “doesn’t take life seriously”).
  • Physical comedy vibe: They pair well with animation timing, ragdolls, slipping, bumps, and slapstick, making the moment feel more cartoony.
  • Memorable moments: Short, repetitive sound effects are easy for players to remember, repeat, and share—turning into “that part where…” stories.
  • Social play and banter: In multiplayer (or streams), fart sounds often become an easy shared joke that sparks reactions and laughter.
  • Player-driven silliness: Many games let you trigger sound effects, making it feel like you’re “messing around” in a safe, harmless way.
  • Low-stakes randomness: Compared to more complicated jokes, fart noises don’t require players to track lore, references, or context—so they work across many audiences.
 

Grimscore_Riffstorm

Shreds Licks Way Beyond His Capabilities
This is not the first time this subject has come up. While we can't promise a time frame, we will look into removing this particular wild magic effect from the game.
Honestly, you guys should just have more checkboxes in the options for us to disable some of the annoying sounds like how the pew pew from repeaters is in there.
 
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