Why fart noises are such a bad thing in a game

zenman

Well-known member
Kant understands "I fart, therefore I am" as "You stink, therefore you are"

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zenman

Well-known member
John Stuart Mill asks if we can have more kilts in game, please? So all farts may be free... maybe this is less esoteric
 

Cult of the Ocelot

Well-known member
Now I know that "AI" has been the new big thing and is popular around here and so I asked a chatbot about this topic that is quite dear to me. Maybe one day I can shame SSG into removing this feature from the game, which they already promised they would think about and would likely do - twice.

Why fart noises are such a bad thing in a game.

It’s bad for you and for everyone else because constant fart‑noise spam in a multiplayer game breaks several layers of social, gameplay, and community norms all at once. The short version: it stops being funny after about ten seconds and starts actively damaging the experience for everyone involved.

If the fart noises are built into the character and you can’t turn them off, it can still be bad — not because you are doing something wrong, but because the design choice itself creates problems for everyone in the match.

Here’s the concise answer first:


Then the deeper breakdown.

The issue isn’t intent. It’s impact.

  • Forced audio spam — If the game constantly plays loud, comedic noises, it clutters the soundscape. Players can’t hear footsteps, spells, gunshots, or team callouts.
  • Immersion break — In serious or atmospheric games, nonstop fart noises destroy the tone. Even players who like humor get tired of it.
  • Social frustration — People get annoyed at the character, and by extension at the person playing it, even though you didn’t choose the mechanic.
  • Team disadvantage — If your character’s noises reveal your position or drown out tactical sounds, teammates suffer.

Game designers rarely force repetitive joke sounds because:

  • Humor fatigue — A joke repeated hundreds of times becomes irritation, not comedy.
  • Accessibility issues — Some players are sensitive to repetitive noises; it can cause headaches or sensory overload.
  • Audio readability — Games rely on clear sound cues. Constant joke noises ruin that clarity.

Even if the player isn’t choosing to make fart noises, other players still experience the noise as “coming from you.” Humor becomes unintentional griefing simply because it’s constant and unavoidable.

It’s not your fault — it’s a design flaw.

A lotta cheek puffing and blowing hot air in here. Let's take a look:
  1. It's not constant. You'd need a party full of wild mages constantly casting to maybe get to something like that. Maybe.
  2. There are TONS of sounds in this game, all layering all over each other. I fully doubt that you can hear everything individually and make decisions based on that. Calling this specific noise alone as the sole cause of a cluttered soundscape is absolutely ridiculous.
  3. What position revealing are you talking about? Tactics? That's not even remotely relevant in this game
  4. An alternative would have been asking for a toggle to disable it for people who hate fun.
  5. It seems like your AI prompt was disingenuous and using AI to frame your argument made it weak.
  6. There are so many other sounds that are more annoying
    1. Ever pick up the VoN 5 quest? If not, you should do it. You'll never hear the fart noises (or anything) ever again.
    2. Repeaters.
    3. Hey rune arms got a sound toggle, didn't they?
    4. Literally anyone who uses the in-game Party chat, especially with PTT disabled.

I have but one thing to say to you Fun Police: THHBBBBBBBBBBBBBBBBBBBBBBBBBBBTTTTTTT
 
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