Wild Mage

Grunndi

Well-known member
Still just dipping my feet in Wild Mage, on my first iconic life and running it pure.

Anyone know if the T4 Mixed Magics works with SLAs?

AP would prob start to get tight, but I wonder if you could mix some T3/4 SLAs to make something interesting.
 

Mokune

Well-known member
Still just dipping my feet in Wild Mage, on my first iconic life and running it pure.

Anyone know if the T4 Mixed Magics works with SLAs?

AP would prob start to get tight, but I wonder if you could mix some T3/4 SLAs to make something interesting.
This is what the wiki says...

Your Caster Level with spells is now equal to your Character Level instead of individual class levels (max 20). This does not change the caster level of Rune Arms, Wands, Scrolls, or other Items.

So it *should* lol but havn't tested personally.
 

Haphazard

Sock Puppet
Still just dipping my feet in Wild Mage, on my first iconic life and running it pure.

Anyone know if the T4 Mixed Magics works with SLAs?

AP would prob start to get tight, but I wonder if you could mix some T3/4 SLAs to make something interesting.
Fairly certain it does. Still trying to see how Mixed Magics can deliver anything really interesting. Flavour and utility wise it looks quite fun for effective low level spells but struggling to see it be competetive on an overall effective build. Was toying with a WM Alchemist split but it always comes back to wouldn't this just be better pure.

That split, 6Alch/4WildMage/10xx might be a good leveling build for other class TRs you don't want to bother with.

Hap
 

Terranigma

Well-known member
I recently did a split of 15 Sacred Fist/4 Wild Mage/1 Dark Apostate. The Wild Mage SLAs (Chaos Bolt & Chaos Sphere) and the Sacred Fist SLAs (Radiant Servant Cure Moderate Wounds) were both firing at full caster level once I got Mixed Magics.
 

Grunndi

Well-known member
So what’re some fun SLAs to string together?

Holy Smite jumps out since it work off Light/alignment

I tend be a melee player so my caster tree knowledge is a bit anemic ?
 

Mokune

Well-known member
Doing a cursory look at ddo wiki.
T5s
Spellsinger/Stormsinger Horn of Thunder has a MCL of 25
Archmage Arcane Blast has a MCL of 20
Palemaster Necrotic Blast MCL 20
T3s
Divine Disciple/PM Necrotic Bolt is MCL 20

Most other SLAs are MCL 10/15

Idk...lots of stuff would work okish and has fun factor. There may even be a less than ideal split somewheres that happens to work a bit better than just "ok-ish" but probably not better than pure.

It looks like a build with SLAs *AND* bumps to CL and MCL would be the best use...right back to 4FVS/ 7WM / 9AM "shiradi-esque" MM/Force spammation. Which is Ok and Fun but not ideal.
 

Terranigma

Well-known member
Other notable SLAs include Alchemist Apothecary Core 3 (Inflict Serious Wounds) and Blightcaster's support for Entangle (augmenting an Elven SLA Entangle with +1d4 damage, lasting a decent duration, and no max caster level), with the bonus that it only needs 2 levels of Blightcaster.

Word of Balance in Druid/Blightcaster's Tier 5 is the heroic SLA with the most oomph. 1d6 + 12 with a Max Caster Level of 20, possibly doubled based on target's alignment.

If you are working up to Mixed Magics, then Prismatic Mind to bolster Greater Color Spray is another honorable mention (for Feydark Illusionist or Gnomes).

Stormsinger probably has the best SLA support going into Epic given that Horn of Thunder and Shout can have their damage doubled with the Epic Destiny Fatesinger, and the extra lighting damage that can trigger is based on the Sonic/Cold spell's caster level. You can also bolster Horn of Thunder a bit more with some Air Savant (+2 Caster Levels from Air Savant Core 2, given that Horn of Thunder has a Max Caster Level of 25).

It is not a Spell-like ability, but Mixed Magics should give us a potential way to bolster Alchemist's Multivial, augmenting Multivial of Frost with Stormsinger's Lightning Bolt at full caster level (or even higher if you play with Power in Chaos).
 
Last edited:

Haphazard

Sock Puppet
Other notable SLAs include Alchemist Apothecary Core 3 (Inflict Serious Wounds <snip>
That's where I was going with the 4/6/10 build. Taking Master Apothecary in t5 gets you 3 inflict SLAs with no mcl. Even the Inflict Light does decent damage. I think it would work well in heroics but not so well in epics.

Hap
 

Mokune

Well-known member
That's where I was going with the 4/6/10 build. Taking Master Apothecary in t5 gets you 3 inflict SLAs with no mcl. Even the Inflict Light does decent damage. I think it would work well in heroics but not so well in epics.

Hap
I was going to do a pure monk for my 2nd Eladrin racial but this has me inspired to do a 4 WM/6 Ninja Spy Monk/10 Alchemist instead and mix stuff up a bit. Will TR again at 20 so not worried about epics but there are some synergies that will be powerful in heroics between Poison and Negative, Imbue Dice, Self healing, CC and AOE. All the things.
 

PersonMan

Well-known member
I expect the Wild Mage's "advantages" in wild magic to prove useful in Wild Magic Zones when MD comes out.
 

Tilomere

Well-known member
So um, testing the fire + lightning + acid prismatic spells, they aren't considered fire or lightning or acid spells, so they don't have end game synergy for dps.

I think that results in WM being a necro illusionist.
 

Terranigma

Well-known member
Prismatic Ray and Prismatic Spray didn't seem to be typed for the elements of [Fire] or [Electric], but I thought Prismatic Strike did? It was bolstered by both Fire Savant and Air Savant when I was fiddling around with a Wild Mage.
 

EinarMal

Well-known member
I was not impressed with Wild Mage, its a sorc with a little more damage but worse survivability.

Its an ok 2nd tree, where you can spend 31 AP for +2MCL and some critical damage.

The Iconic I guess would be a good DC Sorc caster option.
 

Haphazard

Sock Puppet
I was going to do a pure monk for my 2nd Eladrin racial but this has me inspired to do a 4 WM/6 Ninja Spy Monk/10 Alchemist instead and mix stuff up a bit. Will TR again at 20 so not worried about epics but there are some synergies that will be powerful in heroics between Poison and Negative, Imbue Dice, Self healing, CC and AOE. All the things.
Ooh - that's worth a look. Mixed Magic works on Ki Spells/Abilities as well so I was also looking at 12SF/5WM/3Monk for ki bolt and incinerating wave fun. SF and Monk ki bolts are on separate timers which may be interesting.

Hap
 

Frantik

Well-known member
One possible build for mixed magics would be CLR 14 bagging all three domain SLAs (where applicable). If coupled with Iconic Chaosmancer you could take tier 4 racial and grab the immunity stripping SLA too (air and fire domains, even water if you really wanted to). I think I'd opt for Sun Domain and an immunity-stripping SLA to synergise with EA or DI or PA nicely as is your preference.
 

mikarddo

Well-known member
With race it is 3.5 universal DC higher than any other sorc tree race/class combo, and 2.5 universal DC higher than FI, the prior top sorc build?
I am seeing +1 dc from +2 cha in iconic and on average +1.5 dc from -2+1d6 from t5 wildmage. How are you getting 3.5?
 

Tilomere

Well-known member
Edit: fixed up!

WM41+FI24+Harper7 + VKF 6 vs. Any other Race + Savant41 + EK 31+ Harper7

WM is 2 Cha higher than any savant or EK = 1DC
T5 -2+1d6 = 1.5DC higher than any savant or EK or FI
Spring + Racial Chaosmancer on iconic is 2 Cha = 1 DC higher than any other race
Iconic FDI 24 + Harper 7 + VK 6 is another 2 cha = 1DC over EK 31 +harper 8

Total of 4.5 DC higher

Since it has no high level spells or itemization dps synergy, that makes it a necro illusionist tree. Racial scorch will bypass fire immunity to allow magma to function when you need dps. Iconic WM is the new DG Necro Illusionist PM.
 
Last edited:
Top