Fisto Mk I
Well-known member
Are you sure that without 2 PK SLA it be good Illusionist? 8)Iconic WM is the new DG Necro Illusionist PM.
Are you sure that without 2 PK SLA it be good Illusionist? 8)Iconic WM is the new DG Necro Illusionist PM.
Sorc cooldowns, casting speed, and mana pool with Wizard DCs. Let me, uh, test this for science!Are you sure that without 2 PK SLA it be good Illusionist? 8)
One of the things I like a ton about Wild Mage is DDO finally has us making difficult choices on whether to split or stay pure. Yes, it gives you a fantastic option for splitting using character level vs caster level, but the level 20 SLA is incredible - probably the best SLA in the game, so you are sacrificing a lot by multiclassing. Excellent class design, I hope we see more of this going forward.
With race it is 3.5 universal DC higher than any other sorc tree race/class combo, and 2.5 universal DC higher than FI, the prior top sorc build?
WM41+FI24+Harper12 vs. Savant41 + EK 31+ harper8
WM is 2 Cha higher than any savant or EK = 1DC
T5 -2+1d6 = 1.5DC higher than any savant or EK or FI
Spring on iconic is .5 DC higher than any other race
Iconic FDI 24 + Harper 12+ is another 3 cha = 1.5DC over EK 31 +harper 8
Total of 4.5 DC higher
Since it has no high level spells or itemization dps synergy, that makes it a necro illusionist tree. Racial scorch will bypass fire immunity to allow magma to function when you need dps. Iconic WM is the new DG Necro Illusionist PM.
Wildmage capstone is also +4 cha instead of 2, so it's net -2 flat DC +1d6 from a non-WM split before considering racial choices.If you want deflect arrows I would do:
41 Savant, 33 EK, 8 Falconry, 18 Dragonborn (13 cha, 3 conj/evoc dc)
or
41 Savant, 33 EK, 8 Falconry, 18 Chaosmancer (15 cha) which costs a lesser heart.
33 in EK is for +15% hp in addition to deflect arrows 2s. Falconry for runspeed boost.
if you want dc but not wild mage I would do:
41 Savant, 24 FI, 10 Falconry, 7 Harper, 18 Dragonborn (16 cha, 4 evoc dc, 3 conj dc)
or
41 Savant, 24 FI, 10 Falconry, 7 Harper, 18 Chaosmancer (18 cha, 1 evoc dc) which costs a lesser heart.
With Wild Mage:
41 Wild Mage, 24 FI, 10 Falconry, 7 Harper, 18 Dragonborn (16 cha, 3 conj/evoc dc, 1.5 avg dc)
or
41 Wild Mage, 24 FI, 10 Falconry, 7 Harper, 18 Chaosmancer (18 cha, 1.5 avg dc)
Nowhere is there a 4.5 dc difference. The biggest is +4 dc but only +1 for conj/evoc. I think you overlooked that Harper does not give cha in T3 only int and dex.
The actual differences wrt to DC are that Chaosmancer is +1 dc from spring bonus but at a loss of 3 conj/evoc dc compared to Dragonborn and that Wildmage T5 has the 1.5 avg dc extra where Savant only has +1 evoc dc i T5.
Ahh, yes. I forgot that Savants are only +2 cha capstone. Going back to fix that, thank you.Wildmage capstone is also +4 cha instead of 2, so it's net -2 flat DC +1d6 from a non-WM split before considering racial choices.
And FDI is 1 DC over EK which is no longer available.The major diffences are:
WM is +4 cha core 6 compared to Savant +2 cha.
WM has 1.5 avg dc i T5 where Savant only has +1 evoc.
CM has +1 dc (spring) compared to Dragonborn +3 conj/evoc.
FDI only uses 24 points leaving another 7 for +1 cha more compared to 31-33 in EK. So, its actually +5dc if you compare Sav+EK+Harper (or Falconry)+Dragonborn with WM+FI+Falconry+Harper+CM (only +2dc for conj/evoc though).And FDI is 1 DC over EK which is no longer available.
4.5 DC
Personally to me pure DC caster is just a low leverage build unless you can do something else. Most of the most difficult mobs are immune. So you are really good at killing easy targets that DPS would have killed 1s later anyway.FDI only uses 24 points leaving another 7 for +1 cha more compared to 31-33 in EK. So, its actually +5dc if you compare Sav+EK+Harper (or Falconry)+Dragonborn with WM+FI+Falconry+Harper+CM (only +2dc for conj/evoc though).
Personally to me pure DC caster is just a low leverage build unless you can do something else. Most of the most difficult mobs are immune. So you are really good at killing easy targets that DPS would have killed 1s later anyway.
Solo ability is also on the poor side. Which is huge for farming gear etc.
So race + enhancements are 4.5 DC
Lvl 20 Shiradi Mantle (Curse on Meteor) 4 DC over Draconic Mantle
Lvl 26 Shiradi Mantle (Track on Meteor) 4 DC over Draconic Mantle << To be tested: point at which a Shiradi Chaosmancer Necro Illusionist does well in legendary highskull reaper
It does indeed reduce saves by 1 for every stack. So -4 if hitting with all meteors.Does track in Shiradi have an undocumented featured that lowers mob saves? I only see ac and fort reduction. Please educate me![]()
I play my dc wizard with shiradi+shadowdancer. Basically have to because I can't get my DC higher than ~100 yet. That was always what shiradi is best at.
It does indeed reduce saves by 1 for every stack. So -4 if hitting with all meteors.
| Track: Dealing damage to enemies reduces their Armor Class by 1 and Fortification by 2%. Stacks up to 10 times. |
Unfortunately the wiki is wrong on this case. I just looked in game to be sure and the tooltip says that it does reduce saving throws.So, Track reduces saves by 10 if you reach max stacks? On the wiki it says that it reduces ac and fortification and that it stacks 10 times - but unless I am overlooking something which is certainly possible it does not mention reducing saves.
Track: Dealing damage to enemies reduces their Armor Class by 1 and Fortification by 2%. Stacks up to 10 times.