Looking at a rotation of Meteors > Mass hold** as Meteors fly > Channel Entropy > will yield a possible effective DC of 148.5 +/-2.5 on necro spells to follow. Assumes taking deflect in VKF.
*True first life possible effective DC of 115 +/-2
Possible: 124 Charisma
CHA from Build: 66
20 Base
08 Tome*
08 Level ups
03 Racial past lives: Tiefling, Dragonborn, Half-Elf*
04 Completionist, Racial Completionist*
01 Eladrin: Spring
03 Eladrin racial cores plus upgrade Spring*
04 Feydark Illusionist Core 2+4, T3+T4
06 Wild mage T3+4 + Capstone
02 Primal Avatar Spirit Boon - Mind*
05 Reaper core +Tiers, Dire Thaum*
01 Great Charisma feat
01 Charisma points saved from FI due to primal reach
Cha from items: 58
15 Enhancement
06 Insightful Item
03 Quality Item
03 Artifact - Masterful Mageright 2pc set
02 Exceptional IOD Staff
03 Profane Forbidden Knowledge Set
02 Festive augment
04 Pots Remnant + Yugo Potion: Essence of Seduction*
14 Filigree*
02 Guild Ship - Old Sully’s Grog Cellar
02 Reaper hat enchantment*
02 Card Bonus*
DC from Charimsa 57
DC from Build: 50.5
01.5 Average Tide's of Chaos
10 Base
09 Heighten feat
06 Spell Specialty Necro + Greater Spell Focus Necro + Epic Spell Focus Illusion/PL:Wiz Feats
02 Embolden feat
04 Scion of the Shadowfell
10 Primal T5 + Cores (for metamagic reduction and to round out instakills for robots) + choice of necro ED*** for T3
04 Reaper Dire Thaum*
4 Channel Power while meteor/masshold/channel entropy
DC from Gear 32
02 Augment Greater Necromancy augment
06 Enhancement Necromancy Focus Augment
03 Insightful Spell Focus item
02 Sacred Spell Focus item
03 Profane Spell Focus item Forbidden Knowledge Set
02 Quality Spell Focus item
03 Artifact - Masterful Magewright’s set
02 Exceptional (IOD Staff)
04 Otto’s + Beholder 4pc*
01 Guild Ship: Archwizard
02 Card*
02 Reaper Rings*
Debuffs: 9 DC (16 available as needed)
Shiradi Curse on Meteor/Channel Entropy -4
Shiradi Track/% health reduction on Meteor/Channel Entropy**** -5
**EA turn will add another -5 saves debuff, if needed and used before nuking
** Fear will screw up grouping but works on more mob types and adds terror/shaken debuff -2 saves
*** Necro EDs: Draconic, Magus, EA, Shadowdancer
EA is probably the strongest of these, to push a traditional healer out of role and take it over as Healer 2.0 which also brings superior CC (mass hold), superior instakills (many), as well as superior buff/debuff net (9 DC swing above is vastly more than a bard will effect), as well as sufficient red named healing (PA + EA). Healing is really the only spell power/crit/multiplier you need because as long as your spells hit for at least 1 damage, they will debuff. Anything past that is mostly pointless since you will instakill after anyways and heal on red names.
The PA epic moment will act as a healing wall, and combined with other healing will effect sufficient dungeon healing for R10 red names.
****Technically replacing channel entropy with chain miissiles (lower mana cost for greater debuffing) is superior, but keeping channel entropy for flavor, and it maybe adds CC to a mob that is immune to mass hold?
Special thanks to matty/Khyber and Ying for
https://docs.google.com/document/d/1c04R9v7LZJsLdrSzlgAwMjMhBLzrVeQrS_f7FJJ-hwc/edit
Fantastic starting spot, but I tweaked it because I want to try brute force high saves through a despair reaper. Also want to do it on necro, with mass frog instead of illusion/weird, to work on a larger variety of targets. Also wanted a full red named and raid role (healer), on top of full red named high reaper role (dps).