Wizards should have the option to pay the scroll and inscription fee and study the spells. It's exhausting to re-learn them after reincarnation

Lazuli

Well-known member
Scroll scribing is a relic of the past left in for the immersion. You can't optimize everything in the game, you'll be left with a soulless husk.
Spellbooks as treasure or for sale is a mechanic that exists in D&D. The current spell inscription is a relic, but also a poorly implemented relic. And we will still use the scroll inscription with the rare spell scrolls.
 

Lazuli

Well-known member
You also Learn spells @ level. I'm finally getting to casters after playing a lot of melee/ranger.
The ones you learn by level are not enough to fill all the slots. And if you are going to play a wizard as if it were a sorcerer, without changing spells according to the quest, better play a sorc. You'll have immunity bypass, more spellpower and crit, and equipment designed for a spell specialist, not generalists.

And if you haven't played wizards, why are you criticizing changes that people who play wizards want? Play the class and you will understand what we are talking about.
 

Onyxia2016

Well-known member
There is much more to being a wizard than fireball, fireball, fireball. Yes they have some high damage spells but some of the other none damaging spells come in handy.

Case in point. Merfolk's Blessing. Just like there are time when you want to negate feather fall to drop fast, there are time where swimming fast to get through an underwater trap comes in handy. Since a lot of builds have few points in swim, this extra 10 + 1/2 caster levels comes in handy.

There are lots of other examples where thinking outside the box and using some of the less populate spells comes in handy.
 

Kritikal

Well-known member
First time Wizards, Artificers, & Alchemists should have to inscribe spells into their spellbooks.

Upon TR, those spellbooks should've already been inscribed and should be passed down.
 

Ryiah

Well-known member
Scroll scribing is a relic of the past left in for the immersion. You can't optimize everything in the game, you'll be left with a soulless husk.
If you want to be "immersed" (I'd argue it's not really immersive but that's personal opinion) you could always just stick to the old way of inscribing scrolls. I don't see anyone here saying a shortcut should be the only option. On the other hand I see plenty of people who think that playing their way is the only option that should exist. Just like we have the option to hide barkskin, stoneskin, the thorn armor and bees flying around a blightcaster, etc we should have an option for this.
 
Last edited:

dur

Paladin. Disruptor. Since the 1970s
The ones you learn by level are not enough to fill all the slots.
Huh? I've not had that problem. If I want the spell that bad, I spend the points on it.

Play the class and you will understand what we are talking about.
Yeah, that's the problem.

*There are scrolls..
 
Last edited:

Notadrizztvariant

Well-known member
If you want to be "immersed" (I'd argue it's not really immersive but that's personal opinion) you could always just stick to the old way of inscribing scrolls. I don't see anyone here saying a shortcut should be the only option. On the other hand I see plenty of people who think that playing their way is the only option that should exist. Just like we have the option to hide barkskin, stoneskin, the thorn armor and bees flying around a blightcaster, etc we should have an option for this.
yeah, a bad UI is not "immersive" (which seems to be the go-to excuse for everything cumbersome), it is just bad.
 

Lazuli

Well-known member
Huh? I've not had that problem. If I want the spell that bad, I spend the points on it.


Yeah, that's the problem.

*There are scrolls..
Let's see, if you have played the wizard even just once, how have you not noticed that it only receives 4 spells per spell level, when it has five slots per spell level? Because it's impossible to play the class and not see that.

And how many times do we have to say that no one here is opposed to paying platinum for inscription? We only talked about not having to buy the scrolls, the mats and do the inscription of each spell SEPARATELY, because it takes a long time and is boring.

And once again, if someone likes to play the wizards as if they were a sorcerer, with 4 spells, they are very free to do so, but stop meddling in something that does not affect you and that does not increase the power of the class even one bit.
 

Solarpower

Well-known member
how have you not noticed that it only receives 4 spells per spell level, when it has five slots per spell level?
So ? A kitten dies every time you don't fill up all of the 5 slots ?

that does not affect you and that does not increase the power of the class even one bit.
It's affect the game lore and core mechanics !
If you don't like it maybe you should find yourself a better game that would satisfy your needs ?
Why do you need to suffer in the game you don't like ? And demand from the devs to destroy the game for everyone else just so you can be happy ? ?
 

Notadrizztvariant

Well-known member
So ? A kitten dies every time you don't fill up all of the 5 slots ?


It's affect the game lore and core mechanics !
If you don't like it maybe you should find yourself a better game that would satisfy your needs ?
Why do you need to suffer in the game you don't like ? And demand from the devs to destroy the game for everyone else just so you can be happy ? ?
having spells inscribed at a vendor vs. buying scrolls and inscription materials "destroys the game"? You are just here to provoke a fight.
 

Lazuli

Well-known member
So ? A kitten dies every time you don't fill up all of the 5 slots ?


It's affect the game lore and core mechanics !
If you don't like it maybe you should find yourself a better game that would satisfy your needs ?
Why do you need to suffer in the game you don't like ? And demand from the devs to destroy the game for everyone else just so you can be happy ? ?
Seriously? Why play a wizard if you dont use his spells? Pick an axe and play a barbarian.

Affect the game mechanic and lore? Have you read the 3.5 rulebook? I guess not, or you would have noticed that it mentions things like learning spells from other spellbooks or from other wizards. Surprise, surprise.

Destroy the game for every one else? Once again, you will be free of inscribe all the spells as now. The fact that we have another option will not prevent you from doing it. We have said it hundreds of times. What we are tired of is people who want to force others to play the way they want.

Again, the mention of why I play this game if I don't like is so stupid that it doesn't even deserve a response. It is quite obvious that if I have been here for 12 years it is because I like the game, which does not mean that it does not have things that could be improved. Your only arguments are ad hominen attacks, distortions and exaggerations? How sad.
 
Last edited:

Solarpower

Well-known member
Seriously? Why play a wizard if you dont use his spells?
Why do you need spells when you can use SLAs ?
Jokes aside, you can't have all of the DCs and Spellpowers high at the same time ! Why do you need all of the spells again ?

Affect the game mechanic and lore? Have you read the 3.5 rulebook?
I did. It says :
Once a wizard understands a new spell, she can record it into her spellbook.
Time: The process takes 24 hours, regardless of the spell’s level.
Space in the Spellbook: A spell takes up one page of the spellbook per spell level, so a 2nd-level spell takes two pages, a 5th-level spell takes five pages, and so forth. Even a 0-level spell (cantrip) takes one page. A spellbook has one hundred pages.
Materials and Costs: Materials for writing the spell (special quills, inks, and other supplies) cost 100 gp per page.
Nothing about "speak to the NPC and get all your spells" !
 

Lazuli

Well-known member
Why do you need spells when you can use SLAs ?
Jokes aside, you can't have all of the DCs and Spellpowers high at the same time ! Why do you need all of the spells again ?


I did. It says :

Nothing about "speak to the NPC and get all your spells" !
Read a little more

Wizard Spells and Borrowed Spellbooks​

A wizard can use a borrowed spellbook to prepare a spell she already knows and has recorded in her own spellbook, but preparation success is not assured. First, the wizard must decipher the writing in the book (see Arcane Magical Writings, above). Once a spell from another spellcaster’s book is deciphered, the reader must make a Spellcraft check (DC 15 + spell’s level) to prepare the spell. If the check succeeds, the wizard can prepare the spell. She must repeat the check to prepare the spell again, no matter how many times she has prepared it before. If the check fails, she cannot try to prepare the spell from the same source again until the next day. (However, as explained above, she does not need to repeat a check to decipher the writing.)

Adding Spells to a Wizard’s Spellbook​

Wizards can add new spells to their spellbooks through several methods. If a wizard has chosen to specialize in a school of magic, she can learn spells only from schools whose spells she can cast.

Spells Gained at a New Level​

Wizards perform a certain amount of spell research between adventures. Each time a character attains a new wizard level, she gains two spells of her choice to add to her spellbook. The two free spells must be of spell levels she can cast. If she has chosen to specialize in a school of magic, one of the two free spells must be from her specialty school.

Spells Copied from Another’s Spellbook or a Scroll​

A wizard can also add a spell to her book whenever she encounters one on a magic scroll or in another wizard’s spellbook. No matter what the spell’s source, the wizard must first decipher the magical writing (see Arcane Magical Writings, above). Next, she must spend a day studying the spell. At the end of the day, she must make a Spellcraft check (DC 15 + spell’s level). A wizard who has specialized in a school of spells gains a +2 bonus on the Spellcraft check if the new spell is from her specialty school. She cannot, however, learn any spells from her prohibited schools. If the check succeeds, the wizard understands the spell and can copy it into her spellbook (see Writing a New Spell into a Spellbook, below). The process leaves a spellbook that was copied from unharmed, but a spell successfully copied from a magic scroll disappears from the parchment.

If the check fails, the wizard cannot understand or copy the spell. She cannot attempt to learn or copy that spell again until she gains another rank in Spellcraft. A spell that was being copied from a scroll does not vanish from the scroll.

In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to the spell’s level × 50 gp.

Independent Research​

A wizard also can research a spell independently, duplicating an existing spell or creating an entirely new one.


Did you read borrowed spellbooks and spells copied from another's spellbook correctly? Those spellbooks you have access to through a mentor, an ally, a wizard willing to sell some spells, or a spellbook you found with treasure? Both learning them from a trainer (aka, a mentor), and putting spellbooks into the game to learn directly is consistent with this.

Surprise surprise, it is consistent with the lore of the game!

Please stop acting like this out of this world. In addition to being something that has existed in pnp since the first edition (more years than I have lol), it is simply about accelerating a process that is already in the game. Currently you can buy the spells and inscribe them one by one. That's tedious. The only thing we want is to inscribe them in bulk, the animation can continue in the game, but once is enough. I don't need to see my wizard writing thirty times during half hour of my life, thank you. By the way, you will not find in manual 3.5 a section for serial reincarnations to play the same campaigns lol.

And we would still have to inscribe the rare spells one by one. And if you enjoy writing thirty times thirty scrolls, go ahead, no one will stop you. But stop trying to impose your way of playing on others.
 
Last edited:

Notadrizztvariant

Well-known member
Why do you need spells when you can use SLAs ?
Jokes aside, you can't have all of the DCs and Spellpowers high at the same time ! Why do you need all of the spells again ?


I did. It says :

Nothing about "speak to the NPC and get all your spells" !
Also, there is no spellpower in 3.5. Or spellpoints. Or enhancement trees. Gosh, it almost appears like DDO is its own entity. Still, you have not explained how an inscribe vendor "destroys the game". But it seems you are just hopping from topic to topic. But that is fine, as you are clearly just interested in antagonizing here, not debating anything useful.
 
Last edited:

CherryBomb

Well-known member
The inscribe once forever meta is not strange to DDO. We have items like the necro sigil that, once completed, is available forever. Building a permanent spell book over multiple lives would just an additional TR prestige benefit.
 

Notadrizztvariant

Well-known member
The inscribe once forever meta is not strange to DDO. We have items like the necro sigil that, once completed, is available forever. Building a permanent spell book over multiple lives would just an additional TR prestige benefit.
and we do not even need that, there are various other ways to make the process less soul-sucking. a) Inscribe spells directly at vendor b) bring scrolls to have them inscribed c) have just one kind of inscription material d) have no material at all, you can just use the scroll. How anyone can have anything against that is puzzling. I can only explain that by pure spite or never having played a class with an actual spell book.
 
Top