I'm not sure if they're bad because I have no method of searching for common builds and am rather new. My highest level is a level 3 monk, but I have a history of minmaxing in Path of Exile.
Build 1: Dodge
Gnome Monk 12 Rogue 6 Fighter 2. 32 AP into Thief Acrobat, 8 AP into Ninja Spy, 13 AP into Henshin Mystic, 11 AP into Kensei, 7 AP into Horizon Walker, 13 AP into Gnome racial (offset by PL AP). Go into Grandmaster of Flowers (32 EDP) and Fury of the Wild (4 EDP). Grab everything dodge-related within AP count on all trees. Take Dodge, Mobility, Spring Attack, and Scion of the Plane of Air feats.
Acquire sentient weapon and apply the following filigrees:
* Snowpeak's Gifts: Dodge and Max Dodge
* Shadowstrike: Dodge and Max Dodge
* Twilight's Cloak: Dodge and Max Dodge
* Celerity: Dodge and Max Dodge
* Zephyr: Dodge
* Through the Mists: Dodge
* 2 additional Zephyr (any)
* 2 additional Through the Mists (any)
End result should be ~67% dodge cap and ~60% dodge without items or active effects. Rogue gives Uncanny (25% uncapped dodge, 8% uptime), and the fighter levels can be shifted to rogue to turn that into Improved Uncanny (50% uncapped, 18% uptime), allowing one to hit the hard cap of 95% chance to dodge. I am not sure how Shadowdancer's Meld interacts with other Epic Strikes, but if it cannot be accessed through shorter cooldown strikes, then it can provide 15% uncapped dodge with 66% uptime for 21 EDP (within PL range).
Build 2: Imbue
Drow Paladin 8 Ranger 6 Rogue 2. 11 points into Sacred Fist, 22 points into Arcane Archer, 13 points into Dark Hunter, 8 points into Assassin, 22 points into Inquisitive, 19 points into Drow (16 points offset by PL AP). Go into Draconic Incarnation (13 EDP), Divine Crusader (12 EDP), and Legendary Dreadnought (6 EDP). Take a Scion legendary, Embodiment of Law, and Enhanced Elemental Damage feats.
Acquire augment from Hunt or Be Hunted raid along with a sentient weapon with the following filigrees:
* Snowpeak's Gifts: Imbue Dice
* 3 of any from The Long Shadow
* 3 of any from Snake Bite
* 2 of any from Reverberation
End result should be +48 imbue dice and access to Venomed Blades (1d8 poison, 2x power scaling). Build can gain up to 2 more imbue dice with the following:
* Losing Venomed Blades (19 -> 16 AP, now fully covered by PL) to get enough AP to go into Keeper of the Chalice (6 AP) for +1 imbue die. One would need to use AA imbue, Sacred Fist imbue, or Keeper imbue, all of which use a smaller die for damage and only Sacred Fist gives 2x power scaling, but only for melee.
* Adding Offhand Versatility feat. Due to needing to remain Centered, this would limit the user from using ranged, two-handed, or dual wielding. Rune arms break Centered status, so it's going to be an empty slot, but it does provide +1 imbue dice.
There could be incorrect information here, since I depended on the wiki heavily for numbers.