WoTC President wants a new D&D MMORPG

Stein

Well-known member
If I understand things right, the big thing is DDO has a license in perpetuity. Like, that's how DDO has survived for so long because WOTC agreed to license the IP out for DDO over 20 years ago with certain pieces of the IP. It's why we can still get expansions in Eberron/FR, but historically licenses that SSG didn't have as part of those early deals are just completely inaccessible, like Dark Sun.

It also explains why they consider themselves not to have an active MMO, because they likely don't get paid a profit share for DDO at all, just a annual (or even one-time, not sure) license fee. If WOTC could easily shut down DDO they would have done it probably ten years ago when they were really pushing products like Neverwinter as the 'next generation' D&D MMO. It's also why SSG is in a very unique position within gaming; Most parent companies would really prefer to shut games down long before they reach the stage DDO has gotten to with something like 10-15,000 players spending money to keep the lights on.

I think it's been a kind of quiet secret for years that SSG/Daybreak's relationship with Wotc has had pretty severe ups and downs. Daybreak is almost a unicorn in the sense that they're basically the only company in the industry today that supports active feature dev on titles this small. I'm extremely glad they do, but it doesn't change that it's almost unheard of. But if SSG didn't have an iron-clad licensing agreement there is no way in hell they'd have survived multiple management shifts and philosophy changes at wotc. The people who actually liked DDO either left or retired many management teams ago.

I also would say that I think SSG may genuinely be one of my favorite companies in the world because like, who else keeps these games going this long? Remember: City of Heroes had like 10x DDO's population when NCSoft killed it because they didn't want it to compete with Guild Wars 2. Marvel Heroes (The ARPG/MMO) had like 50,000 people regularly paying when the parent company got rid of it.

Cherish DDO for what it is, because in a games industry full of vultures picking apart the corpses of every once-popular IP, DDO is a ******* unicorn.
 

Stein

Well-known member
Also I promise you, the world is better with this guy having no idea DDO exists. His attention can literally under no circumstances be positive for this game in any way. There is literally zero outcomes where you want someone like him to cast his gaze at your company or game. It is infinitely perferable to remain invisible to the often belligerent hand of upper management looking to 'make a name for themselves'
 

Clarise C.

Active member
Modern WoTC would never want or think to make a game that actually captures D&D in spirit like DDO, and everything about the way he describes it makes it transparently clear. They do not want a D&D MMO for the sake of a D&D MMO, they want it for the arbitrary uncaptured value they imagine the IP to have. They want a World of Warcraft. They want a Fortnite. They certainly do not want a DDO.
 

Stellsbelles

Well-known member
Any of you that played Neverwinter remember The Foundry? If you don't, basically it was a toolset that was used to create adventures and quests that you could publish for all. You could bring your own art into the game itself. After a couple of years though it was taken down and removed from live service. I do miss that little slice of heaven when you had amazing talent crafting epic tales.
 

Dude

Well-known member
Also I promise you, the world is better with this guy having no idea DDO exists. His attention can literally under no circumstances be positive for this game in any way. There is literally zero outcomes where you want someone like him to cast his gaze at your company or game. It is infinitely perferable to remain invisible to the often belligerent hand of upper management looking to 'make a name for themselves'
Too late.

 

Smokewolf

Frequently banned member.
Anytime these corporate clowns reinvents the wheel, they always screw over their customers in favor of their fiduciary responsibilities. For once, I'd like to see things play out differently, but alas, American culture is all about monetary success at any cost. Everyone and everything else will just get run over in the process.

Just look at what the AAA developers / publishers have done with their cross-platform games. All of which are hype and dump cash grabs that are not intended to be internally supported after the first year. After which, it's wash-rinse-repeat... Which is what I'm betting all these new little DnD franchises will become too.
 

OG DM

Well-known member
As far as how to make a good game, Indy and AA studios have thrown down the gauntlet and are currently the ones making the money. Once they wade into the MMO space and MMOs start being made with a game-system-first, everything-else-second mindset, the cycle will begin anew.

Most/all of the quality MMOs from the first cycle are no longer in the hands of the passionate originators who created them, and are owned by caretaker companies who leverage the IP for money at the expense of game-system-first design.
 

PersonMan

Well-known member
Any of you that played Neverwinter remember The Foundry? If you don't, basically it was a toolset that was used to create adventures and quests that you could publish for all. You could bring your own art into the game itself. After a couple of years though it was taken down and removed from live service. I do miss that little slice of heaven when you had amazing talent crafting epic tales.
Foundry was the reason I started playing it. April 2019 was a rough month for the game.
 

Matuse

Join Date: February 2006
If a guy like that starts meddling in DDO, we'll see a 10 astral shard fee to travel to a guild airship.

The penny pinchers have taken over for the creatives, and no good comes from it. Just like when the penny pinchers take over from the engineers at a tech company. Prices go up, performance goes down.
 

saekee

long live ROGUE
wow ‘we suggest that it's strange there isn't a current MMORPG based around the D&D universe.’
 

Rage

Well-known member
wow ‘we suggest that it's strange there isn't a current MMORPG based around the D&D universe.’
In light of additional information by the original author of the article I have taken this out as it loses any efficacy as a joke.

Please see original post.
 
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Teh_Troll

Master of Baiting
DDO is 3 editions old. They want a modern game based on the modern rules.

A 5E PnP play would log into DDO and be completely lost.
 

J1NG

I can do things others can't...
There's also the fact that the current (new) CEO over at Wizards, wasn't even with Wizards a decade ago (they were over at Blizzard), so them not being overly familiar with the history of products related to DnD other than Baldur's Gate 3, is not unexpected (since it's the only big DnD name product out there, anything else was basically a side project).

It's a bit like Matt Smith (11th Doctor Who starting 2010) who went on a talk show and didn't recognise his predecessors name ("Chris"-topher Ecclestone) who helped relaunch Doctor Who back in 2005. He went and learned every name after, but it shows when you were not around for certain stuff and you make comments that are eyebrow raising as the new CEO of Wizards has now.

J1NG
 

Uska

Founder
I quit d&d after 3.X I play something else now if they did make a new MMO I'm sure I wouldn't like it after all they kept making changes to MTG until I decided I had enough
 
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