MCPeePants
Member
Redoing gear tetris is expensive. One burns toolkits to move augments around (unless you happen to have a ton of spares); that cost adds up fast. Redoing a gear set that's going to want X or Y rare in the setup means either spending $$$ (toolkit) to tetris before it's fully ready or waiting until you have all the gear for every slot (and/or burn more $$$ on rerolls in hopes of that rare coming faster). I personally have mutliple pages worth of shared bank full of MD gear (including a ton of rares) that just doesn't tetris right because certain key pieces are missing (and I won't burn $$$ to redo the tetris until it's all ready to swap in one go); I've spent a ton of time farming MD for zero difference in my setup. It feels bad to waste time with zero results.
The game also revolves around TRing into different classes/builds/playstyles. Redoign gear over and over and over each TR can be a big money and time drain. The rare system (and rerolls to try to up the odds) feels like the cost to TR and try fun new builds just got way more expensive, with a lot more time spent or $$$(likely both). I had accepted the time/$$$ costs for the 10/20/30 odds to get/redo gear, the new odds are pushing outside my limits and sense of fun/reasonable.
In this post and one other, Sardonic expresses something that continues to get missed by so many with regard to the new Myth Dranor loot:
People are not chasing power, they are chasing flexibility. The depth and complexity of character building is a major factor in what sets this game apart and why many people are here and continue to come back. Item set bonuses serve to restrict build flexibility but MD loot promised to open that up.
Coupled with the fact that gear tetris requires you to rebuild everything in order to replace any (one) thing, the rare loot mechanic means people end up saving piles of gear they can't use hoping to get the one or two "rares" needed.
This is not a recipe for the long-term life of a pack. This is a recipe for people farming whichever quest holds that one item to complete their gearset, then never running it again because they're sick of it.