On MD, looting and heroic/legendary progression of going through the quests, WALL OF TEXT INCOMING! (I'm really bored and need to burn time):
Regular quests way too many crests and levers and long corridors and walking. I still very much like Oghmas Song, Book Burning, Seeds of Decay, Portal to Below, Zulkir's Plan. Honestly - many of the quests are quite nice to me standalone, but together theres just way too much crests and levers. And then you end up with Times Long Past and Key to the Mythal as the finale and you're just COMPLETELY burned out on the crests at that point and want it all to end.
Heroic playthrough:
Fun, fast, good xp. Run between quests is a bit long, but so is in GH and we still do it cuz its easy fun and fast. Once you have a route and path for MD heroic saga, its good and fun xp imo and the augs provide a good item set from 13 =>. You don't need it, but tweaking those gear setups if you don't have a fully minmaxed existing ravenloft / sharn setup is fun to me.
Gear is ok. Rare gear is not needed. Rare gear does not matter. It's fun! Had a good time honestly, currently fitting Heroic MD on my heroic TR playthroughs with a skip on times long past.
Legendary playthroughs:
R10 is awful if you don't have fort bypass. You just don't do damage. That's it. You just don't. GG. Reroll toon. Saves are very high, so most non-specialized endgame toons are out of the play. I have mixed feelings about it - I like that fort bypass is relevant again, but I also hate that I must have over 100% of it because there are so many high fort undead in MD. But it also made niche characters like Turners absolutely terrific again which is lovely. Good change of pace, but honestly I'm kinda over undead a bit? IoD, Vecna, Myth Drannor have been quite undead heavy to me. I wish they used non-skeletons a bit more. Zombies, wraiths. I quite liked the wraith assassin mobs and we need more of that type of monster, especially if they also get teleport with AI that targets backline. Time to give ranged toons and pikers a run for their money.
Repeating the quests over and over and over and over and over and over and over and over and still not getting what you want has ruined every single quest in the saga for me with the exception of the really fast ones without rares I want or alternatively ones that are unique and not too abrasive (Oghmas and the chaos of Seeds of Decay on high reaper I quite like for instance).
Quest loot:
I really like the Sun/Moon augment system
_on paper_ but the rare augments give it a bad taste, for all the reasons contemplated in all these threads so far by a bunch of different people. I still have not moved on to quest loot gear from MD on my toons other than a few individual pieces and I have many toons and I have farmed MD a decent amount. Not as much as the heaviest grinders, but well I'm probably over a thousand pulls in overall with 1 golden weapon to my name.
The idea is great, execution left wanting imo.
I have also stopped running Legendary MD for the most part - I burned out on it. I sometimes do it to help other ppl farm something, but I don't look to farm it myself anymore, I don't go to solo it anymore, and I don't enter Voices of the Dead anymore at all if I can help it.
There are some key items that are really nice, the standouts:
#1 Absorb booties : they are every so lovely.
#2 The Insightful caster stat belts with +3 profane stat and +6 insightful stat - these are a great "building block" for people only entering the tetris.
#3 The goggles - oh the goggles. They are fantastic. All of them -
except the sad Caster ones with inferior stats that also go AWOL when you look the other way. Losing the 10% mag efficiency is a disappointment after you cursed, auged and god forbid reaper boosted them............................
Honestly - I think the enrage goggles would have been one of the good rare drop pool items if the rare drop pools were just a tad less rare.
Fallen/Golden weapons:
Only the caster loot is usable in Legendary. All the melee/ranged items - golden weapons included - are ~useless compared to old existing items even not counting LGS items unless you upgrade them via the raid mechanic. Basically our gearing when it comes to offensive weapons is locked behind both rare loot AND raid which is absolutely a travesty. They are strong, but I like to think they are too rare for that. They could be
/more rare/ than regular loot but they went too far with the rarity, imo. Some people I've seen have been lucky and are fairly happy - I'm over a thousand pulls in across quests and slayers and I haven't been able to interact with the weapons in Legendary tier in any way. That has to be excessive...
Summary of quest loot:
Some standouts! But too many items in rare pool. Poor choices in what items are rare and what is not. "How rare" is
TOO RARE why is the loot still screaming when we loot it? It's not even bloody yet, breathing and walking out of our chests before we get to open it.
Raid:
Not enough use of the cool monsters in the raid. Disappointing. It is such a missed oppourtunity too. It feels like a mixmatch of old raids rather than a cool MD raid. I like how deadzones play a part there. I like the necromancers / dead magic undead guard use, everything else is a little bit lacking.
Why is there a Marilith?
Why isn't it a Hook Horror + Helmed Horror duo or red wizard on a ledge like MA that keeps respawning undead guards and you gotta deal with more than a buggy snake callback from Sands raid era? The poison mechanic would work fine on a necro/blightcaster enemy boss monster too... Why is it a marilith?
Why are they Slaads and Vrocks instead of the Myth Drannor monsters like Carrion Crawlers and Nothic Scroungers or heck even Displacer Beasts that we haven't seen properly introduced in raid context - ready to absolutely kickpunchclawrip all the melees apart and to the next realm? Where are the scroungers? Why another undead dragon doing dragon things after so many dragon raids? Where are the wraiths that skulk in the backlines and devour safespot dwellers/seekers?
......
But the loot...
Is awesome. I love the raid loot. In particular I really like:
#1: the Large Shield - best thing since Sliced Bread. My favourite item in the game at the moment.
#2 - the Healer amulet, about time for some good ass quality lore and healer artifacts.
#3 the CC Kukri to compete with Lab Edge for some niche activity. Very good swapper / offhand / swap fili set holder item.
#4 The Footfalls (even if they gotta compete with absorb booties, I actually think this is a good thing!)
Sealed in Undeath and Sealed in Fire systems are dope. I very much like all of that.
TLDR:
- Heroic questing = fun, fast, good, almost too easy?
- Legendary questing = fort bypass and saves become a build problem, too many undead, too many crests, too many levers, by times long past and key to the mythal you're burned out on that type of mechanic.
- Rare loot - the beatings will continue until morale improves.
- Raid is a missed oppourtunity in terms of mechanics and monster selection but I really like the loot.
Do I regret buying it? No.
Have I had fun? Yes.
Have I run out of fun? Quests: yes. Raid: no. I still like looting the end chest there and sometimes shenanigans ensue in that raid.
Would I buy another one like it? No.
I think the loot system as it was designed and executed is both predatory and unfun and the devs reaching out to community on this topic has been underwhelming at best and ranging from comically bad to depressing at worst. Not reacting to the player response when the loot odds were datamined and later proven atrocious has been incredibly disappointing to me. The 0,77% odds in WoW mentioned earlier are good odds compared to what we are playing with - I'd have my **** if we were that well off
Thx for attending to my ted talk.