- Experimental Tumble Controls have been disabled.
Why??? For the first time since the game's release, using tumble in combat actually feels useful (and fun.) If you take that away, it will be 100% pointless again.
Is there some big exploit I'm missing here? Just because you can move
slightly faster?
Dodging when a melee mob comes storming towards you feels awesome. The old tumble was terrible because of the block pause, and actually made it
MORE likely to get hit server-side (which is why basically NO ONE used tumble in the past.) I'd maybe be fine with a 0.5 to 1.0 second cooldown on tumble, as long as there is no pause with movement.
I personally don't see what the big deal is just leaving it how it is. This game is known for having specific game mechanics working for YEARS, and then suddenly nerfing them for no reason. What is the point of that? So that new players can be hindered after veteran players have made use of it for years of time already? It's
too late at that point. Just leave it as part of the game, and accept it.