New weapons ideas

Gyuma Bei

Well-known member
Clubs as Monk/Centered Weapons.

Nobody uses single handed clubs (and I've only seen a few who used a Great Club). Might as well align them to Fifth Edition. Single and two handed clubs are common martial arts weapons in real life, and in pop culture. Dual clubs are a staple of Escrima/Arnis (some styles even use club/dagger combos). The Tetsubo and Kanabo (both large clubs rather than staffs) were often used by Sohei Budokai.
 
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Cheeps

Tired Member
Well, there's lasers, spaceships and robots in ebberon.

Maybe the alchemists and arti's can get together with enough smarticles to create gunpowder weapons.

Then we can have gunslinger class in the game.
 

Mand O'Lin

Singer of Songs Drinker of Drinks
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Please, no. Not the Barrier Peaks.
 

dur

aka Cybersquirt
Clubs as Monk/Centered Weapons.

Nobody uses single handed clubs (and I've only seen a few who used a Great Club). Might as well align them to Fifth Edition. Single and two handed clubs are common martial arts weapons in real life, and in pop culture. Dual clubs are a staple of Escrima/Arnis (some styles even use club/dagger combos). The Tetsubo and Kanabo (both large clubs rather than staffs) were often used by Sohei Budokai.
I'm acually messing with clubs 'cause druid
 

Gyuma Bei

Well-known member
I'm acually messing with clubs 'cause druid
That's fine. But with it still makes clubs not that useful outside of spellcasters, despite the literally hundreds of Named clubs in the game.

On that note about non-centered weapons and making them Ki Weapons, they added the Prescient Curve feat as part of the Grandmaster of Flowers tree, but not an actual Feat. Why not add it in the trainable Monk and Fighter feats? Shouldn't be that hard.
 

Klorox

Member
I really liked the claw weapons in Elden Ring. Those would be cool to see in DDO, but probably too challenging to implement.
 

paddymaxson

Well-known member
Actually, claymores are two-handed swords much bigger than a bastard sword and somewhat bigger than a traditional two-handed sword. Most claymores have a total length near 6 feet and a blade length between 4 and 4.5 feet. Claymores in DDO could be 2d8 with the same critical threat range of a great sword or a great axe. Granted this is only slightly better than a great sword, so, the mine would be nice, also.
Claymores aren't THAT big....4.5 feet is more like total length of a smaller claymore. There's significant overlap in the size of a real bastard sword and a real claymore. But most Bastard swords and even longer Longswords were designed for two handed use, you'd be very unlikely to see someone wielding a larger longsword 1-handed. Most swords used with shields were "arming" swords.

Zweihanders, now those are big. That said, DDO already has greatswords and falchions that make the real things look tiny.


I remember many moons ago an additional weapon type briefly appears in the auction house then disappeared a patch later...I want to say it was Dire maul or something similar.

I don't think DDO really needs any more weapon types as there are already many totally under-served weapon types as is. They added some feats to make a bunch of weapon types competitive with Khopeshes years ago but then there's still loads with issues mor that only work for a single enhancement tree. Would like some true polearms (including their advanced reach) but I don't see what they'd add to the game, not to mention how goofy you'd look swinging a spear around using the existing animations, plus DDO doesn't support weapon-handedness (IE you can't just have a spear in 1 hand or both hands)
 

Equatis

Member
Claymore mines , acceptable but only if barbarians have a 10% chance of placing them backwards and causing damage to the party...
 

Shambhala

Well-known member
Spear sounds like and easy weapon to make, we already have some quarterstaff that works like spears. It just the same but with extra +w.
The animation might be a problem, since is a "piercing"/stabbish animation in theory
 

Mordenkainen

Please SSG, no more nerfs. Thank you!
Spear should have natural distance allowing you to attack without being attack and a chance for knockback on enemies when hit.
 

droid327

Well-known member
Spear should have natural distance allowing you to attack without being attack and a chance for knockback on enemies when hit.

In practice, that'd be hard to maintain since mobs would just step forward. The only time it would matter is if you're using it to cheese mobs pathing behind a barrier or something

Likewise, player KB will never happen because of the potential to break quest progress by knocking mobs off cliffs, messing up their pathing scripts, etc.
 

ACJ97F

Well-known member
Spear should have natural distance allowing you to attack without being attack and a chance for knockback on enemies when hit.
The spear is about the least likely weapon to do either, being shorter than other reach weapons, and less mass, though I have to give you
credit for.... erm... give me a minute here... maybe... no... um, possibly that idea about... no wait, that bombed... er... the survey about... not
that either... the post about, no, skip that .... I got it! ... You sure turn air into CO2 really well! :D(y)

Doubt they'd attempt that, too many places the game could be snafu'd.
 

Sophie The Cat Burglar

Exotic Items Recovery Specialist
I want Linna's hard suit with the monofilaments and knuckle bombs. And Saito's anti-material rifle. And Fury's super long whip chain.
 
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