Knight's Challenge: Throw a spiritual version of your Shield at a single target for 1d20 Law Damage per Character Level, scaling with 200% Melee Power. Creatures struck by the shield reset their hate and are compelled to target you for 8 seconds. Requires a shield equipped to activate. Cooldown: 20 seconds.
Throw the Boom: AoE version of Knight's Challenge. Targets in a small area around the target must succeed on a Fortitude saving throw (DC: 20 + Highest Ability mod + Stun DCs) or be Stunned for 4 seconds. Shares a cooldown with Knight's Challenge.
a) Does Throw the Boom also compel the main target (or all targets) to attack me for 8 seconds, or do I need to use Knight's Challenge for that effect?
b) How large is the "small area" effect for Throw the Boom? Smaller or larger than the area than intimidate works on?>
c) This was posted Feb 29th, so it is a bit old - but looking through the past notes since then I dont see it in any of those. Has this been fixed in game?
Throw the Boom: AoE version of Knight's Challenge. Targets in a small area around the target must succeed on a Fortitude saving throw (DC: 20 + Highest Ability mod + Stun DCs) or be Stunned for 4 seconds. Shares a cooldown with Knight's Challenge.
a) Does Throw the Boom also compel the main target (or all targets) to attack me for 8 seconds, or do I need to use Knight's Challenge for that effect?
b) How large is the "small area" effect for Throw the Boom? Smaller or larger than the area than intimidate works on?>
It looks like the new split-off AOE version of Knight's Challenge is indeed not set up to allow movement. This has been fixed for an upcoming patch. Thank you!
c) This was posted Feb 29th, so it is a bit old - but looking through the past notes since then I dont see it in any of those. Has this been fixed in game?