deck of many curses - rate

mikarddo

Well-known member
This is totally different on a fundamental level. Buying something deterministic in a game is fair and OK. Lootboxes are a form of gambling. You indirectly don't know what you are buying, because you dont know your next curse. Guys, don't let DDO be a casino.

Do you ever use shards to reroll chests? Same thing.
 

droid327

Well-known member
Similarly, most players should find it reasonable easy to refarm some of their gear for "free" rerolls of curses.

Maybe this is where you're not seeing the big picture

Refarming gear in a reasonable timeframe may give you, like, 5 extra rerolls, especially if its gear from a quest you arent regularly running anyway (5 drops = 60 runs on average). If you're targeting a specific good curse, you may need 100 rerolls on average to get it, which means if you're unlucky, you may need 200, 300, 500 rerolls

There's no way you can reasonably expect a player to farm the same item 500 times in order to get one curse in one slot

Even if you just broaden it to "a good curse", that's still maybe 1 in 10, generously, (so maybe 20-30-50 rerolls if you're unlucky) which again represents an unreasonable amount of regrinding for a single slot for a probably-mediocre benefit

When the cost >>> benefit, the system will be largely ignored, and that's just poor design - and thats what we're seeing people do with Decks right now
 

mikarddo

Well-known member
Maybe this is where you're not seeing the big picture
I believe I am seeing the big picture well enough and you wrote nothing I didnt know already. I just see a slightly different picture.

I certainly agree that the value of 1 reroll is very low and hence that 99 ddo points for one reroll is quite a high price. Just like refarming an item is a high price.

Where we differ is that you seem to want a low price on rerolls of curses where I prefer a high price either in time or in money. Both are just opinions each backed by different reasoning but neither is right or wrong.

The only possible wrong here would be to claim that one opinion is more than that and correct. Mind, i am not saying you do that and I certainly dont myself.
 

droid327

Well-known member
I believe I am seeing the big picture well enough and you wrote nothing I didnt know already. I just see a slightly different picture.

I certainly agree that the value of 1 reroll is very low and hence that 99 ddo points for one reroll is quite a high price. Just like refarming an item is a high price.

Where we differ is that you seem to want a low price on rerolls of curses where I prefer a high price either in time or in money. Both are just opinions each backed by different reasoning but neither is right or wrong.

The only possible wrong here would be to claim that one opinion is more than that and correct. Mind, i am not saying you do that and I certainly dont myself.
The only justification for high cost is balance, and I think I've made a good case that it wouldn't be imbalanced even if cleansers were cheap, because it's still so rng gated and curses are only incremental bonuses

Especially when you're defending a cost so high it makes the system virtually inaccessible - why even bother creating it in the first place? And then even worse when you say it should be accessible only through a P2W system.
 

Refutor

Active member
There's no way you can reasonably expect a player to farm the same item 500 times in order to get one curse in one slot
times have changed...i remember running VON hundreds of times for a shard of SOS. your point stands, i'm just saying it's not unprecedented
 

mikarddo

Well-known member
I think I've made a good case
And in a similar way I think I have made a good case

The difference seems to be that I accept that we simply have different opinions, so neither is correct and neither is not, while you appear to not want to accept that.

Have a nice day mate. We seem to have gotten as far as we can here :)
 

droid327

Well-known member
And in a similar way I think I have made a good case

I mean...what was your argument, other than "I dont think they should be cheap, and I dont think people should expect to improve their curses"?

If you have an actual good, gameplay-driven reason, its worth mentioning
 

mikarddo

Well-known member
I mean...what was your argument, other than "I dont think they should be cheap, and I dont think people should expect to improve their curses"?

If you have an actual good, gameplay-driven reason, its worth mentionin

You dont pay much attention, do you?

I already posted that I think its good that people actually have different/unique gear, and that luck plays a part. Something curses do well.

I also posted that upgrading the need for cards which would mean running the same 4 challenges several more 100s of times and/or running the same sagas even more would be boring, and thus have a negative impact.

So I already did provide arguments why it would both be worse if everyone could get perfect curses as well as why it would have a negative impact on gameplay - both arguments obviously imho.

Easily as good as your arguments as far as I am concerned - but basically we both just have opinions, even if you seem unwilling to admit that.

That will be it for me. I have said my piece and as far as I can tell you are disinclined to listen, not least by your latest post claiming I had not posted any arguments prior.
 

droid327

Well-known member
You dont pay much attention, do you?

I already posted that I think its good that people actually have different/unique gear, and that luck plays a part. Something curses do well.

Why? Thats an opinion, not an argument

I also posted that upgrading the need for cards which would mean running the same 4 challenges several more 100s of times and/or running the same sagas even more would be boring, and thus have a negative impact.

More likely it'll stimulate trade on the ASAH: people running Sagas who arent chasing curses will sell their card rewards, which will hold their value because of all the peope who are chasing curses (unlike right now where cards are plummeting in value as supply >> demand)

More trade is an objectively good thing for the game. Having a way for newer players to earn AS (without relying on jackpot drops like rare filigrees etc.) and get into the AS economy is a good thing.

So I already did provide arguments why it would both be worse if everyone could get perfect curses as well as why it would have a negative impact on gameplay - both arguments obviously imho.

Not really. Not seeing a downside to getting "perfect curses" anymore than there's a downside to getting "perfect gear sets" or "perfect class levels" or "perfect EDs". Its a gradual progression towards completion. Thats how the game works, that's what motivates people to play.

we both just have opinions, even if you seem unwilling to admit that.

I'm not just arguing my opinion, I'm making actual objective and discrete arguments about how and why the game would be improved with a more accessible system of cards. So its not just "agree to disagree", its a "prove why i'm wrong and argue why you're right"
 

Ying

5000+ hours played
Card of Curse Cleansing is 5x rarer than a Nebula Fragment on Epic Elite. Not an exaggeration.
 

Mordenkainen

Please SSG, no more nerfs. Thank you!
I can't help wonder if the cards are some kind of experiment by SSG.

To test their playerbase; to determine the limits and the breaking point for RNG lootboxing, player spending habits based around 'the chase' (in terms of shards and by extension the DDO store), and applicability to possible future systems.

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nenetteblackmoor

Well-known member
As someone who is constantly farming five-rings to get +2 int, I can tell you that it feels like
1 in 'I miss farming jibbers'
Also, although I think this system is horrible. I really dont want them to sell cleansers...

Comrade, I too am farming Five-rings every week in hopes of obtaining BoostSTR+6.

Once upon a time, I used to immerse myself in dungeons like a monkey in order to obtain WEAPON in the Wizardry I.
Deck of Many Curses has a similar scent to that.

Can I ask a question while I'm at it?
I've already obtained over 50 Five-Rings, but I've never once received a Reaper Boost.
Is it possible that Five-Rings never come with a Reaper Boost?
 
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