rabidfox
The People's Champion
Root walls... Ahhhh! So many can't be broken with warlock blasts. One has to toggle it off, wack it with a weapon, and then toggle it back on. Tar pits in dread being one example, but many many quests are don't let you break them (a few do).
Pact damage and mobs that heal from that element type. I love the modern stuff that's been put on some effects in-game where stuff just does no damage vs healing mobs; that would be awesome to see on existing pacts. But baring that, it would nice if the pact toggle didn't take 3 seconds to turn on; make it instant. It really wrecks the flow of combat to drop pact toggle to kill something that was healing off the damage, watch one's damage take huge hit as a result, and then get stuck doing 3 second animation to turn it back on to go back to killing other mobs effectively.
Enervating shadow: With the changes to damage scaling on various blast types, it seems like you devs want us to use it for single target. But it moves slow, can't hit the side of a barn that moved a single inch (very few mobs will just stand still and take it), and it really needs to work like precise shot and pass thru any mob that isn't the target (trash between a warlock and a boss never happens, right?), and it probably could also use having the range doubled to make it more situationally useful beyond those other issues. (chains and focus blast shapes also have targetting issues and could faster travel /etc.)
Hurl into hell: It was changed to have a save. Can't be emboldened currently.
There's probably more stuff I'll add later or others will add.
Pact damage and mobs that heal from that element type. I love the modern stuff that's been put on some effects in-game where stuff just does no damage vs healing mobs; that would be awesome to see on existing pacts. But baring that, it would nice if the pact toggle didn't take 3 seconds to turn on; make it instant. It really wrecks the flow of combat to drop pact toggle to kill something that was healing off the damage, watch one's damage take huge hit as a result, and then get stuck doing 3 second animation to turn it back on to go back to killing other mobs effectively.
Enervating shadow: With the changes to damage scaling on various blast types, it seems like you devs want us to use it for single target. But it moves slow, can't hit the side of a barn that moved a single inch (very few mobs will just stand still and take it), and it really needs to work like precise shot and pass thru any mob that isn't the target (trash between a warlock and a boss never happens, right?), and it probably could also use having the range doubled to make it more situationally useful beyond those other issues. (chains and focus blast shapes also have targetting issues and could faster travel /etc.)
Hurl into hell: It was changed to have a save. Can't be emboldened currently.
There's probably more stuff I'll add later or others will add.
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